It's been a while since Namco-Bandai announced that it had acquired distribution rights for Enslaved: Odyssey to the West, Ninja Theory's follow-up to the 2007 hit Heavenly Sword. Since then, it appears that the London-area team has been hard at work on creating a totally new look at post-apocalyptic action. In the distant future, North America's population has been reduced to 50,000, and the remaining survivors must escape the clutches of robotic slavers out to abduct them. You'll step into the shoes of Monkey, a muscle-bound loner with a deadly device wrapped 'round his head that forces him to do the bidding of others. Monkey must help Trip, a tech-savvy survivor, return to her people, mostly since she hacked the enslaving device for him to bring her back home.
I took a demo with Ninja Theory co-founder Tameem Antoniades, who showed off a very early glimpse at the game. Here's a sample from my impressions:
"In the first scene Antoniades showed off, Monkey and Trip have to traverse a series of gutted high-rises to reach a construction crane for a vantage point. In this section of Enslaved, the enemies are all sentry droids. Trip scans the area for sentries, which are triggered like landmines by motion sensing. For the sake of showing off combat, Monkey trips the sensors and brawls with four sentries. One of the enemy types has a timer above its head that projects a hologram that counts down from ten seconds. If Monkey can’t destroy it, the droid will summon more reinforcements. At the end of the brawl, Monkey gains a weapon of limited ammo. And that’s key to many of Enslaved’s encounters: ammo is scarce, so it’ll take some clever gameplay to get past the many deadly robotic turrets that litter the landscape."
From what I saw last week, Enslaved could be one to watch over the next few months. I was certainly impressed with it during my 15 minute demo. Want to know more about it? Read on!