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Max Payne 3 marks the return of grizzled, pill-popping, time-bending super cop Max Payne. It’s been almost a decade since gamers have worn Payne’s hard boiled gumshoes, but Rockstar Studios has made it a point to ensure Max’s return is as explosive and attention grabbing as he was when he first dive-strafed player’s hearts all those years ago. And while non-stop cinematic action is the core of the Max Payne series, the real heart and soul lies with the titular cop, more specifically actor James McCaffrey.
McCaffrey not only reprises his role as Max in voice, but now in body as well, having done the performance capture for Max Payne 3 as well. So to find out more about what it was like reuniting with Max, how the performance capture experience has changed since the previous game, and what players can expect from Max’s latest bloody journey, we spoke with McCaffrey via email. Read on!
It will have been nine years since we last heard/saw you as Max Payne when Max Payne 3 arrives next month. How did it feel to be back in Max’s shoes after all those years? Did you find they still fit, or had you/Max grown a bit in that time?
James McCaffrey: It was surprisingly comfortable. The guys at Rockstar have done a fantastic job at creating a story that fits perfectly with where Max might wind up in his life after so much time. So Max still fits, probably more so now after having to do much more work for the character this time, in terms of having to do all the motion capture work, which was all brand new to me. Ultimately, that makes the character more believable, but it’s also more of my own performance that winds up as part of the game.
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