
TheFeed is proud to present Epic Fail, a brand new feature that brings you the greatest failures in the world of videogames, popular culture and technology. We're not talking run-of-the-mill defeat here; Epic Fail is reserved for the top of the bottom: Grand-scale fiascos only.
To kick off Epic Fail, we've compiled the below list of the most egregious failures in the current generation of videogaming. Because we can, we've defined the "Current" generation as beginning five years ago and ending this morning at 8 AM.
10) The Phantom: Originally announced in 2002, this never to-be-released gaming platform had a seemingly solid idea at its core: A set-top launch console that could play PC games, meaning thousands of Phantom games would be available at launch and development would be a snap. The problem was, like its namesake, The Phantom remained invisible. Reportedly, Phantom Entertainment has lost more than $62.7 million since it began work on The Phantom, without a single unit ever being sold. The SEC has implied Phantom's president was running a "pump and dump" stock scheme in promoting the Phantom.
9) Advent Rising: Okay, it's hard to call a game with ratings like 67% on gamerankings.com a total failure, but the expectations for this 3rd person action title were so high before the game's 2005 release, anything short of magnificent was a failure. The game had everything going for it: Written by Orson Scott Card, and hyped to the moon, Advent Rising was planned as the first in a three part series. It had a comic book. There was a million-dollar contest at the game's launch for the first player to find a hidden symbol in-game. But when it came out for the PC and Xbox, it got mixed reviews and gamers were like "meh." As far as the million bucks: Majesco was forced to cancel the contest when security issues with Xbox Live's global time syncing made the contest unfair.
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