Metal Gear Solid Touch will mark the franchise's debut on the iPhone, but it might not be what you're expecting. It's a well known fact that Kojima and company are big Apple fans, but why the iPhone? How will the game actually work? How much control do you have with Snake? To get more details on the game, we talked to Yasuyo Watanabe, the game's producer and Ikuya Nakamura, the game's director.
G4: Who comprises the team on this game? How is Kojima-san involved in this game?
Yasuyo Watanabe, Producer: The Director of MGSTouch is Mr. Ikuya Nakamura who was actively involved in other projects such as "Boktai" and "Lunar Knights." I transferred in from my position as head of the Kojima Productions web team to become the Creative Producer on the project, and Mr. Kojima supervised the overall planning, production, and direction of the game.
G4: Why the iPhone? Is this because Kojima Productions are known Apple fans? What about the platform appeals to Kojima Productions?
Watanabe: The main reason that we chose the iPhone/iPod Touch as our next platform is because we wanted to reach beyond our traditional gaming audience and allow a wide range of people, including music fans, to enjoy the world of MGS4. We think it would be wonderful if people could get a glimpse of the MGS world through MGSTouch, and then become interested in the MGS series.
Also, the iPhone/iPod Touch as a platform offers many cool features that we wanted to take advantage of, such as its unique input methods and large high resolution screen. As game creators, we were very interested in the capabilities of the system and felt compelled to challenge ourselves by creating a game for the device.
Click through for the rest of the interview, which will discuss the game's control methods, as well as the underlying idea behind the game's development.
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