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Sessler's Soapbox

By now most of you have probably heard about the Supreme Court case that will determine if it's constitutional to outlaw the sale of Mature rated video games to minors. If you haven't, read up on it on the ESA's website. Once you understand the subject matter, why not give Adam Sessler a moment to express his own opinion on the subject at hand. This week's Soapbox discusses one of the most important moments for the gaming industry this year, and it's important for all of us to understand the ramifications of whatever decision the Supreme Court makes.

Sessler's Soapbox: Gaming is Not a Crime! »



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I'm not sure if you guys know this, but a game called Halo: Reach came out today. You might have missed it. Thankfully, Adam Sessler decided to sit down and discuss what he loves about the newest episode of the Halo franchise, how far the series has come since Halo: Combat Evolved, and what the future may hold for both Halo and Bungie. Halo!

Sessler's Soapbox: Halo: Reach »



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Video games are no strangers to controversy. Between games like GTA IV and Call of Duty: Modern Warfare 2, there has been plenty of discussion about what the violence in games can do to a person's psyche. Recently, it was decided by the armed forces that the new Medal of Honor game would not be sold in GameStops located on Army Bases because it allows you to play as a member of the Taliban in multiplayer matches. Is this a fair decision made to protect our troops? Or just plain censorship?

Sessler's Soapbox: Tali-Banned? »



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It's a well-documented phenomenon in the game news industry that secret information gets leaked fairly regularly. It's almost unavoidable. But why is that not the case with other media coverage? It seems to be most prevalent when it comes to gaming blogs and game publishers. Such is the topic of this week's Sessler's Soapbox. Adam talks about how he sees the leaks as a result of the exclusivity deals that media outlets make, therefore creating a culture of "we got it first" amongst the outlets. But let the Sess explain it for himself.

Sessler's Soapbox: Plug That Leak »



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This week, Adam uses his Soapbox to discuss a game he just reviewed, Mafia II. You may expect this game to be an open-world type of sandbox similar to the GTA franchise, but you'd be wrong. While the city is yours to explore, there isn't any reason to. Your experience of this town is directed by the story of your character, something else Adam quite enjoyed. But don't take my word for it, let The Sess explain what he means.

Sessler's Soapbox: Mafia II's (not so) Open World »



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Sessler is back from QuakeCon 2010, and after moderating a panel about blockbuster games and the announcement of Bioshock Infinite, he's got a new topic for this week's Soapbox. When we play a video game we enter a world imagined by someone else, a universe created by a mind similar to ours. The creation of that world, and its full realization within the game, usually has a lot to do with how pleased we are with the experience. But don't listen to me, listen to the Sess.

Sessler's Soapbox: The World Makes the Game »



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Change, for the most part, is a good thing. But not everyone is comfortable with change. Sometimes, the one thing you've grown accustomed to is the last thing you want to change, even if it's for the better. Such is the subject of this week's Soapbox. Adam uses Madden NFL 11's new Game Flow system as an example of how innovations within a gaming franchise, even if they're for the better, can often anger their core fanbase. What do you think of the Game Flow system? How do you feel about the character model changes in Infamous 2?

Sessler's Soapbox: Changing the Game is a Good Thing »



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We've all been there. You pour 10-20 hours into a game, master the mechanics, approach the final conflict... and end up with a giant WTF expression on your face. It's happened to the best of us. So why does it seem that an amazing game doesn't always mean it will have an amazing ending? Adam Sessler decided to use this week's Soapbox to discuss what he thinks developers should do to make sure their final act is as meaningful and epic as the rest of their game, and why he gets frustrated when the experience of finishing a game seems to ruin or contradict his experience up until that point. What do you think?

Sessler's Soapbox: End on a High Note »



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In case you hadn't heard, there was this little convention in San Diego last week that had some movie people, some video games, and a couple of comics. I think it might have been the boat show. Either that or Comic-Con. But of course, Adam Sessler was there to not only do his duty for G4, but he also hosted a couple panels himself, and found a little piece of his own nerd nostalgia inside Artist Alley. Check out this week's Soapbox to hear about Adam's experience at Comic-Con 2010.

Sessler's Soapbox: Comic-Con 2010 »



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Alright, everyone calm down, we've got a new Soapbox for you this week. While he was hiding from the bright lights of the city in his air-conditioned home, Adam discovered some amazing new games that are downloadable on your home consoles. Specifically Limbo and DeathSpank. Obviously these unique, original properties had a much easier time getting onto the PSN or XBLA than if they had tried to publish them on actual discs. So what does that mean for the future of the gaming industry? Will the higher levels of creativity be allowed to flourish in the digital distribution space? Or will this bring larger publishers in on no-disc media? 

Sessler's Soapbox: Downloadable Originality »



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Sessler's Soapbox was born at E3 2008, which means the show is now 2 years old! Can you believe it? Well today we'd like to take a moment to look back at the last year of Soapboxes and revisit our 3 favorite episodes.

First, we'll go back to October of last year to allow Adam to remind us why zombies are such an important part of the American pop-culture lexicon that we all live in. 

Sessler's Soapbox: Why Zombies Matter »


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We're all familiar with game reviews. Heck, it's probably part of the reason you're reading this right now. But regular viewers of Sessler's Soapbox also know how Adam feels about reviews. In his opinion is all about the written word, not the final score. Well this week's Soapbox focuses on a recent study that attempted to determine if reading a review before you play a game can affect your enjoyment and opinion of it. Check out what Adam thinks and express your opinions below in the comments section.

Sessler's Soapbox: The Science of Game Reviews »



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By now I'm sure you all know during E3 our offices are quite busy. So much so that a few things sometimes fall through the cracks. So to make up for it, we're giving that E3 2010 episode of Sessler's Soapbox the love that it deserves. Sure this has already been on our site for two weeks, but we didn't give it the proper promotion, so you might have missed it! Check out this special "on the road" episode of Soapbox where Adam talks about the press conferences, the surprises, and who he thinks won or lost this year's E3. Enjoy!

Sessler's Soapbox: E3 2010 Press Conferences »



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We all know Adam's opinion of 3-D gaming by now. He's not a fan. But wait, what's that? He may have changed his mind? Yes that is the magic of the Nintendo 3DS ladies and gentlemen. It has even warmed the cockles of The Sess's heart. After last week's E3 and his hands-on time with the impressive new handheld device, he has softened on the concept of 3-D gaming and is willing to give it a shot and see how game developers will take us into the third dimension. 

Sessler's Soapbox: Maybe 3D Isn't So Bad? »



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  • News
    (6)
  • Previews
  • Review
  • Videos
    (6)
  • Screenshots
  • Cheats and Walkthroughs

  • News
    (5)
  • Previews
  • Review

  • News
    (9)
  • Previews
  • Review

By now you all probably know that everyone in our office can't wait to get the new iPhone 4. While some of you may disagree, you can't deny the place Apple products have taken in the world of gaming. Sure we all love Peggle and Plants vs. Zombies, but are these really games in the purest sense of the word? Such is the subject of this week's Soapbox. After Adam explains his stress levels, he digs into why he thinks an iPhone or iPad game is a different animal from a console or PC game you sit down and play for extended periods of time. What do you think?

Sessler's Soapbox: The iPhone - Not for Serious Gaming? »



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