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Angry Birds Space Announced

New levels for Angry Birds Space are available now. That was quick, eh, Angry Birders? The new Angry Birds Space episode is called "Fry me to the Moon," and it features ten new levels.

Developer Rovio is also including 20 free space eagles on iOS as a thank you to its legions of pig-killing, bird-flinging fans. They're also giving out a free space eagle every day on iOS, so if you play every day, you can pick up your free eagle.

Here's the Angry Birds Space link. Get your levels!

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Scarface Game Available On iOs

A Scarface game is coming to the iOS, so pick up your iPhone or iPad and say hello to your little friend, I suppose.

Scarface, from developer Hothead, promises to provide the lavish life of kingpin Tony Montana, but presumably without his violence and cocaine fueled downfall. And it's free. So first you get the app, then you get the power, then you get the women.

"Who hasn't watched the movie Scarface and thought about the fun of being Tony Montana (at least for a little while)?" said Jon Walsh, CEO of Fuse Powered. "Working with Hothead Games and Universal has allowed us to bring one of the most iconic characters and storylines to life in the mobile space."

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Commando Kiwi

After five months of development, culminating in a six day marathon session held at the 2012 Gadget Show Live, Commando Kiwi walked away as winners of Epic Games and Train2Game’s Make Something Unreal competition. The four finalists, picked from last November’s Epic Game Jam, were tasked with building an original iOS game based on the Fighting Fantasy series of gamebooks. For their efforts, Commando Kiwi won a full source Unreal Engine 3 license for iOS to be used for a future project.

Industry heavyweights such as Peter Molyneaux, Jon Hare, and Cliff Bleszinski offered advice, mentoring and constructive criticism to all four teams with the final judging performed by Fighting Fantasy creators Steve Jackson and Ian Livingstone. The four games ranged from third person action adventures to tower offence to first person combat puzzlers, with The Warlock of Firetop Mountain: Lost Chapters from Commando Kiwi chosen as the game that showed the most commercial potential and best adhered to the Fighting Fantasy gamebook upon which it was based. All four games will be made available on the App Store within the next few months, with a portion of proceeds going to The Prince’s Trust.


G4 spoke to Epic Games European Territory Manager and Make Something Unreal Live mentor Mike Gamble via phone and to Kiwi Commando Producer and Team Captain Jonny Robinson via email about the competition.

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Microsoft Pulls Game Because Toilet Sound Offends Chinese

Microsoft pulled a video game from the Chinese market because the sound of toilet is considered offensive there. The game is called Occupied Forever and it can't get certification for the Chinese release on Windows Phone Marketplace because of the "offensive" toilet noises, or so claims Austrian indie developer, Christian Zangl.

According to Game Politics, "Microsoft has a requirement for its Windows Phone Marketplace that 'Content that is offensive in any country/region to which your application is targeted is not allowed.' Occupied Forever failed certification because it 'contains content that depicts toilet flushing sounds.'"

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Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The mobile space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. Here are our top five games this week:

GAME OF THE WEEK

DARK LEGENDS

Android

Games like Pocket Legends and Star Legends have rocketed Spacetime Studios into a small class of elite mobile MMO developers, which is why it’s no surprise their newest foray Dark Legends also belongs in that ultra-elite group. While Spacetime could have easily rested on its laurels and created a game with similar mechanics to their previous efforts, Dark Legends takes lessons and improves on what came before it. As a result, it’s both fun and deliciously dark.

The game takes place in the world of vampires, and we’re not talking about lame, sparkly dudes wooing sad little milksops. On the contrary, it’s a very Vampire: The Masquerade style of world (True Blood also comes to mind). Dark Legends focuses on the very sexy side of bloodsucking, and you’ll create a character to roam the streets and discover a sinister plot unfolding as you explore.

Spacetime’s well-executed character leveling system is intact, as well as a revamped mission setup with an energy system. Run out of energy, and you’ll have to either buy it via IAP, or rest your character for a spell. The costumes and different vanity looks certainly speak to the wild looks and characters you might see in the underworld of the undead, which I personally can attest to, as my character is currently rocking an Elvira-esque gown with a giant afro and dual wield machetes. Suck it, Team Edward. Dark Legends is your master now.

(P.S. - Don’t fret, iOS users. Dark Legends will be hitting your iPhone or iPad in the coming weeks!)

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Splash Damage, the developer behind Brink and Enemy Territory: Quake Wars, will be stepping into the publishing game starting in June 2012 with the release of its iOS-exclusive title, Rad Soldiers. The turn-based strategy game features offline play against the AI and asynchronous online multiplayer, which the official website describes as "guns with friends."

Rad Soldiers will be coming to iPhone, iPad, and iPod Touch sometime in June as a free-to-play title supported by an in-game store. It sounds like there's a heavy emphasis on collecting and customizing your own unique squad of mercenaries, which you'll do by collecting (or buying) coins that you can then use in the in-game store.

The newly launched WarChest website notes that Splash Damage is still working on PC and console games as well. An "unannounced" titles is listed on the site, though there's no actual detail beyond that. Which sort of makes sense, seeing as it's unannounced and all.

Baldur's Gate: Enhanced Edition iPad Release Confirmed

We've learned some details about the recently announced iOS version of Baldur's Gate.

“Our plan is to raise the level cap a bit in [Baldur's Gate Enhanced Edition] to allow for the new content,”  developer Beamdog’s Trent Oster. “We won’t be changing the game to more than six characters, the entire game would have to be re-balanced. [Baldur's Gate]‘s fun is partly the compromises."

Oster noted that Beamdog won’t make changes to the original game’s difficulty -- it's still gonna be hard. Beamdog described the new content as “nasty."

Sadly, it looks like their is no console version on the way. “I can’t ever see us doing an Xbox version. The controller isn’t a good fit. Have to change too much,” Oster said. He also nixed an appearance of Baldur's Gate on the Wii U.

Baldur’s Gate Enhanced Edition is due on iDevice, Mac and PC in summer.

Source: VG247

Are Valve And Apple Working Together To Create A Gaming Console?

Are Valve and Apple working together to create a gaming console? Recent puzzles pieces have all been falling in to place to make this rumor seem not too farfetched. Apple CEO Tim Cook was recently spotted at Valve's HQ and the gaming industry took notice. Apparently it's not everyday that the Apple CEO heads out, especially to visit the gaming industry's king of digital distribution.

Cult of Mac is reporting that Cook's trip to Valve was to discuss, what they're calling, Apple's full-on assault to take over the living room. Apple, aside from just bringing out the rumored Apple HDTV, also allegedly intends to bring out a home gaming console. 

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Apple Working On $249 iPad Mini To Compete In Small Tablet Market?

The Apple iPad Mini may be on its way according to Chinese web site NetEase. The report suggests that Apple will launch the 7.85 inch iPad mini with six million units at $249 or $299 this fall in order to compete with Microsoft's upcoming Windows 8 product line, as well as Amazon's Kindle Fire. Apple of course hasn't announced whether or not they're working on the product.

The report didn't go in to detail on the iPad Mini's specs other than its screen size, and that it could have a 1024x768 display (the same as the iPhone and iPod touch). As more info is revealed, we'll update you on the alleged iPad Mini.

I think it will be interesting to see how Apple's potential  product will do in the smaller tablet market space.

Sources: Kotaku, Image via Macrumors

As the technology behind video games continues to bring the most realistic graphics to your living room, a new kind of gaming has emerged in recent years that want to bring gaming back to nature.

Oddly enough, it's only been just recently has technology advanced to a level to allow gamers to blur the lines between reality and the virtual worlds through cameras, GPS tracking, and the rise of the mobile device. With this being Earth Week, maybe it’s about time that we reconnected with the world beyond our windows by integrating it into our passion for gaming.

The following games bring players out into the real world by using bits and pieces of what’s around you to incorporate them into the game. Sometimes the best way to start caring about the environment is by interacting with it.

Zombies, Run! – A Sweaty Apocalypse

Greetings, Runner 5. Welcome to a world where humans fight for survival and zombies lie around every corner. You are one of the few human runners left to the task of collecting packages in the real world. Lace up your sneakers and get ready to sprint to freedom. You never know when the zombies may be nipping at your heels.

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Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The mobile space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. Here are our top five games this week:

GAME OF THE WEEK

SWORDIGO

iOS

Finally, someone gets it. With Swordigo, we finally get a hack-and-slash iOS deserves. That’s a pretty bold statement, I know, but developer Touch Foo earns it handily with their beautifully crafted game. There’s a lot to love about Swordigo: a plucky Link-esque hero, lovely environments, some satisfying platforming and collecting action, and plain old, fun-filled adventure.

The controls in Swordigo really sing, and rarely was I angry at missed jumps or laggy response. You’ll often forget you’re experiencing the game without analog sticks or tangible controllers, which is a very good thing. I’m not sure how, but Touch Foo managed to cram around 6-8 hours of solid gameplay into Swordigo’s main story. If you’re a completionist freak like I am, you’ll spend more time than that, and that’s saying something for an iOS game. Any time you can get 5+ hours of non-repetitive gameplay on your iPad or iPhone, it’s worth mentioning.

Swordigo often feels like territory we’ve covered in gaming before; however, that feeling is also a comfortable assurance we’re in a place we know and love. It almost feels like coming home: you know what’s inside, but that’s okay, because its welcome and warm embraces fills you with contentedness.

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Morgan Webb was on hand at PAX East 2012 with Epic's Mike Capps to talk everything Infinity Blade. She and Capps talk the success of the series, go in-depth with Infinity Blade's Clash Mobs mode, and show off gameplay from the upcoming Infinity Blade: Dungeons. Check it all out below.

Infinity Blade 2 and Infinity Blade: Dungeons Gameplay Preview »


 

PAX East’s Indie Showcase was a smoking hotspot of activity this weekend. Here’s what you may have overlooked, and why you should be singing a different tune.

Lawnmower Challenge

Lawnmower Challenge
Lunar Enigma's lock-and-key path-finding puzzle may look deceptively simple on first glance, but a quick run through a handful of levels professes otherwise. Inspired by late 80s tile-based Chip's Challenge, Lawnmower Challenge asks players to mow a plot of grass in the least number of moves. The plots, divided into squares and broken into sections with wooden fences, are studded with mower-impassable perils such as rocks and mud. While players can walk over the muddier areas, seeds must be collected and used to cross them with the mower. Keys scattered in the grass grant access to locked areas, and all item collection moves without the mower still go towards your step count.

What makes this iOS and Android title irresistible is its fresh and clean approach to one of the more classic game puzzles. That and the relaxing, smooth jazz soundtrack is just the clear and heady mix needed to push the noodles of your brain through the more grueling 500-move levels. The game is expected to release later this year.

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American McGee's Next Game To Be Akaneiro: A Take On Little Red Riding Hood In Japan

American McGee's next game will be a free-to-play title called Akaneiro and it'll be a take on Red Riding Hood, set in Japan. At this point I'd already say shut up and take my money, but for some, just a description isn't enough, so let's get in to some details.

American McGee and his Shanghai-based studio Spicy Horse will be developing the action-role playing game. Set in the fictional village of Ainu in Hokkaido, Akaneiro will be inspired by ancient demons in the late Edo era and players will join The Order of Akane in order to get rid of aforementioned demons.

Apparently, the blood of these demons, also known as yokai, will turn in to Karma Shards, which is what the Order harvest. In gamer terms, this means kill demons and use their blood to upgrade a variety of weapons. The game uses a cel-shaded style reminiscent of Okami, but the gameplay will be more hack-and-slash based. 

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Today on X-Play

Tune in tonight 6:30PM ET on X-Play as we continue All Access PAX East coverage with previews of Ghost Recon: Future Soldier and Spec Ops: The Line. Plus, BioShock cosplay. Full show details below:

  • Ghost Recon: Future Soldier "Guerilla" Mode Preview
    Wave-based survival comes to Ghost Recon: Future Soldier in the upcoming "Guerilla" mode.
  • Retrogame Roadshow Panel
    Hopefuls from all over brought their gaming collectibles to the Retrogame Roadshow, where Wired Editor Chris Kohler gave them the hard news on how much their items were really worth.
  • Will Work For Games: BioShock Infinite Lead Artist and Art Director
    Go behind the scenes with two of the people bringing BioShock Infinite's enemies to life, Irrational Games' Lead Artist Shawn Robertson and Art Director Nate Wells.
  • Infinity Blade: Dungeons Gameplay Preview
    Epic Games reveals details on their upcoming loot-heavy iOS game Infinity Blade: Dungeons.
  • BioShock Cosplay Contest
    We hit the show floor with Irrational Games on a mission to round people up for a BioShock cosplay contest.
  • Spec Ops: The Line Gameplay Walkthrough Exclusive
    At PAX East we got an exclusive look at the upcoming third-person modern military shooter Spec Ops: The Line.
  • Lollipop Chainsaw Gameplay Preview
    PAX East offered up the latest on cheerleading zombie slasher Lollipop Chainsaw.

Watch X-Play weekdays at 6:30PM ET, only on G4!

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