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Gears of War 3 senior gameplay designer Lee Perry has left Epic Games to establish his own studio, the newly announced BitMonster Games, a morning press release confirms. It's not a total separation, however; Perry will continue to work with Epic thanks to a multi-title licensing deal that allows his studio to use his former employer's Unreal Engine.

The first BitMonster game to be released under this new deal is Lili, an iOS-exclusive "adventure RPG hybrid" built on Unreal Engine 3 that favors "non-combat" encounters with enemies. The story is set on the fictional island of Geos and it apparently involves taking on at least one or two oppressive regimes. Sweet. I hate those.

Take a peek at the first trailer for the game up top. You can also keep up with Lili news at the newly formed studio's www.bitmonstergames.comofficial website.

Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The phone and tablet space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. Here are our top five games this week:

GAME OF THE WEEK

NIHILUMBRA

iOS

We see a lot of apps come through here, and we can honestly say we’re floored by Nihilumbra right now. This game is something to behold: an achingly beautiful, bittersweet, wonderful puzzle platformer that’s sure to delight just about anyone who’s a fan of mobile gaming. As the story goes, you’re Born, a bit of the dark Void who decides one day to leave it in search of something meaningful. Unfortunately, the Void isn’t going to just let you go, and you’ll need to traverse levels across different areas to escape it. The good news is, you’ll have some pretty nifty magic at your disposal to assist you on your journey.

Each area has a special “color” power in it that allows you to progress and solve increasingly complex puzzles as the game goes on via “painting” a color for a specific effect. The first color you come across is blue, which puts an icy path on the ground that helps push heavier objects or speed you (or your enemies) up. Unlocking each color also unlocks new and creative ways to continue in the game, and while Nihilumbra starts off fairly easy, the game’s difficulty ramps up significantly toward the end, giving even serious gamers a challenge.

Nihilumbra is pure, unadulterated imagination splashed onto the screen of the iPad. There’s nothing quite like it in the App Store, at least not that we’ve seen. It’s a perfect storm of melancholy that somehow feels poignant and genuine, and that’s pretty special if you ask us.

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Google Glass Price And Release Date Revealed

Augmented reality in video games, much like 3D or motion gaming, has yet to shed itself of the label as just another gimmick. Indeed, in the decades since the first home console, almost nothing has changed. We still sit on the couch with a controller in our hands playing a box that’s plugged into the TV. I can say with confidence now that the hype surrounding the Wii has worn off, and the Kinect/Move failed to enact any serious change within the industry.

If there is one element of gaming that is in a constant state of flux, it’s mobile gaming. The 3DS is almost alien technology compared to the original Gameboy. And don’t get me started on the technological marvel that is the PS Vita. So while new tech struggles to take root in console gaming, it may find a happy home in mobile games. That is if it can ever get off the ground.

What I’ve noticed about all augmented reality technology is that it makes for one hell of a YouTube video. We all drooled over Google’s Project Glass video. Vita’s November trailer demonstrating a number of augmented reality games in development raised more than a few eyebrows. I vaguely remember a video wherein an iPhone was used to shoot space invaders attacking an augmented city skyline. But when push comes to shove, either these technologies were never realized, or the realization just wasn’t what people expected or wanted.

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Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The phone and tablet space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. Here are our top five games this week: 

GAME OF THE WEEK

BAND TOGETHER

iOS

Never have we seen a game weirder or more adorably twisted than Band Together. For aficionados of the short film (and movie) 9, this game will be right up your alley. The story comes together like this: Midge, a kid who’s been bullied recently, discovers little cardboard figures in his attic that come to life when they come into contact with light. Being the inquisitive kid we’ve all been at that age, Midge builds cardboard mazes for the “Bandies” (so named because they seem to -- what else? -- band together) and observes them attempting to discover the exit in each labyrinth.

You’re put in control of the Bandies, and you’ll swipe and drag across each screen to guide the group (or an individual). Each level looks gorgeous on the Retina iPad, and each level is introduced by a sketch and some thoughts from Midge. He’s a bit of an evil genius, and soon, your Bandies will have to avoid some seriously terrifying contraptions made of objects like thumbtacks and sharpened pencils. There’s a lot of fun to be found in such a strange, twisted game. In addition, it’s currently being offered for free on the App Store, so we couldn’t pass it up.

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Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The phone and tablet space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. Here are our top five games this week:

GAME OF THE WEEK

POCKET PLANES

iOS

Before I get into Pocket Planes, there were a lot of amazing games this week. But if there’s one game that captured my attention a little too much this past week, it was Pocket Planes. It’s from Nimblebit, the same two-man team that brought you Tiny Tower, one of our favorite mobile games of 2011, and they don’t disappoint with their follow up. In Pocket Planes, you’ll be honing your management skills with your very own airline... and while that might sound mundane, let’s all recall how addicting Tiny Tower is, in spite of its seemingly vanilla premise.

The true beauty of Pocket Planes is its depth and wide gameplay options. There’s gameplay here for everyone, from super casual to the deep micromanagement players, and the game really pulls you in because of it. You start off with smaller planes, and choose which region around the globe you want to start your airline. From there, you’ll ferry bitizens (Nimblebit’s iconic and adorable denizens) and cargo from location to location. It’s very simple, but when you begin really digging into building airplanes from parts, organizing flights for maximum income, and expanding your air empire; the game transcends into a truly immersive experience.

There’s so much to love and discover about Pocket Planes: Global Events (more gold and prizes for shuttling bitizens to a specific location); Flight Crews (start your own with friends, or join a larger gaming site’s crew to rank higher during global events); and Plane Management (build your own new planes with found/purchased parts). The beloved “BitBook” (a knockoff Facebook for your bitizens) remains in place, and there’s a familiarity there that immediately puts you at ease. Lastly, Pocket Planes is free with IAP available. So if you’ve got an iOS device, there’s no excuse to skip giving it a try. For you Android users, Nimblebit says they’re working on a port of Pocket Planes, so keep your eyes peeled for it in the coming months!

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Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The phone and tablet space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. Here are our top five games this week:

GAME OF THE WEEK

PLAGUE, INC.

iOS

Simply put, Plague Inc. makes wiping out humanity fun. This is a game where you’ll feel the exhilaration of creating your own deadly designer disease... and the horror that comes with watching the entire globe get wiped out by it. Destroying the human race has never been so personal.

As mentioned, you’ll be tasked with making a disease, and then choosing its country of origin. As it spreads, you get points to spend in three categories: transmission, symptoms, and abilities. Level up each area to increase the lethality and strength of your biological terror upon the masses, and watch the global map turn red to reflect the infected.

When your disease causes enough of a problem, scientists will start researching a cure, and you’ll have to either build up your disease’s immunity or choose symptoms that are highly lethal (and spread quickly) in order to take out the cure. The simulation is wildly engrossing, and for a first time developer outing in the App Store, Plague, Inc. truly delivers an incredibly fun experience.

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Street Fighter X Tekken Coming To iPhones And iPads

Capcom is putting out an iOS version of Street Fighter X Tekken, so iPhone owners can finally spend your bus/plane ride beating people up and not get arrested. The game is expected this summer.

The iOS Street Fighter X Tekken is based on the console releases, but features an IOS-specific controls and UI, as well as new modes and what Capcom has referred to as a "new take" on tag teaming. As you can see from the screen above, the game overlays controls on your iPad. How this will work in practice isn't known, but I can't wait to find out!

SFxT is compatible with iOS 5 or higher, and is playable on iPhone 4 and 4S, iPod Touch 4th generation or later, iPad 2, and the New iPad.

Fieldrunners 2

Check out our preview of Fieldrunners 2 from E3 2012. We took some time out from our busy schedule of checking out AAA shooters to bring you an iOS game you should really be aware of.

This sequel keeps the gameplay we all loved from the original and throws a lot of "New" into the mix. Here's a taste of Rob Manuel's Field Runners 2 preview:

"Fieldrunners 2 takes the concept and expands on it in practically every way while still keeping the original tower defense mechanics. Players move along different areas and through four very distinct sections of the map, from grasslands to deserts and even to some darker areas. The good gents over at Subatomic Studios wanted to give players a sense of progression rather than the same slog as you face countless forces."

Read the rest of our Fieldrunners 2 preview.

 

My Xbox Live iPhone App Now Includes Remote Xbox 360 Controls

The My Xbox Live app, Microsoft's official mobile link to Xbox Live, has been updated with some nifty new remote control features that allows your iPhone to issue commands to your Xbox 360. It's not a full-featured remote to the point that you can turn your console on, but an included set of nav controls allows you to browse around the dashboard and access Quickplay content.

Connecting the app with your Xbox 360 is as simple as browsing to the "Console Settings" menu and turning on Xbox Companion features, then tapping the associated in-app command. The iPad version was updated as well to now include Retina Display support and improved authentication.

Microsoft also released an Android version of the app, though it doesn't include any of the new features offered in the iOS update; from the look of the product page, it's the original version of the app as it was first released. You can get any of these apps for free from your mobile OS's digital marketplace.

 

Source: Major Nelson

Game Center

Cross platform play is coming to Apple's Game Center. Game Center, Apple's online multiplayer social gaming network, will support Mac-to-Mac and cross-device gaming, so you can play from your Mac against someone on an iPhone or iPad and any of them can push that over AirPlay to their Apple TV. It's an Apple world, everyone.

Not only that: Apple just announced the addition of "Challenged" to the Game Center, which are basically like Xbox Live Achievements, except for Apple games.

Game Center is available for iOS devices capable of running iOS 4.2 or later, and will be  integrated into the latest version of Mac OS X, Mountain Lion, set for a summer 2012 release.

Apple LogoAccording to Apple, speaking at their World Wide Developer's conference, Diablo 3 will be updated to take advantage of the higher definition, "retina" displays of the company's new line of MacBook Pro computers.

"You are going to see a gaming experience unlike any you've seen before," Apple CEO Tim Cook said.

For the tech-minded: The new Pro features a 15.4-inch display with a pixel density of 2880 x 1800, four times as many pixels than the previous generation of MacBook Pro display.

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Five iPhone Game Developers React To Apple's iPad Announcement

According to Apple president Tim Cook speaking at WWDC 2012, an important milestone has been reached for Apple: Customers have downloaded over 30 billion Apps. The Apple CEO says there are now 650,000 apps on the App Store, 225,000 of them are i-Pad-specifically designed.

"This compares to just a few hundred for our competition," Cook added to the assembled journalists and Apple insiders. Ooh, that's a burn!

Tags: Apple, iPad, iPhone, Tech

Welcome to G4's Knuckle Up, where we bring you a byte-sized view of our five favorite mobile games every week. The phone and tablet space is filled with incredible games that will keep you busy for minutes, hours, or even days -- we'll let you know what we're playing and why we're playing it. This week, we’re taking time to preview the mobile games at E3 2012 that look killer:

E3 MOBILE GAMES TOP 5 PREVIEW

INFINITY BLADE: DUNGEONS

iOS (2012)

Infinity Blade: Dungeons looks to deliver a compelling, crazy gorgeous top-down dungeon crawler for our iPads, and we couldn’t be more excited about it. If you’re currently addicted to Diablo 3, you’ll likely fall in love with Dungeons, as it feels like a mobile cousin of Blizzard’s newest blockbuster. We’ve seen what Epic Games can do with the latest and greatest hardware in mobile via Infinity Blade and its sequel, and now we’re being treated to an entirely different experience (albeit one we’re just as eagerly anticipating).

Dungeons takes place thousands of years before the Infinity Blade games happen. You’re the apprentice to the Master of the Forge, and you’ll be tasked with creating the most epic weapon ever (we’re pretty sure you can guess which one that is). You’ll wander through stunning environments, fighting Deathless as you go. It’s pretty apparent this will be yet another winning title from Epic, making Infinity Blade: Dungeons one of our most-anticipated mobile titles of E3.

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Your Need for Speed Most Wanted gameplay demo is here with Criterion's Steve Cuss, Morgan Webb and Kevin Pereira from E3 2012.  But don't call it a comeback, call it a re-boot. 

Ever want to be wanted?  With NFS Most Wanted you will be.  Start at the bottom and work your way to the top of the social ladder of the racing world.  Friends in the game will compete for speed points which will determine who is the most wanted.  You have the freedom to do whatever you want, go wherever you want and to drive as fast as you want in the open world created by EA's Criterion.  The classic arcade racing style chosen for this game offers you sixty cars to choose from so you can explore and drive with reckless abandon.  When you factor in tracking of speed tests, online events, collectibles, jumps, drifts and speed gates you will get chased by the cops (although unlikely they will catch up to you) and get points for that too.

"It's in Criterion's DNA to take something beautiful and smash it up," so if that is your thing, watch the Need for Speed Most Wanted Gameplay Demo to hold you over until October 30, 2012 when the game comes out on Xbox 360, PlayStation 3, PlayStation Vita, PC, iOS, and Android devices.

Need For Speed: Most Wanted E3 Gameplay Demo »


Best of E3 2012

G4 has announced its Best of E3 2012 nominees! This year’s field of games is one of the best we’ve ever seen, and that means we can all look forward to countless hours of unbelievable gaming experiences over the coming months and months. For the time being, we wanted to call particular attention to what we feel are the best of the best of E3 2012. Hence, the following list of nominees.

This year’s most attention-grabbing games includes everything from AAA blockbusters to downloadable titles and everything in between. To say that the upcoming slate of games has something for everyone would be a gross understatement, as you can see by the full Best of E3 2012 list below!

And be sure to check back on June 7 (as in tomorrow) during G4's E3 Live show and Feedback Live when we'll reveal the winners!

Game of Show

  • Assassin’s Creed 3
  • Call of Duty: Black Ops 2
  • Dishonored
  • Far Cry 3
  • Halo 4
  • The Last Of Us
  • Watch Dogs

Check out the rest of the nominees after the jump.

Read More »

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