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Gamescom 2012





One of the most exciting new elements in Assassin's Creed 3 is the game's naval combat sections. Ubisoft got down to serious business at Gamescom 2012, and we spoke to Steve Masters, Lead Designer at Ubisoft, to find out more details about the naval warfare gameplay mechanics contained in Assassin's Creed 3.

"There's a couple mainline missions that just focus purely on the naval experience," Said Masters, "but there's also a whole host of side content you can engage in, and get money to upgrade your boat, buy new cannons, buy new ammo, upgrade your sails and your navigation capabilities, so there's a whole dynamic side to the game."

Assassin's Creed 3 "Naval Warfare" Gameplay Preview »


At Germany's Gamescom 2012 show, we got the chance to check out Wii U game ZombiU. Don't be fooled into thinking that because it's only playable on a Nintendo console that it's a casual game. ZombiU sounds as hardcore as anything out on any console. It even features perma-death.

"We're going back to the foundation of what everyone loves about survival-horror, which means atmosphere, creepiness, fear and immersion," Gabrielle Shrager, Lead Designer at Ubisoft said, "but the most important part of the concept:  Just like in all zombie fiction, when you die, you die. You never play the same character twice."

Click the video for a look at the locations you'll travel to, the weapons you'll shoot and more.

 

ZombiU Gamescom 2012 Gameplay Preview »


 

Gamescom 2012

Day three of Gamescom 2012 is upon us. The G4 offices are are drowning in Gamescom coverage. We've got previews, trailers, news, photo galleries and more. Seriously, someone throw us a life-vest or two!

I've compiled our Gamescom 2012 content from today below. Check it out!!

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Trailers

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Puppeteer

"Welcome to the Theater of the Strange and Fantastic." That's how Leah Jackson opens her Gamescom 2012 preview of Puppeteer. As one of the titles revealed during Sony's Gamescom 2012 press conference, Puppeteer has been a game on everyone's radar. The announcement trailer left plenty to the imagination, but now, we're getting an inside look.

Here's a sample of Leah's Puppeteer preview:

"Inspired by traditional Japanese Bunraku theater, game director Gavin Moore said his intention with Puppeteer is to spark imagination in gamers of all ages. With a young son of his own, it was important to Moore to create an engaging tale with tons of variety in order to keep even young players with short attention spans interested. One way Puppeteer achieves this is by constantly changing the lavish stages every 5-10 minutes, introducing new gameplay features and furthering the story."

To keep reading, check out our Puppeteer Gamescom 2012 Preview.

Anime Cosplay Photo Gallery From Gamescom 2012

Gamescom 2012 has a special place for anime cosplayers called Cosplay Village. Sounds adorable, doesn't it? Well it is, and the G4 team at Gamescom took a ton of pictures of the cutest, sexiest and most insane Anime cosplayers from the event. You can take a look at the costumes in our Anime Cosplay Photo Gallery From Gamescom 2012.

Check out our other Gamescom Cosplay Photo Galleries too.

 

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Comic Cosplay Photo Gallery From Gamescom 2012

Comic book cosplay was pretty popular this year at Gamecsom 2012. We took a ton of photos of cosplayers at the convention and sent them over to you, here at G4tv.com. Check out our Comic Cosplay Photo Gallery From Gamescom 2012 for more!

Check out our other Gamescom Cosplay Photo Galleries too.




If you're playing Darksiders 2, and you're stuck on a boss level, we can help. The videos below show off how, exactly, to take out four of the game's toughest bosses, and we've thrown in an expert combat tips video too.

Let's start off with the basics:

Darksiders 2 combat tips video:

 

Darksiders 2 "Combat Tips" Trailer »


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In the Gamescom 2012 trailer video below, Ubisoft lays down the basic rules of how to survive a zombie apocalypse in ZombiU. The most important adage: "Nothing is really dead until you've blown its head off."

This trailer really has everything: Atmospheric, scary visuals, bloody action and even a quote from my second-favorite Flemish occultist, John Dee. Click play to get a look at ZombiU in action.

ZombiU Gamescom 2012 Trailer »



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Sacred Citadel Reveal Trailer »


Sacred Citadel is a side-scrolling RPG with arcade elements. We've been waiting for the next Sacred game and the time has finally come. During Gamescom 2012, Rob Manual got to check Sacred Citadel out.

Here's a little bit of information from his Sacred Citadel preview:

"In our first taste of the game, we got to see what the warrior, ranger, and shaman could pull off in this epic bawl fest. Taking place in a future time of the Sacred series where the battles of the first two games are little more than whispered legend, you'll join together with several of your friends to take on a new menace threatening civilization as you know it. Call it a bloody Castle Crashers or a Ye Old Streets of Rage, either would be fitting and still not yet encompass everything that's behind Sacred Citadel."

For more, check out our Sacred Citadel Gamescom 2012 preview.

If you want to go behind the scenes to get a look at how Halo 4 came together, I've got just the video for you. The below "Preludes" video shows how the game came together, just click play on the video below.

Halo 4 Prelude Trailer »





Crysis 3 Trailer Breakdown -- 10 Things That Caught Our Eye

Crytek revealed two new multiplayer modes for Crysis 3 during Gamescom 2012. Leah Jackson was there to test Hunter Mode and Crash Site for you. You can thank her in the comment section.

Here's a taste of her Crysis 3 Multiplayer preview:

"The two modes that we got to check out at Gamescom 2012 both instilled a sense of urgency and the need to work together as a team in order to overcome each objective. Since Crysis 3 will ship with 12 maps and eight game modes when it launches in February 2013 for the PlayStation 3, Xbox 360, and PC, there's still a lot more to come, but we're liking what we've seen so far."

For more check out Crysis 3 Multiplayer Hands-on Gamescom 2012 preview.
 

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XCOM Enemy Unknown

G4's stalwart game previewer Miguel Concepcion has his boots on the ground at Gamescom 2012, and hasw brought back a preview of upcoming RTS XCOM: Enemy Unknown. The game is meant to appeal to fans of the original XCOM series, as well as bring new converts to the XCOM fold.

Here's a little bit of our XCOM: Enemy Unknown preview:

Firaxis could have easily focused on just recreating the classic XCOM gameplay, satisfying the majority of the fans of the original title. Yet the studio also devoted time and resources to load Enemy Unknown's story mode with a ton of cinematics. From Shining Force to the upcoming MechWarrior Tactics, many strategy games feature most of their dramatic moments in brief dramatic cutaways of the battle. With Enemy Unknown, it's easy to notice that Firaxis took a lot of care in crafting its cinematics, even when characters are not in attack phases.

Read the rest of our XCOM: Enemy Unknown preview.

 


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Until Dawn Announced For PS3 -- Survive Your Own Horror Movie

We brought you the Until Dawn intro video earlier in the week, but G4's feature editor Rob "MurderHead" Manuel was on the scene at Gamescom 2012, and was able to check out a bit more of PS3 exclusive, Move controlled survival-horror game Until Dawn.

Here's a little taste of Rob's Until Dawn preview, that gives us some background on the scary enviroment of Until Dawn.

"As you move up the winding, snow-covered road, you'll find more than just snowmen and woodland creatures along the way. As it turns out, this is an old mining town with a history. The young starlets stumble across abandoned mines that might have seen some use recently and other items that might help out your Scooby team to solve the case. As the developer pointed out, you don't need to look for any of these items to experience the story. But if you want to survive, you might want to poke around a bit."

Read the rest of our Until Dawn preview.




Hitman Absolution Embargo 1/11/12

Hitman: Absolution will put gamers into Agent 47's shoes. Look, we're in a declining economy, money is tight for everyone, even hitmen. That's why Hitman: Absolution will let gamers take on side-quests, called Contracts, to earn a little extra dough. Rob Manual got try out Contract mode for himself. Check it!

"Let's face it, you don't kill for free. Contract kills reward you with cash that allows you to unlock better weapons, new outfits, and even some disguises so you don't have to start looking around for a place to dump the naked guy.

While getting a little time in playing with the new mode, the developers told me that you could jump into a contract at any time during the game. Even with levels you have not completed yet, you can get of taste of what's to come. The game warns you that you're about to enter a level you haven't yet explored. But let's face it, warnings are for those who don't know how to kill their target with a bust of some long dead composer."

Check out our full Hitman: Absolution Hands-on Gamescom 2012 preview for more.

Gamescom 2012

It's day two of Gamescom 2012, and previews, photos and trailers from the German game show are flooding into G4's offices like an ocean during high tide.

I've compiled our GamesCom 2012 content below. Please take a look, won't you?

Photo Galleries

Trailers

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