Far Cry 3's competitive multiplayer mode was on display and playable at PAX East 2012. The multiplayer mode is fast paced and action packed. Blair Herter spoke with Far Cry 3 Game Designer Daniel Berlin about what you should expect.
Guns of Icarus Online is the spiritual successor of Muse Games’ original turret-defense game Guns of Icarus. Stepping to the shoes of Captain Gabriel of the airship Icarus, players must transport across the world, gunning down pirates that try to knock you out of the sky.
Gabriel and his crew serve as supply carries between settlements in a post-apocalyptic world. Sporting an attractive steampunk aesthetic, Guns of Icarus allows up to four players to man the airship at once. No friends? No problem – Icarus lets you fill your ship with AI should you desire to play solo. As captain you as responsible for the ship’s maintenance, guarding its cargo, and giving orders during battle.
Players can form teams of up to eight airships and engage other teams in matches, scrambling to stay afloat in massive sky battles. When no locked in this PvP “skirmish mode” among factions, attempting to break air blockades or escorting important personnel to secret locations, players must disseminate information and technology to various parts of the world in an attempt to unify mankind. Using airships allows players to travel between pockets of civilization without braving the hostile environment or get caught in combat on the ground.
Everyone remembers Oregon Trail for the Apple 2. But what if instead of dysentery and drowned oxen, you had to deal with the constant threat of zombies?
The Men Who Wear Many Hats have brought about just that, marrying current zombie-loving trends with the classic Oregon Trail framework. The result is Organ Trail, a journey across the United States in your rickety old station wagon fraught with aggressive zombie action and the looming possibility of your party becoming infected.
Faithfully made to emulate the look and feel of playing on the Apple 2, Organ Trail is a hilarious and subtly chilling parody of the beloved childhood original. The game was released for free last year on the company’s website. Its popularity led the developers to Kickstarter, where a $3,000 request was met with an enthusiastic $16,000 response.
The booth at PAX East displaying Alexander Bruce’s mind-boggling psychological exploration puzzler was impossible to simply walk by. Trapped in a maze of white designed to look like an endless M.C. Esher drawing, players must follow the writing on the wall to navigate their way through. There is a catch, though: that writing is offers only vague nuggets of wisdom, not functional directions, and more often than not heralds the approach of a puzzle that proffers no hints for solving. It’s enchanting, incredible.
“It’s obviously very dense to try and learn – so the beginning of the game tries to make players unlearn all those pre-learned conventions you pick up from how other games work,” said Bruce. “There are new kinds of rules in play, and they don’t always follow themselves.”
The start of the game’s framework is a set of geometry puzzles. The first puzzle required me to pick up blocks and strategically place them to prop open trigger-activated doors.
“After thinking laterally for so long with these geometry puzzles, throwing a simple logical puzzle at the player will throw them off,” Bruce added. “It makes it intentionally harder to complete simple puzzles by reprogramming the way you think about them.”
If you went to PAX East last weekend, you probably attended X-Play's live show. I know I did! If you weren't there you can still participate in the madness by watching the videos in this post. Adam Sessler, Morgan Webb, Blair Herter, and Kristin Adams took questions from the audience, reviewed Kinect Star Wars and welcomed the newest member of the G4 team, Skyrim Guard. Don't miss it!
While in Boston for PAX East 2012, X-Play stopped by Irrational to talk BioShock Infinite with Ken Levine. It turns out getting inside isn't as easy as Blair Herter may have hoped. In order to speak the Ken Levine, Blair had to pass a pretty unique type of test. I don't want to spoil anything, so watch for yourself.
The thing is, us adventurers here at G4 all have powers. Mine is the insane ability to find the cutest puppy pictures. However, it takes years of training and multiple quests to show your worth, especially to X-Play. In the latest X-Play comedy video, The X-Play Scrolls 5: Skyrim, we show you just what kind of quests our latest victi--adventurer, had to go through on his journey to get a brand new sword.
Tune in tonight 6:30PM ET as we bring you the X-Play Panel at PAX East 2012! Get details below:
All Access PAX East 2012 - The X-Play Panel
It's an episode shot live before a PAX East audience, with Adam Sessler, Morgan Webb, Blair Herter and Kristin Adams!
X-Play Gets A Visit From A Skyrim NPC
We get plenty of strange characters visiting the halls of the X-Play office, but an NPC from The Elder Scrolls 5: Skyrim was without question one of the strangest.
The PAX East 2012 audience had plenty of questions for the X-Play hosts, and they took on even the zaniest.
Adam Sessler Impersonator Competition
Think you have a spot-on Adam Sessler impersonation? A couple of PAX East convention-goers did, and they'll take over the stage for a performance.
X-List: Top 5 Things Overheard At PAX East
A lot of strange things are heard when wandering the show floor at PAX East. We'll reveal our five favorites from this year's show.
Irrational Games Studio Tour
With Irrational Games not too far away from the site of PAX East 2012, Blair Herter took the opportunity to swing by for a visit with Ken Levine.
There's something about BioShock fandom that breeds amazingly awesome cosplay. I'm not sure what it is, but you can't deny it. If you need proof, check out the video below, in which BioShock cosplayers show off their costumes at Pax East 2012.
Ubisoft showed off Guerrilla Mode for Tom Clancy's Ghost Recon: Future Solider PAX East 2012 and we were there to catch it in action. Guerrilla Mode is a multiplayer mode in Future Soldier where you and three friends must survive wave after wave of constant onslaughts. There will be fifty waves in all, complete with bosses every ten waves. Watch our Guerrilla Mode gameplay preview below.
Morgan Webb was on hand at PAX East 2012 with Epic's Mike Capps to talk everything Infinity Blade. She and Capps talk the success of the series, go in-depth with Infinity Blade's Clash Mobs mode, and show off gameplay from the upcoming Infinity Blade: Dungeons. Check it all out below.
Third-person shooter Spec Ops: The Line heads to war-torn and sandstormed Dubai for this ninth installment of the series, and in this X-Play Exclusive, Morgan Webb gets the latest at PAX East 2012 from Lead Designer Cory Davis.
PAX East’s Indie Showcase was a smoking hotspot of activity this weekend. Here’s what you may have overlooked, and why you should be singing a different tune.
Lawnmower Challenge Lunar Enigma's lock-and-key path-finding puzzle may look deceptively simple on first glance, but a quick run through a handful of levels professes otherwise. Inspired by late 80s tile-based Chip's Challenge, Lawnmower Challenge asks players to mow a plot of grass in the least number of moves. The plots, divided into squares and broken into sections with wooden fences, are studded with mower-impassable perils such as rocks and mud. While players can walk over the muddier areas, seeds must be collected and used to cross them with the mower. Keys scattered in the grass grant access to locked areas, and all item collection moves without the mower still go towards your step count.
What makes this iOS and Android title irresistible is its fresh and clean approach to one of the more classic game puzzles. That and the relaxing, smooth jazz soundtrack is just the clear and heady mix needed to push the noodles of your brain through the more grueling 500-move levels. The game is expected to release later this year.
Bulletstorm developer People Can Fly was working at one point on a sequel but has since moved on to tackle something else, something that Epic Games president Mike Capps describes as "a better fit" for the Poland-based studio. Capps didn't reveal what the game is in his PAX East 2012 interview with Gamespot, but he did confirm that it will be announced soon.
This isn't to say that you'll never see a second round for the first-person shooter built around epic spectacles and murdering with style, but it's not going to happen yet. "I'd love to go back [to Bulletstorm]," Capps said. "I think there's more to do with Bulletstorm. Heck, it kind of ended wanting more. I'd love to see another project, but right now we don't have anything to talk about."