
Want to know who the real Cliff Bleszinski is? He gave a keynote lecture at GDC this year wherein he gave young developers advice on how to develop into a “power creative.” One of his notes for the audience was to make their games personal, citing the loss of his father as a motivation for Marcus Fenix’s story in the Gears of War series, for example. I covered that keynote back in March for G4, and it was in the middle of this section on making games personal that Bleszinski said what I found most interesting of all:
“So, press, feel free to ask once in a while. I mean, some of the best interviews I’ve ever had are ones where we’re not going ‘What are the new weapons that are in your game? How many levels? What’s the new features in the Unreal engine?’ ‘cause you’re just going to get us spouting the same thing we said to the 15 other guys. Come in and talk about, you know, ‘What it was like to grow up in New England and how that influenced you,’ or, you know, ‘What do you value in family?’ or ‘What’s your favorite music?’ or ‘What book have you read lately?’ and that sometimes yields an interesting insight into how the power creative mind actually works.”
We sat down with Bleszinski to take him up on this offer of getting a little more personal, and we were glad for the opportunity. Read on for the full interview, and watch the video where he peels away some of the layers of perception to let us know about the guy behind the public image.