Starcraft 2: Heart of the Swarm is the first expansion for Blizzard's incredibly popular StarCraft 2. We recently got the chance to chat with Senior Game Producer Kaeo Milker and Game Designer David Kim about game's single and multiplayer. The two go in to detail about how things are changing up this time around, and discuss some of the new multiplayer units that will be making an appearance in HotS. Check it all out below.
Total War: Rome 2 is the eighth installment in the Total War series and in The Creative Assembly's return to Rome they've amped up everything we've come to love about the series. During our most recent preview of the game, we got to witness the tremendous Siege of Carthage, in which a young Scipio Aemilianus leads a massive army, complete with naval fleet, to the city of Carthage in order to sack and destroy it. Here's a snippet from our preview:
Before we knew it, the ships pulled up and our soldiers disembarked into a bloodbath. Watching the armies fight one another is a sight to behold, as thousands of troops are on screen at once going at it. Carthaginian defenders sat atop walls firing arrows while our troops formed ranks to charge up the beach and assault the city from every angle.
For more, check out our full Total War: Rome 2 preview from Gamescom 2012.
Wildstar is the new MMO from Carbine Studios that's continuously finding new ways to differentiate itself from the pack. In our latest interview with Wildstar's Executive Producer Jeremy Gaffney, he gives us insight about the game's strategic combat and goes in to detail about Wildstar's different characters, classes, and ways to play.
For more on Wildstar, check out our recent Wildstar preview from Gamescom 2012.
The zombie infested Arma 2 mod DayZ has become so popular that it's now getting its own standalone game. At Gamescom 2012 we got the opportunity to interview Dean Hall, the project lead on DayZ and the creative mind behind the mod. In the video below, he explains just what DayZ is and what inspired him to create this post apocalyptic, unforgiving world.
Dean Hall, I still owe you a water!
Capcom is offering a new free online service for Resident Evil 6 players called ResidentEvil.Net and we got the latest info on this new online service from Elichto Sasaki, Game Director at Capcom.
If you use RENet, you'll be working together and competing with gamers all over the world, collecting Resident Evil 6 currency, and otherwise enjoying the benefits of online play.
Deadpool is Marvel's sword-wielding, gun-toting merc with a mouth who knows he's a character in a video game. At Gamescom 2012 we got the chance to catch up with Sean Miller, Director at High Moon Studios, to learn more about Deadpool's story and the game's combat mechanics.
God of War: Ascension is a prequel to the original God of War and at Gamescom 2012 we got to check out the gory action-adventure title up close to check out a few new features. In the game, Kratos will be able to restore objects back to their original state, or destroy them in order to get through environments. Check out what Lead Game Designer Mark Simon had to say about the new game in the video below.
In our DMC Devil May Cry preview from Gamescom 2012, Dante fell through the looking glass and landed in a strange reflection of the world above him. Luckily he happened to pick up a set of Eryx, a pair of demon gloves, to help him get through shielded enemies and red gems that blocked his path.
Here's a snippet from our DMC preview:
"The gloves turned out to be pretty handy when it came to taking on shielded enemies as well. It only took a couple of solid punches to turn their shields into scrap metal. And given enough time, the gloves charge up twice to land a devastating blow when needed. The problem is that you'll need time and space to get these gloves going, two things not often found in Dante's new world."
For more, read our full DMC Devil May Cry preview from Gamescom 2012.
Remember Me, a just-announced game developed by Dontnod Entertainment, contains easily-recognizable gameplay elements like combat and platforming, but it stands out for some unique features like Memory Remix.
Memory Remix allows the player to dive into memories and change small details in order to alter how people act.
For much more on Remember Me, Click play on the video below to watch our interview with Jean-Maxime Moris, Creative Director at Dontnod Entertainment.
In the video below, G4tv takes a deep dive straight into Dead Space 3's new weapon crafting feature!
We sat down with Jesse Abney, Lead Producer at Visceral Games, who explains how Dead Space 3 players will be able to find and locate the necessary hardware to create their unique guns. Blam blam!
Cheats and Walkthroughs
Leah "Corgi" Jackson spent some quality time last week at Gamescom 2012 with Ni No Kuni: Wrath of the White Witch. She found the Japanese PS3 game to be an intriguing mix of Pokemon and the animated epics of Hiyao Miyazaki.
Here's a little bit of our Ni No Kuni: Wrath of the White Witch preview.
Right away the graphics in Ni No Kuni make it feel as though you're actually playing through a true Studio Ghibli movie; something that will delight fans of Hiyao Miyazaki and his famous Japanese animation studio. Every single detail from the bright colors in the environments to the character and monster designs scream Ghibli, and they all fit together wonderfully.
Read the rest of our Ni No Kuni: Wrath of the White Witch preview.
Cheats and Walkthroughs
Cheats and Walkthroughs
Check out the video below, and learn about the storyline and gameplay improvements behind Army of Two: The Devil's Cartel as Julian Beak, Executive Producer at EA, gives you a preview of their game.
"You're going to play as Alpha and Bravo, two new private military contractors," Beak said. "They end up in teh heart of the Mexican drug wars."
Along with Devil's Cartel's new plot, there's a new developer, Visceral, and a new engine, the Frostbite 2 engine.
"Frostbite 2 lets us get started as development team with an engine that's super-robust," Beak said. "So we're not spending our time doing deep, deep engineering. We're spending our time imagining the story, and encounters and gameplay features."
One of the most exciting new elements in Assassin's Creed 3 is the game's naval combat sections. Ubisoft got down to serious business at Gamescom 2012, and we spoke to Steve Masters, Lead Designer at Ubisoft, to find out more details about the naval warfare gameplay mechanics contained in Assassin's Creed 3.
"There's a couple mainline missions that just focus purely on the naval experience," Said Masters, "but there's also a whole host of side content you can engage in, and get money to upgrade your boat, buy new cannons, buy new ammo, upgrade your sails and your navigation capabilities, so there's a whole dynamic side to the game."
At Germany's Gamescom 2012 show, we got the chance to check out Wii U game ZombiU. Don't be fooled into thinking that because it's only playable on a Nintendo console that it's a casual game. ZombiU sounds as hardcore as anything out on any console. It even features perma-death.
"We're going back to the foundation of what everyone loves about survival-horror, which means atmosphere, creepiness, fear and immersion," Gabrielle Shrager, Lead Designer at Ubisoft said, "but the most important part of the concept: Just like in all zombie fiction, when you die, you die. You never play the same character twice."
Click the video for a look at the locations you'll travel to, the weapons you'll shoot and more.
Cheats and Walkthroughs
"Welcome to the Theater of the Strange and Fantastic." That's how Leah Jackson opens her Gamescom 2012 preview of Puppeteer. As one of the titles revealed during Sony's Gamescom 2012 press conference, Puppeteer has been a game on everyone's radar. The announcement trailer left plenty to the imagination, but now, we're getting an inside look.
Here's a sample of Leah's Puppeteer preview:
"Inspired by traditional Japanese Bunraku theater, game director Gavin Moore said his intention with Puppeteer is to spark imagination in gamers of all ages. With a young son of his own, it was important to Moore to create an engaging tale with tons of variety in order to keep even young players with short attention spans interested. One way Puppeteer achieves this is by constantly changing the lavish stages every 5-10 minutes, introducing new gameplay features and furthering the story."
To keep reading, check out our Puppeteer Gamescom 2012 Preview.
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