Guild Wars 2 is a massively multiplayer online role-playing game from ArenaNet, and while most of the game will focus on player versus environment aspects like leveling and dungeon crawling, many players are seriously getting hyped up for the player vs player (PvP) aspect of the game. Both pickup and competitive PvP were huge driving factors in Guild Wars, and each featured formats with varying degrees of organization.
According to Guild Wars 2 Game Designer Jon Peters, ArenaNet's goal is to create the best MMO PvP experience. They plan to do that by organizing the PvP formats more clearly and simply than they did with the first game.
With the way Guild Wars 2 handles structured PvP, players will automatically be set to the maximum level and will get access to all of the necessary skills, items, etc., that they need in order to put everyone on an even playing field. "This makes player skill more important than time invested in a particular character," said Peters. When you leave the PvP environment, your character will go back to the skill and gear it had in the PvE area of the game, but the game will automatically save your last PvP setup so that you don't have to reconfigure everything each time you play. Guild Wars 2 will also let you store templates for builds so that you can try out new builds or return to the builds which you like the most.
Each profession will come with a starter PvP template. Players who have never stepped in to a PvP arena before won't be doomed to failure from the beginning. For the more hardcore players, detailed customization options will be available.
Check after the break to learn more about Guild Wars 2's Conquest game type and the MMO's two different PvP styles.