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Gamescom 2011




Far Cry 3 was one of the games we saw while at Gamescom. Alex Sim-Wise spoke with Far Cry's narrative director, Jason Vandenberghe, about FC3's story. The series' narrative has gone through several evolutions over the years. Find out where the third installment is taking the series. Also, check out Vandenberghe's sweet hat.

 

Far Cry 3 Story Preview »


 




Borderlands 2 made an appearance at Gamescom and we were there to cover it. We spoke with  Scott Kester, a Gearbox concept designer, about some of the art in the game. In Borderlands 2 Gearbox is taking the series out of the desert and into the Tundra. Watch this video below to see how B2 will look when it's released next year.

Borderlands 2 Interview With Conecpt Designer Scott Kester »








Assassin's Creed Revelations Mission Design Director, Falko Poiker, spoke with us at Gamescom about some of the ways AC:R has changed since Brotherhood. Revelations is the final game to deal with Altair and Ezio, so expect tons of questions to be answered.

Assassin's Creed: Revelations Interview From Gamescom 2011 »


Assassin's Creed: Revelations will be released on November 15, 2011.




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Roman Campos-Oriola, Lead Game Designer on Tom Clancy's Ghost Recon: Future Soldier took the time to chat with us at Gamescom 2011 about the new airport map in the game, as well as the wide variety of weapon customization options that will be available within the game. The main thing that the developers wanted to focus on with Future Soldier was giving players options to take out the missions in the ways that they want to, with the help of some of the most high-tech weaponry that the U.S. Special Forces can afford.

Ghost Recon: Future Solider Gamescom 2011 Interview »


Tom Clancy's Ghost Recon: Future Soldier is coming out for the PlayStation 3, PC and Xbox 360 in March 2012.







There are many types of people that go in to making a game, and on Call of Duty games, they need military advistor Hank Kiersey to make sure CoD: MW3 is authentic. In this interview from Gamescom 2011, Kiersey, a veteran who served 24 years in the U.S. Army, explains his role in working with the CoD series and how he makes the games as realistic as possible.

 

Call of Duty: Modern Warfare 3 Military Advisor Interview »


Check out the latest edition to the CoD series with Call of Duty: Modern Warfare 3 on November 8.

 

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Alex Sim-Wise got the chance to chat with James Steer, Producer at Activision about some of the new features coming to Golden Eye 007: Reloaded like MI6 mode, arcade style missions, and PlayStation Move support. In Reloaded, the legendary James Bond is back in updated levels from the classic N64 title. The two also discuss some nostalgic moments from the old game, as well as get in to all of the new content coming for Reloaded including 16-player multiplayer, hi-definition graphics, unlockable characters, weapons, and more.

 

GoldenEye 007: Reloaded "MI6 Modes" Preview »



Golden Eye 007: Reloaded
is coming out this fall for the Xbox 360 and PlayStation 3. 

 







We recently had the chance to talk with DICE General Manager, Carl Magnus, about their upcoming game Battlefield 3. Have you heard of it? It's kind of a big deal. We asked him about what makes BF3 stand out in the sea of shooters. Some of the topics discussed includes co-op, multiplayer and the PC version.

Battlefield 3 Multiplayer Features Preview »


Battlefield 3 will be released on PC, Xbox 360, and PS3 on October 25, 2011.


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Lollipop Chainsaw

Juliet from Lollipop Chainsaw is my kind of girl. She's blond, loves candy, and can kick zombie butt not just with a chainsaw, but also with cheer attacks, all while having some guy named Nick's head chained to her skirt. If that's not awesome, I don't want to know what is.

She also has a dodge attack where she playfully leapfrogs over the head of an approaching zombie, and she can use that move to set up execution moves as well. The first maxi-boss we encountered during our demo was a punk-rock zombie named Zed, who Juliet calls a "Hot Topic Sales Reject." One rule of thumb for the game is that if a zombie has a name, it means he or she is more powerful. After shoving his menu card aside (nice touch), Zed attacks Juliet with a microphone, and he'll later summon amplifiers that drop down on the stage, threatening to kill Juliet.

Be sure to read our full Lollipop Chainsaw preview from Gamescom 2011.


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Binary Domain

In Binary Domain it's your job to command a squad and take out robotic threats in Tokyo circa 2080. One of the newest mechanics announced for SEGA's third person shooter was the consequence system. This system will determine what your squadmates will do based on how much they like you.

"This means they'll do things like come over and revive you if you're downed, offer you cover when you're doing your own thing, and will work together in tandem to follow your directions. The game also has a novel interface that allows you to issue these commands via headset, allowing you to talk directly to your squadmates. "Cover me!" might illicit a "No way," or an "On my way!" depending on what they currently think about you. You can even tell them "I love you," which isn't exactly the sort of thing you'd toss out in the midst of a firefight."

As your squad leader I order you to go and read our entire Binary Domain preview from Gamescom 2011.



Starhawk

At Gamescom 2011 we had the chance to check out the upcoming pseudo-sequel to Warhawk from Lightbox Interactive, Starhawk. Starhawk is a gorgeous futuristic flight sim and third person shooter in one, and this time around Sinan Kubba got to check out just how important the Hawks can be in the new Orbital multiplayer map.

"The Orbital map is made up of a number of floating platforms which are orbiting around the vast brown planet below. There is nothing interconnecting these relatively tiny platforms, so the emphasis is on using the Build & Battle system to spawn the launch pad required to generate the flame-powered Hawks. We also saw how the communication tower, which in the single-player calls AI units to come help, will transform in the multiplayer to a spawn point, and how in Orbital this becomes a fundamental part of establishing a foothold on these island-like platforms."

Get your jetpack ready and read our entire Starhawk preview from Gamescom 2011.


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We got the chance to chat with Dota 2 developer Erik Johnson amidst the one million dollar Dota 2 tournament that Valve held for the PC game at Gamescom. Dota 2 is an action real time strategy title for the PC. Erik not only breaks down the game for us in his interview, he also examines some of the new features coming to the game and what's next on the dev team's plate for this amazing title.

DOTA 2 Gameplay Preview »


Dota 2 is coming out exclusively for the PC in 2012.

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Mass Effect 3 is all about choices. That becomes clear in this interview with X-Play's Alex Sim-Wise and BioWare's Associate Producer, Michael Gamble, about what makes Mass Effect 3 unlike any other RPG. Plus, he details ME3's Kinect functionality. Come on kids, get on board, they're encouraging you to yell at your TV. Win, win.

 

Mass Effect 3 Gameplay Preview »


 

Mass Effect 3 drops on Match 6, 2012.




Batman: Arkham City Challenge Modes

After you spend over 40 hours playing Batman: Arkham City, Rocksteady wanted to include something else to keep fans hooked into the superhero action game with its multiplayer challenge mode. Challenge mode is where you'll get to play as iconic heroes or anti-heroes from the Batman Universe, like Robin, in fun little minigames. Each character has their own strengths and weaknesses, as Kevin Kelly points out in his preview:

"Moving on to the final challenge, Catwoman and Batman both raced from one point in the city to another, although Dax underscored the fact that this is not a mode in the game. Although after watching it, I sure wish it was. Both of them had to move through the city as quickly as they could, finally getting to the top of a Ferris wheel on the edge of the city. This is where Batman pulls ahead, showing off his new Grapple Boost ability that allows him to use the Grapple Gun while gliding to give himself a boost up and over obstacles."

Be sure to read our entire Batman: Arkham City preview from Gamescom to find out even more about the game's challenge modes.  

Star Wars: The Old Republic  Preview -- Introducing Huttball and Operation Eternity Vault

Star Wars The Old Republic is still currently slated for a 2011 release, but as of PAX last weekend we still don't have a release date. Regardless, at Gamescom 2011 we got a glimpse at BioWare's MMO masterpiece once again, and got to go in depth with the game's PVP and raid mechanics with Huttball and Operation Eternity Vault.

First there was the reveal of a new PVP warzone called Huttball. It was presented like a mix between American football and Rollerball, with players using their powers, however violent or devastating, to attain victory. The idea: grab an energy ball and pass and run it over the opposition’s outside line to score a goal. Curiously, at least to those more invested in the Star Wars canon than your author, the teams were mixed, meaning Siths could be paired against each other, as could Jedis.

Be sure to read our entire Star Wars: The Old Republic preview from Gamescom 2011 to learn more about Operation Eternity Vault, the end game level 50 raid.




Borderlands 2 is like that coy girl you had a crush on during high school. You kept wanting to know about her, but frustratingly you'd only learn that "She really loves Hanson" from her friends at lunch. Which got you nowhere. Wait, what am I talking about? Oh yeah, Borderlands 2. Well, we got to check out the game in Germany, and we learned quite a few things. One of which, you'll be happy to learn, is that Gearbox wants this to be "a true sequel" and not just a content dump.

"Gearbox's Steve Gibson explained that it's great when people want more of a game, but often developers just pack a bunch of new levels together, put a 2 on the box, and call it a sequel. To him, that feels more like a glorified expansion, and internally they refer to games like that as "content dumps." Gearbox didn't want B2 to be any sort of a dump, so they've spent a lot of time making sure it feels like a sequel. They're calling it a "true 2.0," which means they've revamped everything in the game from the UI, to the co-op, to the gun system. They've been working on it since 2009, and it's a "truly ambitious sequel."

Check out the rest of our experience in my hands-off Borderlands 2 preview (literally, they played it five feet in front of me!) from gamescom, and start the nearly eternal wait for the game to come out.

 

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