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E3 2011

Microsoft's E3 2011 Press Conference

It's Day Two of E3 2011, and we've got a veritable army of folks on the show floor, bringing you many, many game previews, gameplay demos and trailers and more, but if you want to take a look at on-the-scene  photos, check out our galleries below... including Dancing Girls!

We'll have more for you soon, so keep your browser pointed at G4TV.com!


LittleBigPlanet 2 Character Bios: Sackboy, The Alliance, And You!

LittleBigPlanet by Media Molecule has always been about breaking down barriers between players and the worlds in which they play, encouraging creativity and imagination. We saw just how much the game has already improved with the sequel LittleBigPlanet 2 (pictured above), so what happens when the world of Sackboy/girl has a new system on which to roam, the PlayStation Vita, with its touchscreen interface and powerful hardware? Turns out, you get some pretty grin-inducing new gameplay:

"For instance, any object that sackboy can grab, you can also grab simply by touching the object with your finger. Need to spin a giant wheel but there aren't any switches nearby? Simple. Just flick your finger across the wheel, and it will spin, allowing sackboy to then grab onto it and pull himself up to a higher ledge."

While Jake Gaskill wasn't able to try out the level editor feature so integral to the LBP experience, this gameplay snippet is more than enticing enough to pique the interest. If you want to learn more about how you'll be influencing the world of sacks, puppetry and stickers galore, make sure to read the whole LittleBigPlanet for PlayStation Vita E3 2011 preview!

Morning Hangover #71 -- Andrew Looks For Feedback, Patrick Has TV Envy

This week's Feedback is coming at you from in the trenches of E3, so it's time for you to stop rewinding the coverage over and over to get a better look at the Wii U and just ask us instead. Of what you've seen so far, what do you want to know more about? Whose opinions do you want on the games, the trailers, the news, and everything else? How do you feel about how the big three fared against each other? Ask away, and we will answer. So say we all! 

WiiU Pikmin Confirmed By Miyamoto During Nintendo Roundtable

Day one of E3 2011 capped off with a Nintendo roundtable led by gaming legend Shigeru Miyamoto. The gathered attendees were told at the outset that the just-announced WiiU would not be covered during the discussion, and asked to please hold their questions on the subject. That directive was later amended to include Pikmin, after the GameCube launch title that has long been pegged for a follow-up was mentioned.

The crowd politely complied, keeping questions focused on the upcoming first-party releases from Nintendo for the Wii and 3DS platforms. Miyamoto showed his appreciation at the tail end of the chat, surprising everyone with a few words on Pikmin, the WiiU and their future together. I'll let him take it from here:

"As requested, you were all good and you didn't ask about Pikmin. I don't know if all of you are aware of it, but this year will be the 10th anniversary of Luigi's Mansion. What that means is there's also one more game celebrating a 10th anniversary this year."

Keep reading for more.

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Battlefield 3 Gameplay vs. The Real World: What Do The Military Experts Think?

Electronic Arts CEO John Riccitiello is positively fired up about the upcoming video game battle between EA's Battlefield 3 and Activision's Call of Duty: Modern Warfare 3. In an interview with CNBC, Riccitiello likened the release of both games at the same time as a "Clash of the Titans."

In spite of Modern Warfare 3's advantage in name-recognition compared to the Battlefield series, Riccitielloi is confident that Battlefield 3 will emerge victorious because it is "a better game."

"I could have pulled  our game and moved it into August or January. I picked their launch window, on purpose, because, side-by-side, our game is better in so many ways," Riccitiello said.

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This week at E3 2011, Into The Pixel is exhibiting all of the winners for the Into The Pixel 2011 exhibition. Chris Moffitt, Brad Crow, Nathan Stefan, and Bart Tiongson are artists working on Orcs Must Die! at Robot Entertainment. Check out their piece entitled "Dead Walking" above (you can see a high resolution version by clicking on the artwork), and then head on beyond the break for our full interview with the artists.

"Into the Pixel showcases the incredible creativity, skill and artistic talent that pervades in the video game industry. You really see that there are great artists working across every genre of video games, and at every stage of the production process.” according to Glenn Phillips, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art, at the Getty Research Institute.

The entire 2011 Into the Pixel collection will be unveiled and presented at the annual E3 Expo at the Los Angeles Convention Center from June 7-9, or you can visit our Into the Pixel 2011 gallery and check out all of the art for yourself, and see all of the winners right here.

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Wii U: Nintendo's New Console;

Day two of E3 2011 is in the books folks. We saw even more amazing games yesterday than we did during the Day 1 Press Conferences, including Ninja Gaiden 3 and the Devil May Cry reboot DMC. Nintendo also introduced their new console, the Wii U. It's not everyday that we see a new console spring up, and this year we got both the PlayStation Vita and the Wii U. What do you think of E3 2011 so far? Is it living up to your expectations?

Wii U Hands-On Impressions -- Battle Mii and Zelda HD

During its E3 2011 press conference, Nintendo made doubly sure to reinforce that the “games” on display for its newly revealed Wii U tablet/console are actually just bite sized “experiences” that have been designed to showcase the Wii U’s potential.One of these “experiences” was a three-player sci-fi shooter called Battle Mii where two players use traditional Wii remotes to run around a space-age map firing laser pistols at the third player who uses the Wii U tablet controller (aka the Umote, as I’m calling it) to pilot a flying saucer, trying to take out the players on the ground.

While the two players have split-screen views on the traditional monitor, the third player has an entirely different view since they’re piloting the ship. You use face buttons to shoot (tap for laser beam, hold for missile) and tilting and turning the controller changes the camera angle. While the screen itself is crisp and the device lighter and more comfortable to hold that I was expecting, the actual controls were kind of awkward.

First off, you have to hold the table straight out in front of you to “center” the camera. If you hold it lower, like you would if you were sitting down, the camera tilts over the ship, giving you a great view of the top of your head. Pushing up and down of the right thumbstick raises and/or lowers your craft, while left and right turn it slightly, but not enough to actually turn around. You have to use a combination of tilting/turning the tablet and the thumbstick s (left controls your speed) to get your bearings. All the while you’re trying to shoot tiny enemies on the ground that have zero problem picking you out of the sky as you (i.e. me) spins around like an idiot trying to get someone in my sights.

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Day two of E3 2011 has come to a close, and as this intern sap sits in a cubicle that's not even mine, reviewing trailers, news and previews from the show floor, a thought occurs: I ought to share this information with you, our lovely audience. Now I'm only going to post our top five video picks of today, but you can also check out the day one video picks and of course, all of our E3 2011 videos as well. That all said, what do you say to starting off tonight with Mass Effect 3?

Official Mass Effect 3 Gameplay Trailer »


Commander Shepard has taken some lessons from the handbook of "How To Be A BAMF" in this trailer, stabbing fools with hard light and shooting at baby Reapers with a mobile turret. It looks like an action-packed finale to this epic series.

Hit the jump to check out a certain female Tomb Raider, lots of cars smashing together to make a hunk of Twisted Metal, an absolutely Super Mario 3D trailer, and Rayman Origins. Yeah, I couldn't think of a pun for that last one.

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Ghost Recon: Future Soldier

Ubisoft has Tom Clancy's Ghost Recon: Future Soldier moving away from the slow, micro-management of Advanced Warfighter into a fast-paced shoot-em, kill-em murder house. Take the intense, cardiac arrest-inducing moments of Epic's Gears of War series and combine it with tactical strikes in a high-tech Tom Clancy world and you've only just barely scratched the surface.

"While the tone and focus of Tom Clancy's Ghost Recon: Future Soldier is familiar, the gameplay mechanics are new. Gone are the micro-managing squad commands from games like Advance Warfighter. Instead, the hook of Future Soldier is co-op. You can play the story mode with three of your pals; If you don't have any pals, you'll be stuck with AI, but you don't order them around obsessively like you did in past Clancy games."

There's a lot more info to be had, including synchronized killshots. Yes, I really just did say synchronized killshots. But don't take my word for it, read all of Stephen Johnson's Ghost Recon: Future Soldier pre-E3 2011 preview!



Final Fantasy 13-2

Final Fantasy 13-2 continues Square Enix's long-time assault against the Arabic numeral system and Merriam-Webster dictionary definition of the word "final," but we couldn't be happier here at G4. Our own Leah Jackson, who pumped over 100 hours into her Final Fantasy 13 save, managed to get her hands onto a preview build and has reported back some encouraging details of features we can expect to make a return and others we'll be introduced to.

"One of the best and defining features of FF13 is back with the paradigm shifting combat system. Paradigm shifting is a battle system focused on strategy that allows you to decide which role you want your characters to play. For example, you can shift paradigms to make a character heal or deal damage or tank, depending on the situation. For FF13-2, Square Enix has introduced Cinematic Actions. These are the types of actions introduced in games like Kingdom Hearts 2 where a giant "X" pops up on your screen, and if you hit the corresponding "X" button on your controller, you get to watch a crazy-awesome action scene and deal a ton of damage to your foe. It's a neat mechanic and adds to the already action-packed combat system from FF13."

Now I myself have never been able to properly let go of Meg Ryan-- I mean Tidus... so I haven't picked up a Final Fantasy since FFX. Yuna and I weep together many nights. Still, this makes me wonder if I've been missing out. Why don't you guys check out Leah's full Final Fantasy 13-2 E3 preview and then tell me what you think?

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Asura's Wrath Preview

Asura's Wrath by Capcom has made an appearance at E3 2011 for preview. As something that wasn't even on my radar before now, I freely admit the game has officially grabbed my attention. And then, after he grabbed it, I'm pretty sure the constantly-screaming protagonist punched my attention in the face, bodyslammed it, and gave it a nice Kamehameha for good measure.

Adam Rosenburg knows what I'm talking about. He got a preview from the E3 2011 floor on Capcom's ultra-violent misadventure series that follows a fallen god on a quest very dear to what I assume is the cybernetic-enhanced deity equivalent of a heart.

"The story, which is presented episodically and which Capcom keeps likening to a television series in its approach, follows Asura, a fallen deity who has been betrayed by his former colleagues in the heavens and stripped of his powers. Adding insult to injury, the scheming gods have also kidnapped Asura's daughter Mithra, triggering a revenge-fueled quest to wrest her from their clutches. The fallen deity is the focus of the story, but Capcom's rep grew very quiet and "no comment"-y when asked if any other characters will be playable."

Read all of our Asura's Wrath E3 gameplay preview and make sure to check out the video to see for yourself the craziness.




Cammy, Sagat, Hwoarang, and Julia Are Detailed In Our Street Fighter X Tekken E3 2011 Hands-On Preview

Street Fighter X Tekken is constantly unveiling new characters for the cross-game fighter and in our Street Fighter X Tekken E3 2011 preview we get a look at a few more. Cammy, Sagat, Julia, and Hwoarang are detailed and we get our hands on the game and learn a bit more about how it controls.

All Tekken fighters can be used with either the standard four-button punch/kick control scheme or an expanded roster of three apiece, mirroring Street Fighter's controls. The new characters behave as you expect them to from their appearances in past games. Sagat's Tiger Uppercut, for example, is the same Z-pattern stick movement topped off with a punch, the twist in SF X Tekken being that the attack can now be charged. Hold down the punch button and he'll pause mid-strike, gathering energy for a more powerful attack. Hold the charge for long enough and you'll perform a full-on automated combo attack, though the risk of course is that you're completely immobile and vulnerable as you charge.

Get ready to bring the hype and be sure to read our entire Street Fighter X Tekken E3 2011 Hands-On Preview.




This week at E3 2011, Into The Pixel is exhibiting all of the winners for the Into The Pixel 2011 exhibition. Ben Lo is one of the artists working on BioShock Infinite at Irrational Games. Check out his piece entitled "Market Fire Columbia" above (you can see a high resolution version by clicking on the artwork), and then head on beyond the break for our full interview with Ben.

"Into the Pixel showcases the incredible creativity, skill and artistic talent that pervades in the video game industry. You really see that there are great artists working across every genre of video games, and at every stage of the production process.” according to Glenn Phillips, Senior Project Specialist & Consulting Curator, Department of Architecture and Contemporary Art, at the Getty Research Institute.

The entire 2011 Into the Pixel collection will be unveiled and presented at the annual E3 Expo at the Los Angeles Convention Center from June 7-9, or you can visit our Into the Pixel 2011 gallery and check out all of the art for yourself, and see all of the winners right here.

Read More »





Spider Man Edge of Time

Spider-Man: Edge of Time is the action-packed adventure where one Spidey must save the other in two different timelines. Our demo revealed one of the bosses in the game, Eddie Brock disguised as Anti-Venom, who's working with Walker Sloane, an Alchemax scientist created specifically for the Edge of Time.

Back in the Amazing era, we witnessed the inevitable boss fight against Anti-Venom. Often one of the more noble superheroes, Spidey tries to talk Brock into overcoming the mind control of Anti-Venom before Parker has to resort to beating actual sense into Eddie. Like any good boss, Anti-Venom presents the player with a number of multi-stage challenges. Not only does this he have shape-shifting powers, he can also take Spider-Man’s powers.

To learn more about how the narrative unwinds, check out our entire Spider-Man: Edge of Time E3 2011 Preview.

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