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E3 2011



At E3 2011 Kazutoki Kono, Producer on Ace Combat Assault Horizon, talked to us about the rebirth of the flight simulation series. The new Ace Combat is fast paced and action packed, featuring up to 40 different aircrafts, an in-depth story, and new types of online multiplayer modes including Capital Conquest. Check out the video below to see Ace Combat Assault Horizon in action.

Ace Combat Assault Horizon E3 2011 Interview »


Ace Combat Assault Horizon is flying into your living room for the PlayStation 3 and Xbox 360 on October 11.

Crytek Logo

According to a "high-ranking industry source" at developer Crytek, quoted by VideoGamer.com, it's likely that Microsoft will announced the Xbox 720 at E3 2012. The source also revealed that Crytek is already developing TimeSplitters 4 for the new console, and that it was even shown, behind-closed-doors, at E3 this year.

While we don't know any technical details on the unconfirmed, unannounced Microsoft console, according to VG.com's source, TimeSplitters 4 is being built on the CryEngine 3, and the assumption is the Xbox 720 will use Microsoft's DirectX 11, Microsoft's the most current software for PC gaming.

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XCOM will bring in new fans to the sci-fi thriller series next March and in the video below, featuring Jordan Thomas, Narrative Director on XCOM,  he discusses where his team drew inspiration from and also details a new mode called "Capture." XCOM was always about killing aliens, and in the new game which will follow an all new origin story, that's exactly what you'll be doing. I don't want to spoil the new mode, but let's just say Jessica Chobot was pretty excited about it.

XCOM E3 2011 Interview »



XCOM
is infesting the PlayStation 3, PC, and Xbox 360 on March 6, 2012.




We caught up with Todd Batty, creative director of SSX. The upcoming snowboarding game from EA Sports uses data sourced from NASA to recreate every major mountain range on Earth for your snowboarding pleasure. That -- is awesome. More on that and how it's "rider" vs. "the awesome powers of mother nature" in this interview! Check out the video:

SSX E3 2011 Interview »


 

E3 2011 has come to a close, and while there are plenty of post-mortems and wrap-ups no one can vocalize the experience and wonder of the Electonronics Entertainment Expo like Adam Sessler. On this week's Soapbox The Sess will break down what impressed him, what surprised him, and what left him with a WTF expression on his face.

Sessler's Soapbox: E3 2011 Wrap Up »



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Madden NFL 12 is taking EA Sports to task with all-new features, expanded modes and a deeper, richer experience all around. From a new tackling system focused on momentum to authentic pre-game intros, the game is aimed at becoming something that feels like a regular Sunday game with the gang. If you want to see what criticisms EA Sports Produce Anthony Stevenson and his team have taken to the field with, be sure to watch our Madden NFL 12 E3 2011 interview below:

 

Madden NFL 12 E3 2011 Interview »


Madden NFL 12 hits shelves - and your quarterback's soft, squishy body - on August 3, 2011.

 




Dead Island has been the premiere tropical vacation destination for gamers ever since a little girl fell out a window in the Dead Island cinematic trailer. Which is kind of a disturbing way to think about things. But disturbing is what Dead Island is all about, with a story that goes from paradise straight to a dark and gloomy hell. Get a heads-up on where your survival adventures will take you with our E3 story preview below! 

Dead Island E3 2011 Interview »


Pack your bags, because we've got a Dead Island release date of September 6, 2011.

 





In Need for Speed: The Run, Electronic Arts displays a journalist-like taste for puns, change, and high-speed car chases. Okay, so maybe only the first two relate back to journalism, but you probably won't hear anyone complaining about the third come November 15, 2011 when The Run drops. So what are EA and Black Box doing to make this race the most exciting yet? Check out the video below and hear it straight from EA Producer Alex Grimbley!

 

Need for Speed The Run E3 2011 Interview »


Like I said: No one's likely to complain come the Need for Speed: The Run release date, November 15, 2011. Vroom vroom!

 


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Papo & Yo

Papo & Yo, a downloadable title for PSN slated for 2012 release, is a game you may not have heard of before. If I told you it was a game about friendship between a boy and his pink rhino-esque friend, you might dismiss it as too cutesy. If I told you it was a metaphor for the designer's experiences growing up with an alcoholic father however, would that catch your attention? Jeffrey Matulef's preview certainly grabbed mine:

"According to creative director, Vander Caballero, it's a story about his childhood and relationship to his alcoholic father. He saw videogames as a means of escape; to feel powerful and protected from the world around him. Now he seeks to bring his experience to his beloved medium.

It's a heady premise, but underlying it is a dreamlike puzzle game."

The game emphasizes childhood imagination and relationships, and the metaphor for family issues deepens gameplay to an impressive level. I admit I'd never heard of the game before checking out the full Papo & Yo E3 2011 preview, but I'm pretty excited now. Make sure to check it out yourself and let us know what you think!





Rayman Origins Episode One Hits PS3, 360 This Christmas

Rayman Origins is set to explore the hilarious and colorful world of creator Michel Ancel in classic 2D platforming style later this year, and we couldn't be happier. Ubisoft's mascot Rayman hasn't been seen in awhile, no thanks to those rabbids overshadowing him with their buggy eyes and iconic screams. But now the no-armed wonder is back, hopping his way across visually-intense landscapes in a prequel that explores the character's roots, as Jeffrey Matulef explains:

"While we've seen a resurgence of 2D games lately, they're usually low budget digital downloads or for the graphically subpar Wii. Games like Donkey Kong Country Returns and Muramasa: The Demon Blade looked good, but left plenty of room for improvement with our grossly powerful HD consoles untapped. There seems to be a notion that if a game is 2D it's lesser, and thus making a full-priced high-definition one is virtually unheard of. Rayman Origins seeks to go against this and prove that 2D can be every bit as beautiful and enjoyable as 3D."

So no, it's not Beyond Good & Evil 2, and I'm just as crushed as you that we didn't get to see Jade and Uncle Pey'j back in action. However, from what I've seen of Rayman Origins, my pain will soon be gone, replaced with childlike joy and gorgeous eye candy. If you want to see what's consoled me in this difficult time, head over and check out the full Rayman Origins E3 2011 hands-on preview!


Sound Shapes

Whether or not you're still on the fence about the Sony's new handheld, the PlayStation Vita, one game we found absolutely mesmerizing on the console was Sound Shapes. In Sound Shapes you guide a ball around and collect orbs that correspond to musical instruments. It doesn't sound like much, but Jake Gaskill's preview was absolutely glowing.

"The gameplay is fairly straightforward since all you have to do is guide a suction cup-covered ball capable of sticking to certain surfaces around each level, avoiding threats along the way. The kicker is that as you progress through levels, you collect orbs that correspond to musical instruments and notes. Even the levels themselves are built in such a way that platforms and objects make music as well. So as you play the game, you’re actually “playing” the score too, and when you’re building levels, you’re also building an interactive symphony too. Nifty, huh?"

To find out more about Sound Shapes and to read more on the game's level builder, be sure to check out the rest of our Sound Shapes E3 2011 Preview.

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Brothers in Arms: Furious 4 presents a challenge to developers Gearbox Software: How to make the Brothers in Arms series new and interesting again? Well strap on some cowboy boots, fire up Ol' Painless and mix up the war paint, because Tarantino has apparently had his hand in the characters of Furious 4. Meet Montana, Crockett, Stitch and Chok in this character preview, courtesy Creative Director Mikey Neumann:

Brothers In Arms: Furious 4 E3 2011 Interview »


Who's your favorite murdering bad boy? I'm partial to Chok myself, as I just loves me a man in makeup who spouts one-liners before brutally murdering people. Maybe that's why I can't find a nice date?

Brothers in Arms: Furious 4 release date is 2012.




Saints Row The Third

THQ and Volition's Saints Row The Third - aka Saints Row 3, aka Your Grandparents' Worst Nightmare - is pulling out all the stops, and we've got the E3 2011 preview to prove it. You might not have thought there could be many stops to pull after spraypainting houses with raw sewage in Saints Row 2, but hey, that's what freefalling airplane chase scenes are for.

"...once the saints reach the rear of the plane and Shaundi, one of our fellow saints is knocked out of the plane without a parachute on, the action takes on a whole new dimension. Freefalling from 35,000 feet to catch someone would be insane enough, but for this sequence, you must maneuver through falling debris and cargo, like cars that be blown up in midair or massive storage containers, all the while shooting enemies who are also skydiving around you."

Prep for landing into a bigger, badder gangland experience with Saints Row The Third, due out November 15, 2011. In the meantime, please feel free to move about the cabin, and enjoy our complimentary snack, this full Saints Row 3 E3 2011 preview!




Star Trek announcement

J.J. Abrams' Star Trek is getting a video game, set between the first film reboot and the upcoming sequel release from Paramount Pictures. Set phasers to stun, because surprise of surprises, the plainly-titled Star Trek just might turn out to be good. Kevin Kelley got some time with the title at E3, and the news he has to share ought to make us all happy to live long and prosper.

"The game is a standalone title, in the gap between the first film and the next film (which we weren't given any details on), and in the build we saw, there was stand-in audio for Spock and Kirk, but Sinclair promised that audio from the actual actors would be in the game when it ships. They've been working on the game for a year and a half, and it will be at least another year before the game comes out. What that really means is that they have a lot of time to work on this, which isn't the case for most movie or franchise tie-ins. Could Star Trek shed the bad video game film adaptation stigma? Based on what we were shown, it sure looks like it."

My mom passed on her genetic love of Star Trek a long time ago, so count me excited. And, if I may so make a suggestion to developer Digital Extremes, a tribble pet for my Xbox 360 Avatar would be just the thing to get me in line on day one, hint hint. But how about you? Does J.J. Abrams' spin on the Star Trek universe interest you? If so, you should head over beam up to our full Star Trek E3 preview!



Inversion Gameplay

Namco Bandai's Inversion, due February 7, 2012, made quite a showing on the E3 2011 show room floor. Or, what we assume, in our puny Earthling minds, to be the floor. Maybe it's the ceiling. Maybe it's the wall. Maybe it's not even a piece of constructed architecture at all. Your mind, has it been blown? Get ready for more topsy-turvy, stomach-churning moments, because it only gets more intense from here out:

"The gravity play isn’t just restricted to your toy, however. The invaded planet Earth has been pretty much ripped apart by the alien weapons, some of which are similar to (or the same as) your Gravlink. As a result, gravity tends to fluctuate on a minute-to-minute basis. It’s not uncommon to find yourself fighting your way forward along the side of a demolished building, while enemies fire at you from the walls and/or ceiling. To them, it’s just the ground. You’ll reach points where these “Vector Shifts” are triggered as you progress through each level, and it’s a cool effect to see in action."

We dove headlong into the alien-blasting fray with Gravlink in hand with our full Inversion E3 2011 preview. You ought to as well. Just bring me back a barf bag. I get carsick easily.

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