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Transformers: Revenge of the Fallen Review

Posted by Dana Vinson - Thursday, July 02, 2009 3:30 PM

Transformers: Revenge of the Fallen has somehow wormed its way into America's collective heart, earning mega bucks at the box office. Don't hold it against us that we were a little hesitant at first to check out the movie's video game sibling. We've been burned in the past by movie spin-offs (yeah, Wanted, I'm looking at you) and didn't know if we could take having our fragile little hearts broken again.

However, X-Play's Transformers expert Matt Keil reviewed the game and it wasn't all that bad. From his review: 

"If you loved the movie, and for some reason a lot of people did, Transformers: Revenge of the Fallen is worth a weekend rental. It gets more things right than the first film’s game, but still doesn’t quite rise above the “average” threshold. There’s clearly a good game to be had out of the Transformers property, though, so here’s hoping Activision keeps trying while they have access to the license. Spider-Man: Web of Shadows proved that you don’t need a movie tie-in to make a good licensed game, so maybe next year’s recently announced Transformers title will follow suit."

Click here to read the rest of the written review and watch the X-Play video!


BlazBlue: Calamity Trigger Review

Posted by Dana Vinson - Thursday, July 02, 2009 3:18 PM

BlazBlue: Calamity Trigger Review

Are your thumbs totally over Street Fighter IV? Are you looking to put your joystick to better use on new fertile ground? 

X-Play's Justin Fassino has a review of BlazBlue: Calamity Trigger which brings the popular title to consoles for the first time:

"As a fighting game, it hits all the right buttons: the action is furious, with combos stringing well into the double digits. The character design has that unique Arc System Works flare, from the morphing demon Arakune to the Hellboy-ish Iron Tager. In fact, one of the strengths of BlazBlue is the differentiation between characters; the roster runs the gamut from sword-wielding anime hero to vampire princesses to ninjas."

To read the rest of the review and watch the X-Play video, click here!


Letter From The Director: Got Next?

Posted by Billy Berghammer - Thursday, July 02, 2009 3:15 PM

For the last year or so, I’ve asked multiple companies when they thought their next-next-gen systems would be arriving. Everyone seemed to agree this generation will most likely break the mold of the typical 5-year console cycle. Now with Microsoft exec Steve Ballmer dropping word on his company bringing out a "new console" next year, my stomach's getting a little uneasy. Sure, Microsoft as a company is denying it, but Microsoft can keep a secret about as well as TMZ.

Dear console makers: We don’t need new machines yet.

Letter From The Director: Got Next?

There are a number of things that push the coming of a new generation, the main two being current hardware becoming dated and developers can’t push the hardware any further. The third push comes from companies trying to one-up each other; if one thinks the other is making a new console, the others will follow suit. Last? The consumer is demanding it.


Namco Bandai Secures North American Rights For All Dragon Ball Games

Posted by Jake Gaskill - Thursday, July 02, 2009 3:06 PM

Namco BandaiIf you’re a Dragon Ball fan, and you have some kind of personal issue with mega publisher Namco Bandai, then you’re not going to like what I’m about to tell you.

For the next five years, Namco will be the exclusive North American distributor of all Dragon Ball videogames. And while the deal doesn’t officially kick in until January 2010, Namco will be publishing three upcoming games based on the popular anime and manga series: DB: Raging Blast for the Xbox 360 and PS3, DB: Revenge of King Piccolo for the Wii, and DB Z: Attack of the Saiyans for the Nintendo DS.

Namco executive vice president Makoto Iwai said via press release:

"This move reunites Namco Bandai Games with the Dragon Ball series in North America which will considerably increase our ability to develop titles that perfectly capture every nuance of what makes the Dragon Ball world exciting to the consumer.”
 
So it would appear that Goku is in kind and loving hands. Given that it’s practically a sure thing, I’ll go ahead and ask: Which Dragon Ball character are you most excited about seeing as a guest character in a future SoulCalibur game?

 


 


Alpha Protocol Developer Diary: The World

Posted by Moye Ishimoto - Thursday, July 02, 2009 2:11 PM

Who can Michael Thorton trust?

Personally, I don't know yet since Alpha Protocol won't be released until October, 2009 but until then, we can watch the developers from Obsidian Entertainment talk about how they created an authentic real-world RPG full of espionage and action.

Check out the Alpha Protocol Developer Diary below.

Alpha Protocol Developer Diary: The World


UFC Threatening To Ban Fighters Who Appear In EA Sports MMA?

Posted by Jake Gaskill - Thursday, July 02, 2009 1:44 PM

E3 2009 EA Press Conference: EA Tiburon Working On New Mixed Martial Arts Game, EA Sports MMADuring this year’s E3, EA announced EA Sports MMA, a new mixed-martial arts fighting franchise EA hopes will be a major contender against THQ’s UFC series. And while the tension is sure to ramp up once MMA gets closer to release, there seems to already be some preliminary rumbling going on behind the scenes.

Evil Avatar
reports that the confirmed word on the street is that any non-UFC-affiliated fighter who signs on to appear in EA’s MMA will “forever be banned for fighting in the UFC.”

Given the critical and financial success of THQ’s recent UFC 2009: Undisputed, it’s hardly surprising that the UFC would want to ensure it maintains first right of refusal with regards to unsigned talent. Plus, UFC is the dominant force for mixed-martial arts, so if prospective fighters want the most exposure, there’s really only one place they can go. And I find it hard to believe that any young fighter would want to jeopardize his entire future just to appear in an EA-published mma game when he could simply appear in THQ’s game and fight on mma’s biggest stage.

 When I contacted EA to find out its take on these reports (which could end up being quite an interesting battle if the UFC stands behind this policy), an EA representative simply said, “We have no comment regarding the alleged UFC threats to fighters as it pertains to EA Sports MMA.”

This response was to be expected, especially for as fresh as these allegations are, and for as potentially damaging this situation could be for EA’s new franchise. Expect to see plenty more about this whole mess in the near future.

Source


Microsoft Resorting To Legal Trickery With Lawsuit Over Xbox Live?

Posted by Brian Leahy - Thursday, July 02, 2009 12:21 PM

Microsoft LogoMicrosoft has been sued a lot. It happens. This one could end up costing them a decent chunk of change, however. In 1994, Peter Hochstein and Jeffrey Tenenbaum were granted a patent for "communicating live while playing the same video game in separate locations." The two sued Microsoft in 2004, claiming that Xbox Live infringes on their patent.

Microsoft's defense appears to hinge upon the claim that Xbox Live operates outside of the actual video game. Furthermore, Kotaku notes that the company has resorted to cheap tricks, including holding up the trial for weeks over a type and providing 140,000 documents on the plaintiffs without any index.

Sony was also sued by Hochstein and Tenenbaum over the PS2's network, but Sony settled the case for an undisclosed amount of money. Seems like the reverse of the lawsuit over rumble in controllers. In that case, Microsoft settled and licensed the tech to include rumble on the Xbox 360. Sony was the one that dragged the process out, finally releasing the DualShock 3 after settling the case.

Source

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TheFeed's Weekend Playlist: Chinatown Wars, inFamous, Guitar Hero, Too Human, And More

Posted by Raymond Padilla - Thursday, July 02, 2009 12:12 PM

It's an excellent week for summer celebration. Whether you're celebrating Canada Day, the formation of the "We Hate Blair Herter" Facebook club, or America's birthday, there are tons of reasons to party this week. The G4tv.com gang is all set for a weekend of beaches, barbecues, karaoke, and more...but it wouldn't be complete without a healthy dose of gaming. Here's what your favorite writers and editors are playing this weekend. As always, leave a comment and let everyone know what you're playing.

Duke Nukem

Stephen Johnson: Because I am well known as an American patriot, and because the 4th of July is the most patriotic of all holidays (except Arbor Day) I will be spending my weekend revisiting one of the most blatantly American video games ever made. I’ll be playing Duke Nukem on the Xbox. In keeping with the 4th of July theme, I’m going to follow Duke up with some Oregon Trail on my iPhone and wash it all down with a PC MAME version of Burgertime.


Tekken Director Feels That Unlockables Aren't Useful Anymore

Posted by Brian Leahy - Thursday, July 02, 2009 12:07 PM

New Tekken 6 Imagery Reveals More Characters, Maintains Tekken 6 Wackiness

What is going on here?!

Here's something I agree with entirely! Tekken series director Katsuhiro Harada feels that unlockable characters in fighting games are a bit old & busted. Truth!

In a translated interview with VideoGamer.com, Harada-san shares his feelings on the fighting genre staple:

“Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that. That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful.”

It took hours upon hours to unlock all of the characters in Street Fighter IV. Many players still don't even have Seth unlocked. Thankfully, Tekken 6's roster of 40 characters will be completely unlocked as soon as the game is booted when it is released on October 27, 2009.

Even Capcom is beginning to realize this as every character will be unlocked at the start for the upcoming XBLA and PSN re-release of Marvel vs. Capcom 2.

Source


Call of Juarez Developer's Zombie Game, Dead Island, Still Alive And Kicking

Posted by Patrick Klepek - Thursday, July 02, 2009 11:29 AM

Call of Juarez Developer's Zombie Game, Dead Island, Still Alive And Kicking

More zombies are a good thing, which is why I'm happy to report that Techland's Dead Island, an open-ended zombie thriller set on what should be an island paradise, is definitely still in development. Who is Techland? It's the studio behind the better-than-expected Call of Juarez: Bound in Blood.

I last saw Dead Island while reporting for 1UP.com way back in August 2007. There hasn't been much word on Dead Island, but Techland told me silence isn't a reason to be worried about the project.

"I can understand how impatient our fans must be to see more news and assets from Dead Island," said Techland international brand manager Blazej Krakowiak in an e-mail. "Unfortunately our agreement with the game’s worldwide publisher imposed a media silence on us. All we are allowed to say is that the game is in development and doing great and that all future updates regarding the game will come directly from the publisher."

Dead Island didn't have a publisher when Techland was showing the game off in Germany, so that's a good sign. The developer was more than happy to show off their layered skin system, though, which let you hack away at multiple dimentions of zombie flesh. Still, Dead Island was a shell of a game at the time, more of a promising zombie tech demo.

"I know it’s not much at the moment," said Krakowiak. "We’re really excited with what we’ll be able to share with fans but for the moment our hands are tied."

Whatever gets me more zombies!


Battlefield 1943 Coming July 8 On XBL, July 9 On PSN

Posted by Jake Gaskill - Thursday, July 02, 2009 10:45 AM

Updated: Guadalcanal Trailer Live!

Fans of EA’s wildly popular Battlefield franchise will be pleased to know that the newest installment, Battlefield 1943, will be released on Xbox Live on July 8 (1200 MS Points), and July 9 on the PlayStation Network. Unfortunately, PC players will have to wait until the fall to get their hands on the game, despite their being the reason for the franchise's massive success.

Offering a more stylized take on the World War II FPS, Battlefield 1943 will once again give players the chance to fight on foot, in vehicles, and in the sky across several famous WWII locations in the South Pacific. Throw in destructible environments and a streamlined class system, and you have a recipe for some good old-fashioned WWII mayhem.

Anyone out there looking forward to jumping back into a WWII Battlefield game?

Source
 


Left 4 Dead DLC Announcement This Summer

Posted by Patrick Klepek - Thursday, July 02, 2009 10:43 AM

Left 4 Dead DLC Announcement This Summer

Valve continues to make their case for the quick turnaround on Left 4 Dead 2, despite fan accusations the developer is abandoning the original Left 4 Dead community too quickly. Their motives will become clearer later this year, promised Valve marketing director Doug Lombardi in an interview with CVG, where he teased a Left 4 Dead downloadable content announcement later this summer.

No details on the content were provided.

"I think 8, 9 months from now," said Lombardi, "once everything's been out for a while and everyone's had time to see the complete product of Left 4 Dead 2 and see continued support for Left 4 Dead 1, they may sort of see what we were up to and what the method of our madness was there."

I'd say Valve's earned our trust at this point. Let's see how this one plays out.

Source


Warner Bros. Cleared For Midway Buyout

Posted by Jake Gaskill - Thursday, July 02, 2009 10:38 AM

Warner Bros. Cleared To Purchase MidwayIt doesn’t quite pack the same kind of punch as the mergers and acquisitions we saw last week (Zenimax/id Software, Mythic/BioWare), but it turns out that Warner Bros. has been cleared to purchase famed publisher Midway for the previously submitted bid of $33 million, the Chicago Tribune reports.

In the end, Warner Bros.’ bid was the only one Midway received, which is a bit sad, but when you’re in the midst of Chapter 11 bankruptcy, I guess one bid is all you really need. Apparently, there were some intellectual property disputes regarding several Midway franchises including Mortal Kombat (and the production company that has produced two MK movies) and Wheelman (which Vin Diesel’s Tigon Studios co-produced with Midway). However, those issues have been resolved.

As for the Midway studios that Warner Bros. won't be acquiring (San Diego and Newcastle), Joystiq reports that they will be shut down in 60 days, unless they are purchased in the meantime. Currently, there haven't been any bids for either studio or any of the unclaimed properties.

Mortal Kombat, Spy Hunter and This is Vegas (maybe) are solid properties, but the one Midway franchise that I hope Warner’s takes fullest advantage of is Joust. Midway, please give me a next-gen Joust game, and I swear I’ll never ask you for anything else again.

Am I right people?

Source
 

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Batman: Arkham Asylum Developer Video Goes Inside The Asylum

Posted by Jeffrey Kanjanapangka - Thursday, July 02, 2009 10:14 AM

Rocksteady Studio developers (and famed writer Paul Dini) take you behind the scenes of Batman's "...worst night of his life" in this behind-the-scenes developer video for the Eidos-published Batman: Arkham Asylum.

Batman: Arkham Asylum Inside the Asylum

The Batmobile will lose it's wheel when the Joker gets away August 25 on the PC, PS3 and Xbox 360.


Finish Splinter Cell: Conviction In 12 Hours On Normal

Posted by Brian Leahy - Thursday, July 02, 2009 9:47 AM

Splinter Cell: Conviction screenshot

In an interview with OXM, Splinter Cell: Conviction creative director Maxime Beland reveals that the game should take around 12 hours to complete on normal difficulty. The game will also ship with a "realistic" difficulty that will be soul-crushing, from the way Beland describes the mode:

"...Realistic is going to be really f*cking hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal."

There seems to be a big difference between the two modes. Normal is so everyone can finish the game. That's fine. I'd appreciate a hard mode between that and realistic, however. Something not as brutal, but more challenging than normal. What do you think?

Source


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