The Video Game Deathmatch Best Games of 2011 is ending soon and it’s up to the two last people in the universe to duke it out to help you decide which game has earned the most respect, the most love, and the most adoration between The Legend of Zelda: Skyward Sword and Assassin’s Creed: Revelations. Without further ado, grab some popcorn, and some of Jake’s wife’s delicious baked goods, and let the Nerdfight begin.
After you read both Leah and Jake's arguments, be sure to cast your vote in the Video Game Deathmatch!
Leah: Jake, it’s plain and simple. The Legend of Zelda: Skyward Sword is the whole reason that the Wii exists in the first place. Nintendo didn’t make the Wii to make games, they made this game so that the Wii had a purpose. Here’s what I think happened. When the Wii was originally conceptualized, the hardworking people at Nintendo thought, “Aside from making people flail around in their living rooms, if there’s one good game we can make on this system, it would be Zelda,” and that’s what happened. They wanted to make a game with a good story, amazing motion control, beautiful music, and and that’s what they did. How can Assassin’s Creed: Revelations stand up to the game that defined an entire console?
Jake: True. Assassin’s Creed: Revelations doesn’t feel terribly necessary and has some unfortunate design elements (cough…tower defense…cough), but at least a whole lot of people haven’t been waiting five years for it to finally deliver on expectations that far exceeded what was actually possible at the time it was first revealed. Also, it’s a bit unfair to compare Zelda to AC in terms of “defining a console” considering Nintendo made both the game and the hardware and Ubisoft is simply a publisher. If we were talking about Halo, it would be a different story.
It is impressive that Skyward Sword came about as close to meeting expectations as fans could have hoped, but then again, it’s Zelda. Really, how high are those expectations at this point? As long as Link looks like Link, the swordplay is decent, and there are decently crafted dungeons and puzzles, fans will eat it up and ask for seconds. I also think most Wii owners have come to terms with the shortcomings of the console, so anything that is even remotely passable is considered a triumph. Not to say that Zelda is merely passable, but when the bar is set so low, it makes it hard to have an honest response to something that may not be as triumphant as it would seem otherwise.