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GDC 2011


Massively Multiplayer Online Role Playing Game fans have been salivating over Star Wars: The Old Republic for quite some time. This week at GDC, BioWare released a new video featuring the Bounty Hunter class.

Star Wars: The Old Republic Bounty Hunter Class Trailer »

 
The video shows the Bounty Hunter doing some pretty cool stuff, like shooting his blaster with one hand and using magic/the Force with the other. For an MMO, that's pretty unique. Plus, the Bounty Hunter also has a jetpack and you can never go wrong with those.
 
What do you think about the Bounty Hunter class? Is that what you're looking forward to rolling when The Old Republic hits sometime later this year?

By Dennis Scimeca

Cliff Bleszinski

Cliff Bleszinski wasn’t happy with the official title of his keynote lecture, “Industry Lessons Learned and Applying Them to the Road Ahead,” so he called an audible and named the panel, “The rise of the power of the creative in gaming.” His GDC lecture could be viewed as a call to arms for game developers to start thinking in much larger pictures, and to own their projects in a way that’s not typical for the industry. In the eyes of Bleszinski, this sort of paradigm shift is necessary for young developers to be successful.

What is a “power creative” anyway? According to Bleszinski, he or she calls the shots, is visible, unique, and valuable. They can be a coder, or a director, or a designer, or even something else, and Bleszinski wanted to give the audience of game developers some pointers on how to become one. Tips like knowing your weaknesses and being able to delegate, and finding other developers with complimentary talents as partners. Read on for more nuggets from Cliff.

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Dark Spore Hands-On Preview: Get Ready to Customize Your Way Through Space Creature Combat

From Maxis, the creators of the customizable Spore PC game, comes Dark Spore. Not a direct sequel, but instead a brand new take on the world of funky creatures, this game will take place in space and offer a much more casual experience. Nikole Zivalich got to test out the game, and after she was done customizing her critter (which took her forever, by the way), she had this to say about Dark Spore:

"As you’d expect from a game heavily inspired by Diablo, loot is a big part of Darkspore. The loot can be used to upgrade your armor, weapons, attacks, and/or appearance. The ability to customize doesn't stop at your character's shoulder guards either. Loot can be altered, and you can strip stats from an item you don't like and add them to the items you do. This feature is confirmation that I'm not the only one who develops emotional relationships with in-game armor."

To find out more about Dark Spore's unlockable characters, PvP combat, customizations options, and more, be sure to read the rest of Nikole's hands-on Dark Spore preview.


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In the spirit of GDC 2011, Demiurge Studios, the indie studio behind the quirky title Shoot Many Robots, is holding a design contest where the lucky winners will have their robot design featured in the first expansion pack of the game. Shoot Many Robots is a multiplayer game where up to four players are fighting against a chaotic robot invasion consisting of unique robots like the "chainsaw-weilding arachnid-bot" or my favorite, the "diesel-mechanical gorillas"! I want a diesel-mechanical gorilla...

Shoot Many Robots "Design Many Robots" Contest Video »


The studio is asking that the user-created bots are just as challenging as they are fresh and creative. Along with their creation being featured in the game, winners of the contest will also be flown to Boston where Demiurge resides and get to watch their creation come to life in the game.

So what kind of robot are you going to design? Something cute? Ridiculous? Scary? Let us know below.

 

The MMO Report: Thursday, March 3rd »


Blink and you’ll miss it, baby! This week you get a lightning fast DC Universe Online news update, some Guild Wars GDC panel news, and a dose of Uncle Casey’s Mailbag. And because we have tiger’s blood running through our veins…this is The MMO Report!

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The monovision menace is coming for your freedom, for your family, and your children. In order to stop them and save the planet, you're going to have to join the Mobile Trench Brigade in developer Double Fine's latest Xbox Live Arcade title, Trenched.

Iron Brigade GDC 2011 Announcement Trailer »

Trenched is an action-adventure title that lets you customize your "revolutionary brand of weaponry" (a.k.a huge Transformer Trench thingies) for both stationary and mobile combat. Trenched is set to come out for Xbox Live Arcade and has no set release date.

By Dennis Scimeca

Heavy Rain David Cage

The Game Developers Conference is, in large part, about game designers getting a chance to speak to the next generation of game developers about how to design and execute video games. I wish someone had told David Cage this before signing him up for a panel at GDC 2011.

I spoke to other journalists after attending this panel to see whether Cage was spouting off the same old lines he always does, or whether this was something new. One person I spoke with said that it sounded like David Cage, only much more direct. To wit: Cage doesn’t want the next generation of game developers to bother making games. Not really. Want to know more? Read on.

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Sega Rally Online Arcade Preview: A Great Mix Between Mario Kart and Gran Turismo 5

Sega Rally Online Arcade is fun rally racer coming to Playstation Network and Xbox Live Arcade in Quarter 2 of this year. At GDC, TheFeed's Steve Johnson got his hands on the racing game which he describes as being somewhere in the racing realm between Mario Kart ridiculousness coupled with Gran Turismo 5 graphics.

"Rally allows you to play against up to five friends over the net, or one person split-screen. Playing an actual person as opposed to computer AI is what makes this game super-fun. Picking the perfect line and defeating the time of your friends (or strangers) is a timeless video game classic, and Sega Rally Arcade offers this joy up in spades."

Drive on over to the rest of our hands-on preview with Sega Rally Arcade from GDC.




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IGF / GDC Awards

The 11th Annual Game Developers Choice Awards as well as the 13th Annual Independent Games Festival winners were revealed yesterday at GDC, and the big winners of the night were Red Dead Redemption and Minecraft. Red Dead won a total of four awards, including the coveted Game of the Year Award, while Minecraft walked away with four awards as well between the two shows. Hit the jump for the full list of all the winners.

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Resistance 3 multiplayer, is that something that might interest you? Well, take a look at this video chock full of multiplayer gameplay, and see if that's something you might want to file away in your online gaming spankbank. Expect more from this game soon as we check it out at GDC, but it's nice to know that Insomniac is doing what they do best. Which is, delivering a great gaming experience. Hopefully we can wrap this series up in style!
 

Resistance 3 Multiplayer Gameplay GDC 2011 Video »


 

IGF / GDC Awards

Pop your popcorn, open your sodas, and kick back. The Game Developer's Choice Awards, and the Independent Games Festival Awards are about to kickoff, and you can watch them both live right here. Want to know who's going to pull in the most awards? Wondering what indie devs might make waves like Monaco did last year? There's a video livestream that's been put up, just for our audience here at G4, courtesy of the fine folks at Gamespot. And for the rest of our coverage from San Francisco, keep things pointed right at our GDC page. Enjoy the show, and check G4tv.com afterwards for a list of all the winners!

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During GDC 2011 we got the chance to speak with inFamous 2 Senior Designer Karl Deckard from Sucker Punch as he unleashed a huge secret: inFamous 2 is going to have user-generated content. Think Little Big Planet 2 customization in a realistic world. Cool huh? The video below features Deckard speaking in depth about the escort missions, search and destroy missions, as well as the variety of robust tools that will be available to the level designers (that means you!).

 

inFamous 2 User-Created Missions GDC 2011 Preview »



inFamous 2, the core game as well as the user-generated features, is launching on June 7 for the Playstation 3 console.




Crysis 2

We finally got our hands on the Crysis 2 Playstation 3 multiplayer demo at GDC 2011, and it lead us on an intense thrill ride from start to finish. We got to test out new game modes such as Team Instant Action, Capture The Cell, and Assault. TheFeed's own Jake Gaskill writes:

"The third, newly revealed mode on display was Assault. In this mode, one team has only their nanosuits and pistols, while the opposing team has no suits but all the high powered weaponry they could want. Also, everyone has just one life per round, so, as you can imagine, this mode will result in many a heart-pounding match. It also is a great way to keep the game feeling fresh, without completely stripping away features simply for the sake of it. Plus, it teaches you how to maximize your nanosuit’s capabilities, a valuable skill that can then be applied to the rest of multiplayer and the single-player campaign as well."

For a more about the face-melting shooter, be sure to check out the rest of Jake's hands-on Crysis 2 preview.

Independent Games Festival

There’s a big celebration about to happen. Awards will be given. Corks will be popped. People who have worked long and hard on their dreams will finally get a little recognition. Of course, I’m talking about the Oscars of hard-working indie game developers. The Independent Games Festival started this week and there are some big awards to give away. You can keep your shiny gold little men. Give me something that says I made an awesome game. With some big games hitting the stage this year, it’s going to be a tough fight just to win any award.

Of course, we here at G4TV.com know that you have a gambling problem. You keep losing. If you kept winning, it wouldn’t be a problem. So how about some help?

We've picked out some of the best bets in each of the categories ranging from audio all the way up to the big prize: the Seumas McNally award. And just to cover all the bases, we’ve even thrown in a dark horse contender in the competition just to cover our butts. Of course, each one of these games beat out hundreds of other titles just to make it this far. When all is said and done, we are all winners to have so many great games in the competition this year. Just remember that if you happen to win any real money by betting on these titles, you’re required  to give us 10% off the top. Or else. Read on for our Best Bets for the Independent Games Festival Awards this year.

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GDC 2011 Nintendo Keynote Intro: 25 Years Of Gaming »


GDC 2011 began in a huge way. Thousands of members of the game industry packed into a hall at San Francisco’s Moscone Convention center to sit at the feet of the master: Nintendo president and gaming god Saturo Iwata. Iwata delivered the convention’s keynote, and opened the show by asking us to consider the past. His speech celebrated the 25th GDC by looking back over the last quarter century in view of using  what we’ve learned to handle the unique challenges of the current game industry. But far from a nostalgic reverie, Iwata’s speech highlighted threats to quality gaming embodied by the explosion of mobile games on cell phones… Apple, are you listening?

“I feel like our industry is dividing in a way that threatens many people’s employment,” Iwata said. “Until now, there has always been the ability to make a living. Will that still be the case moving forward?”

In spite of changes in the industry, Iwata made it clear that there are three words game devs need to remember: Content is King.

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