
Retro City Rampage lands on the Xbox 360, PS3, Wii, PC, and PS Vita this May with PC preorders starting today. 8-bits of action have never been so highly anticipated as you get to tear through a virtual town, wrecking havoc and reaping all the rewards. More than just a trip down memory lane, RCR takes on every retro NES game from Mario to Bionic Commando without missing a beat. Everything from stomping of people’s heads to the torturous TMNT sewer level makes an appearance in this downloadable title. If you’re not talking about RCR now, you will be once it comes out.
We asked Brian Provinciano, founder of Vblank Entertainment and lead designer on Retro City Rampage, about the insanity behind the sprites as well as what it takes to make one of the craziest games you need to get your hands on this Spring.
What inspired you to make Retro City Rampage?
Brian Provinciano: From the very beginning, the games I loved growing up are what inspired me to start making games. Before I even knew how, I was drawing imaginary levels on paper or in MS Paint.
I'd been a huge fan of GTA since the first top down ones, and at the peak of Grand Theft Auto 3 and Vice City, I felt this overwhelming compulsion to create an open-world crime game of my own - if only to learn first hand how all of the systems were built. I was also really fascinated by the limitations of the NES and the NES in general, so I decided to combine the ideas. Note that this was long before the retro-revival began to happen, so at the time I was incredibly excited about this “new” concept.








