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DICE 2011

 

DICE 2011 "The Power of 10,000" Presentation »


 

Jane McGonigal is the Director of Game Research & Development at the Institute of the Future, and she also has a game development company called Social Chocolate. She recently published the book Reality Is Broken: Why Games Make Us Better and How They Can Change the World, which is what she focused her DICE 2011 panel on. 

She started by asking the crowd what we should do about the fact that we collectively spend three billion hours a week playing video games. Is it worth it? Are we spending these hours in a way that are good for us? That are good for humanity? Or are we throwing it away? "We've convinced ourselves that games are a waste of time. People that don't play games look down on someone who spent their entire weekend playing games, or we ourselves may say we lost an a whole weekend to gaming."

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DICE 2011 "The Bioware Method" Presentation »


 

Can you imagine using the Baldur's Gate engine to power a game about kicking ass with kung fu? BioWare's Greg Zeschuk could. Much to fellow doctor Ray Muzyka's chagrin, Greg went into detail at last night's DICE 2011 keynote about a game pitch they worked up for Five FIngers of Death that was never picked up.

 

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DICE 2011 "Rewarding Life's Challenges" Presentation »


Location-based gaming, mobile games that take advantage of GPS technology to let players use real-world surroundings in a virtual experience, is a relatively new frontier. But developer Booyah is at the forefront and has made a major splash in this uncharted virtual territory thanks to its Monopoly-in-real-life social game MyTown and its nightclub simulator Nightclub City. During DICE 2011, Booyah co-founder Keith Lee shared the secret of the company’s success and its vision for future of the location-based games space.

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DICE 2011 "From Moore's Law to Mother in Law" Presentation »


Industry pioneer, and former EA chief creative officer Bing Gordon is like some mad melding of Jeff “The Dude” Lebowski and Gordon Gecko, oddly zen-like but also supremely sharp-minded and fiercely savvy in the ways of business and enterprise. He also happens to be responsible for overseeing some of the most influential franchises in gaming history, from SimCity and The Sims to Madden and EA Sports and beyond.

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DICE 2011 "Entertainment in the Marketplace" Presentation »


During her DICE 2011 opening panel presentation, NPD Group analyst Anita Frazier mapped out what lies ahead for the games industry going into 2011, and, as you’d expect, digital, mobile, and social trends that have been growing over the past few years will only strengthen in the coming year.

Technological advancements will also continue to change how players interact with their games—between Kinect, PlayStation Move, Nintendo 3DS, and PlayStation NGP—by providing “technology that facilitates new experiences," but that is not simply technology for technology’s sake.

“The experience always matters,” Frazier added. “Technology is nothing if it does not deliver an experience.”

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DICE 2011 "Creating Blockbuster IP for Generation C" Video »


It's surprising that certain people in the games industry don't like talking about themselves. I never thought that Jade Raymond would be one of those people, but during her panel "Creating Blockbuster IP for Generation C” she let us know how shy she actually is in talking about herself. 

"I'm a little bit nervous ... they told me that what you guys would like to hear about is actually Jade Raymond," Raymond said. " I'm used to talking about my games. I don't usually get up onstage and talk about myself. I'm going to try and do that in a way that doesn't bore you."

Of course, the audience ate it up because she's charming as hell. She had her heart set on getting into the game industry when she was 14 years old, and she started out by playing every game she could get her hands on. That led to her getting a job at Sony, and then moving on to Ubisoft where she now runs their Toronto development studio. 

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Hello readers, and welcome to another edition of Feedback, aka your favorite weekly video game web show. This week’s episode finds host Adam Sessler and panelists Kevin “Dices” Kelly and Jake “Comp” Gaskill on location in Las Vegas for this year’s DICE summit. There were a ton of fascinating discussions and panels held throughout last week, but since you couldn’t be there with us, we decided to put together a little roundup of some of the best, and strangest, things we saw and heard at this year’s summit.

We also had the privilege of having former Electronic Arts chief creative officer, industry legend, and winner of this year’s Interactive Achievement Award’s Lifetime Achievement Award, Bing Gordon, stop by to discuss where he sees the industry heading in the coming years, his current role working with social network gaming giant Zynga, and why he decided to write a poem for his IAA award acceptance speech.

Feedback -- DICE Summit 2011 Highlights »



Feedback: Dicing dicey DICE dice since DICE dice were first diced at DICE.
 
The AUDIO MP3 of this episode of FEEDBACK is available here. Right click to download.
 

DICE 2011 "Monsters, Muppets and Movies" Presentation »


 
Director John Stevenson took the stage at DICE 2011 for his Monsters, Muppets and Movies discussion, and proudly announced to the packed room that it would be, “The simplest and sh*ttiest presentation you’ll see all day.” Funnily enough, it ended up being one of the best speeches I have ever seen.

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Independent Games Challenge

The glasses of champagne are in the dishwasher, some confetti still lingers in the red carpet, and they’re still trying to mop up the blood from the floor. Whatever the case, The Indie Game Challenge has come to a triumphant conclusion with two games taking home most of the big prizes. Again, I highly encourage everyone with thumbs and the love of games to try to get their hands on these titles as soon as possible. While you won’t see some until later on this year, many of these great games can be yours with little to no cost. And without further ado, here the winners of this year’s Indie Game Challenge, and why they brought home the bacon.

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The Indie Game Challenge Finalists: Solace, Limbo, Symon, and Vanessa Saint-Pierre Delacroix & Her Nightmare

Along with the high-profile annual Interactive Achievement Awards, DICE also hosts the Indie Game Challenge, a scrappier contest for smaller, more esoteric indie titles. Think of the IGC as the Spirit Award to the the IAA's Oscar.  Indie Game Challenge awards are given in two main categories -- Pro and Non-Pro.

... And the winner of the Indie Game Challenge are...

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Into the Pixel 2011: Guild Wars 2 Artwork

The 2011 Into the Pixel exhibit features twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.

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 DICE 2011: The Myth of the App Store

Travis Boatman, VP of Worldwide Studios for EA Mobile, has been working in the mobile game space for many years, and he's a longtime zealot of the mobile games industry. He's seen it grow from people playing bitty graphical games like Snake, all the way up to franchises like Dead Space making the jump to mobile platforms. With the iPhone exploding and game apps rising and falling faster than you can blink your eyes, he spoke about the Myths of the App Store, which should be required reading for mobile game developers. 

Read on to find out what the myths are, and how they were busted.

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DICE 2011: "Full Circle" Panel with Bill Budge »


Last night Bill Budge was the recipient of the second Pioneer Award given out by DICE, with the first one going to Pitfall creator David Crane last year. During his DICE panel Budge talked about some of the highlights of his career, which started with him literally copying other games. 

"Pong was the first game I wrote, and I was literally just copying these games. I cloned it. I realized pretty early on that designing games wasn't what excited me, I wasn't going to be good at it, but designing the tools to create these games, that's what I was interested in."

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Into the Pixel 2011: Guild Wars Artwork

The 2011 Into the Pixel exhibit features twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.

Read More »

Into the Pixel 2011: PixelJunk Shooter

The 2011 Into the Pixel exhibit features twenty works of video game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the fine art and video game worlds.

Read More »

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