Gears of War appears to be back on the menu over in Hollywood. In the first bit of movement for the long-in-the-making video game film adaptation in quite a long time, Variety is reporting that producer, Scott Stuber has been brought on board to begin developing a script for the film depicting war-torn planet, Sera overrun by ruthless invading creatures from beneath the ground.
The selection of Stuber, whose existing deal with Universal Pictures may bring the film to them, was the culmination of six months of meetings over at Epic Games to decide who should steer the initial phase of this film project after years upon years of inertia. Stuber, a producer whose works includes an array of comedy projects like the recent Ted, Identity Thief, and sitcom, Whitney, also has had a part in the action genre with Safe House, Battleship (do we hold that against him?), The Wolfman, and the upcoming quasi-historical Keanu Reeves vehicle, 47 Ronin. However, it seems that part of Stuber's task concerning Gears, is to procure a scriptwriter who will work alongside him and Epic Games in hammering out something worthy of the hugely-popular third-person shooter series.
Interestingly enough, it could be the case that the film may not exactly go the direct route in following the exploits of hero, Marcus Fenix and his Delta Squad crew. The Variety report provides possible (I emphasize, "possible") plot details which indicates otherwise.
"The [videogame] story is set on the planet Sera and follows a former P.O.W. who is civilization’s best hope in the fight against the Locust Horde, a race of creatures who emerged from beneath the planet’s surface and are intent on eliminating humankind."
Of course, this description could fit a number of theories. One, that they intend to go the same route as the successful and long-running Resident Evil films of centering on an original character who exists within the established video game canon, with occasional cameos/supporting roles from the game characters. The other theory (and this is entirely possible), is that the paragraph was a layman's attempt to briefly describe Marcus Fenix's story. (He was, after all, in a prison at the beginning of the first game; an aspect that may have caused some confusion, creating the "P.O.W." narrative.) In all likelihood, the latter explanation seems likely, but you never know.
Nevertheless, it looks like Gears of War has revved up its Lancers and tugged back on its Torque Bows for another possible shot at big screen glory. It's a deep, sprawling, and certainly expensive story to adapt, so it will be interesting to see how the project is handled; especially with its ever-watchful game developer making sure it gets treated with respect.