Crytek's goal is to fully embrace free-to-play business models for all of its games within the next two to five years, according to CEO Cevat Yerli in an interview with GamesBeat. The developer that earned its reputation from the first Far Cry and, later, the first Crysis sees potential for PC and console platforms both in the increasingly popular pricing structure that generates revenue via in-game microtransactions.
"We decided five or six years ago that we want to marry the quality of triple-A games with the business model of free-to-play," Yerli said. "And out of that position, Gface and Warface were born. And at that time, we decided some other games, in some of our other studios, would head in this direction." The changeover won't be immediate due to the developer's current commitments, but the aim is to deliver high-quality F2P experiences for all platforms.
"So we have quite a few console titles in our pipeline that are [traditional retail games] while we investigate free-to-play on consoles," Yerli added. "But our primary goal is to make triple-A free-to-play games for the world market and transition entirely to that."