He's particularly impressed with the setting, as you can see from the excerpt of our Dishonored review.
"All you have to do to understand how much emphasis Arkane has put on bringing the city of Dunwall and the world of Dishonored to life is look at one screenshot or piece of concept art. With the help of visual design director Viktor Antonov, best known for designing Half-Life 2’s breathtaking City 17, the team at Arkane have managed to create a universe that not only makes for moody, atmospheric settings but also make you feel like you are part of a larger, lived-In world. Whether it’s maneuvering through stark governmental facilities, wading through foul Weeper-infested canals, reading reports on whale oil production, or sucking down a can of Pratchett jellied eels, Dunwall’s gothic, plague-infested history is all around you, brought to life with a clarity of vision that only gets more and more awe-inspiring as the game goes along."
Read the rest of his Dishonored review.