We've put together this Guild Wars 2 Mesmer guide to get you up to speed on the most mind-bending profession coming to ArenaNet's massively multiplayer role playing game. This handy guide gives you all the most important info about the Mesmer from Guild Wars 2 at a glance.
You Should Play A Mesmer If: If you love controlling the battlefield (and other players) with your abilities, the Mesmer might be for you. Mesmers use abilities to summon Illusions to control other players, as well as to confuse and disorient them. The profession is great for solo gamers thanks to the additional help you get from your summoned minions, but in general, Mesmers offer more of a challenge than most Guild Wars 2 professions thanks to their advanced mechanics. If you want to play a profession with a higher skill cap, the Mesmer is one of your best bets.
Read on for the rest of our in-depth Guild Wars 2 Mesmer guide.
How You Play A Mesmer: Mesmers are great at both melee and ranged combat, but their main function is to summon and shatter their own Illusions. Illusions are broken in to two types: Clones and Phantasms.
- Clones look exactly like the caster, display the caster's name, and are basically used to distract and confuse foes. They've got low health, deal low damage, and only use the first skill associated with the Mesmer's equipped weapon.
- Phantasms are summons that look like the caster but they have a distinct purple transparent glow to them. They've got higher health and deal more damage than clones and they use weapons based on which weapon the caster has equipped.
A Mesmer can have three Illusions out at a time and she can use her Shatter ability to destroy them. Shattered illusions mostly apply negative secondary effects to enemies, but some help out the Mesmer as well. Here's a description of each Shatter:
- Mind Wrack: The Mesmer destroys all of her clones and phantasms, damaging nearby foes. Mind Wrack is great when you're trying to finish a player off, as your illusions will run to the target and explode on them when they get there.
- Cry of Frustration: Each illusion the Mesmer shatters causes four seconds of Confusion, a condition which deals damage each time a foe uses a skill.
- Diversion: For each illusion the Mesmer shatters, her target will be dazed for one second. Daze is an especially annoying effect, as it prevents players from using skills for a short period of time.
- Distortion: The Mesmer destroys all of her clones and phantasms, gaining Distortion for each one shattered. The Distortion effect allows Mesmers to evade all attacks for one second per illusion shattered. It's a great shatter to use when you're waiting for your heal to come back up, or when you just need a few more seconds to get away from a pursuing foe.
Mesmer Equipment: Mesmers wear light armor and like most professions in Guild Wars 2, can swap between two unique weapon sets in combat once they reach level 7. Weapon sets can be swapped at any time by pressing the [`] key. In their main hand Mesmers can use a scepter or sword, while in their off-hand they can equip a focus, pistol, sword, or torch. Additionally, Mesmers can equip two-handed weapons including a greatsword and a staff.
With each weapon that a Mesmer equips, her skills change based on that weapon. And even though the Mesmer may seem like a fragile caster, thanks to her Illusions she's got great survivability and can handle up-close melee combat with ease. There is no right or wrong combination of weapons to use, it's all up to personal playstyle. We're just saying that there's finally a viable melee caster.
Mesmer Traits: At level 11, and every level after, each character earns a Trait Point that can be spent to enhance their attributes. Each point that you spend will increase two primary or secondary attributes, and every 5 points unlocks either a Minor or Major trait. Mesmer traits are divided in to Domination, Dueling, Chaos, Inspiration, and Illusions.
- +10 Power per point spent
- +1% Expertise per point spent
- Improves - General Damage, Signets and some Shattering
- +10 Precision per point spent
- +1 Prowess per point spent
- Improves – Pistols, swords and Illusions as well as Mantras
- +10 Toughness per point spent
- +1% Concentration per point spent
- Improves - Conditions, Survivability, cloaking skills
- +10 Vitality per point spent
- +10 Healing Power per point spent
- Improves - Phantasms, Glamour skills and Shattering
- +10 Malice per point spent
- +1% Guile per point spent
- Improves – Shatters, Confusion and Glamour Skills
What do you think of the Mesmer in Guild Wars 2 so far? Let us know in the comments below, and tell us how you've set up your Mesmer's weapons, skills, and traits. Also, be sure to check out our other Guild Wars 2 guides, including our Guild Wars 2 Warrior guide, the Guild Wars 2 Elementalist Guide, the Guild Wars 2 Guardian Guide, the Guild Wars 2 Necromancer Guide, the Guild Wars 2 Engineer Guide, the Guild Wars 2 Ranger Guide, the Guild Wars 2 Thief Guide, our Guild Wars 2 Beginners Guide and our Guild Wars 2 Beginners Tips, and stay tuned for more Guild Wars 2 guides.