Cheats and Walkthroughs
Darksiders 2 is a sequel to what is often called the best M-rated Legend of Zelda ever, Darksiders. As Death, one of the Horsemen of the Apocalypse, you'll ride and slaughter your way through dimensions full of monsters, angels, demons, and legends. Your scythes and trusty steed Despair will be with you through this journey, as you seek to clear your brother's – War's – name from the false accusation he has been dealt.
But in case you never picked up the original Darksiders – sidenote: Why haven't you? – or aren't sure what all the fuss is about, here's everything you need to know about the original Darksiders and everything about the Darksiders universe before you saddle up and play Darksiders 2.
In The Beginning… There Was WAR!
First, you may be wondering about that little Legend of Zelda joke up there. In terms of gameplay, Darksiders took a lot of criticism for being unoriginal, borrowing heavily from other, bigger-name games. The lich you meet early in the game, Vulgrim, looks practically copied from Blizzard's Warcraft liches, and the weapons War acquires can be compared in functionality to Zelda's hookshot, bombs, and boomerangs. Though there is a portal gun near the end. No joke, it even shoots orange and blue.
The original Darksiders had War control like a mix of Link and Kratos, with a basic Z-targeting style strafing, dodging, and HUD from Zelda, but with an unlockable combo system and weapon upgrades from God of War. QTEs were plentiful as well. Knock an enemy down to low health and an icon would flash above their head, prompting War to destroy them in spectacular fashion with a single button push.
With the proper meter filled, War could also unleash his true form, a hulking dragon-like monster with massive blades. War could deal out serious damage this way, though only for a limited time. The horeman could also attack with spells, which likewise used up a meter for use. These meters were replenished by opening chests and slaughtering enemies.
From both an aesthetic and storytelling side, the world of Darksiders has always taken a page from comic books. Which makes sense, since comic artist Joe Madureira served as creative director, designing War and Death, as well as most of the Darksiders universe. Madureira even developed the story with script help from Joe Kelley.
The Horsemen Cometh
The world of Darksiders is an intriguing and lively one, and though words like “angel,” “demon,” and “Horsemen of the Apocalypse” are thrown around freely, it's important to note that Darksiders does not explicitly focus on Christian-Judeo beliefs as strongly as Dante's Inferno for example, which released around the same time. Instead, the central theme of the Darksiders universe is balance.
The Creator and Destroyer oppose each other with their armies of angels and demons respectively, but both are mediated by something called the Charred Council, a product of the Creator. As Nephilim, a race created by mixing of angel and demon, the Horsemen of the Apocalypse serve the Council, not Heaven or Hell. As the foremost guardians of balance, the Charred Council implement seven seals, the breaking of which will decide when the end of the world is to come.
Unfortunately, due to a conspiracy that War must unravel in the original Darksiders, the Apocalypse is started early, and War is sentenced to fix the mistakes, kill the conspirators, and bring balance. Joining him on his mission is a lapdog of the Charred Council: the Watcher. Easily one of the most entertaining parts of the original Darksiders, the Watcher was voiced by none other than the Joker himself, Mark Hamill.
At the end of War's journey, he discovers that it was Heaven's general, Abaddon, who conspired to start the Apocalypse early. The Council knew this would happen and did nothing, choosing instead to turn War into their weapon after allowing him to be chained and broken. Through a bargain made with a dark presence whose identity has yet to be revealed, Abaddon became the Destroyer and battled War. The Horseman proved victorious, and with the help of Abaddon's former lover, Uriel, War killed the Watcher and broke the seventh seal. This act was War's declaration of... well, war on the Council, and he vowed to fight it with the rest of his kin.
Death Takes The Reins
Darksiders 2, however, does not take place after the original Darksiders. It runs parallel to the events of the first game, as the Horseman Death awakens to find his brother accused of what is rightly Abaddon's blame, though Death is unaware of the conspiracy. Whereas Darksiders took place mostly on Earth, Death's journey traverses multiple planets and dimensions full of wondrous creatures and environments. What will he find? What lies will be uncovered? Who will he kill? Because let's face it, that's probably going to happen once or twice. He is Death, after all.
That's where you and your copy of Darksiders 2 come in.