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Bioshock Infinite's development process seems pretty tumultuous. The game didn't show up at E3 2012 and we recently learned that key developers of the game have left Irrational Games. Now, we've learned that two multiplayer modes may have been cut from the game. In spite of these issues, Ken Levine, the head of Irrational Games, says the game is "currently on track" for its February release.
Whether or not Infinite will have any multiplayer remains to be seen. Irrational never seemed to put multiplayer high on its priority list. Levine said it may or may not be included back in 2010. But more recent job listings have hinted at the inclusion of multiplayer in the game.
If Kotaku's unnamed sources can be believed, two multiplayer modes have been axed. The first was apparently a co-op tower defense game, where players are miniaturized and placed in an arcade machine. There, they battle mechanical enemies in waves. According to the reports, "it never worked" and the decision was made to cut it so that Irrational's multiplayer team could focus on a second co-op mode.
That second mode was supposedly called "Spec-Ops" internally. It was a four-player co-op game where gamers would play levels lifted from the single-player game.
Levine wouldn't comment on those specific modes, but said, "We are experimenting with things, and only if they are good enough will we put them in the game."
Before anyone concludes that these supposed development issues will affect the finished game, recent awesome games Red Dead Redemption and L.A. Noire had huge development hurdles to overcome, and both are among the best games ever made. Also: Ken Levine's track record (Thief, System Shock 2, BioShock) is as close to perfect as any one I can think of.
Like L.A. Noire and Red Dead, Bioshock Infinite is a very ambitious game and I think any time you stretch the boundaries of what can be expected in an art form, you run the risk of having a tumultuous time. It comes with the territory.
In any case, we'll keep bringing you Infinite news and continue looking forward to its release in February (fingers crossed.)