Indie developer thechineseroom, masterminds behind Dear Esther, have announced their new game, Everybody's Gone To The Rapture. If you're not familiar with Dear Esther, it's basically more of an experience than a traditional game. You wander around a remote island, take in your surroundings and piece together clues that eventually blossom into a coherent story.
In Everybody's Gone To The Rapture, thechineseroom have expanded their open-world and are testing traditional gaming philosophies even more. In every playthrough of Everybody's Gone To The Rapture, you'll only have 60 minutes to explore, experience, and achieve everything you want to do. That time is your story, explained thechineseroom in an interview with Beefjack. Once your 60 minutes is up, you can then go back to the start and see the stuff you missed. According to thechineseroom, it's a game designed to be played again and again.
Those playthroughs will all be different based on who you choose to interact with. Rather than being stranded on a remote island like in Dear Esther, there will be characters in Everybody's Gone To The Rapture that you can either choose to influence or not. According to thechineseroom's creative director Dan Pinchbeck, you can sit still in a certain spot and the six characters in the game will still live their lives effectively. But if you choose to interact with them, those choices will have effects on the world.
Everybody’s Gone to the Rapture is due for PC in Summer 2013.