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Quantum Conundrum is Portal lead designer Kim Swift's first game since Chell and her Companion Cube landed at Aperture labs back in the day. The brain-teasing spatial puzzler is set in Professor Fitz Quadwrangle house, and with the help of a Inter-dimensional Shift Device it'll be up to you to find him after one of his experiments goes awry.
Here's a snippet from our Quantum Conundrum review:
"Solving one particular puzzle felt like I was in a well-choreographed John Woo-inspired slow motion sequence, minus the guns. Not only was I riding a safe, I also had to grab and throw four cardboard boxes that were traveling perpendicular to the safe’s flight path. I also needed the presence of mind to jump off a bookshelf to first get on the safe and then jump off the safe to another bookshelf after completing the throwing sequence. It’s dexterously demanding as it sounds although the few retires I took were hardly frustrating. It’s when I clear such areas that I wish Quantum Conundrum had a spectator mode to let you view your achievements in the third person."
Check out our full Quantum Conundrum review for more.





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