In our Resident Evil 6 hands-on preview from E3 2012, Jake Gaskill details his experience playing as Leon Kennedy and Chris Redfield. While it's fantastic to play as both characters in RE6, sometimes they got too close for comfort due to tight camera angles. Ammo, on the other hand, was always out of sight - a staple of the Resident Evil series that hasn't changed. What has been upgraded is the look of the creepy level designs, as Jake notes:
"The environments were the standout for this section, mostly because there wasn’t anything else to do besides look around at the dark wood balconies and banisters and ornate chandeliers kissed with moonlight swaying eerily overhead. Occasional lightning created the proper haunted house feel that early RE games did so well, and moving through a pitch black ransacked ballroom with nothing but a head-mounted flashlight definitely had me on the edge of my seat, at least for the first five minutes or so."
Load up on as much ammo and herb as your inventory will allow and read our Resident Evil 6 preview prior to the game's October 2 release date. Your survival may depend on it.