Did Sorcery Cast A Spell On Us?


Posted May 23, 2012 - By Nikole Zivalich


PS Move title, Sorcery, has been released, and along with that comes our Sorcery Review. The title casts gamers as a young sorcerer's apprentice. (I imagine Mickey in Fantasia) You're tasked with taking on your master's responsibilities when he goes missing. The Move acts as a wand, and it's actually accurate and fun, but was it enough to make this game great?

"Most of the individual pieces work fine, and Sorcery even looks fairly stellar throughout, though it's lost a bit of the spark seen in the early E3 demo and is prone to slowdown during autosaves. But there's no wonder to the experience and little in the way of excitement or exploration. The single-player adventure follows a pretty set path through the world across forests and strangely empty villages, which wouldn't be an issue if what's held within had some punch to it. But it doesn't; the game relies on just a handful of rudimentary elements, yet seems to assume that even those can't be memorized. Walking up to a chest displays the simple gesture used to unlock it every time, as does approaching a fallen pillar or bridge."

Check out our Sorcery Review for more.

Did Sorcery Cast A Spell On Us?


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