Videos
(74)Screenshots
(41)Cheats and Walkthroughs
Videos
(72)Screenshots
(41)Cheats and Walkthroughs
Videos
(72)Screenshots
(41)Cheats and Walkthroughs
Gamers have been yelling at their TVs since time immemorial. We yell at tough bosses, missed jumps and frustrating game design. So when the Kinect actually made use of this, it was well overdue.
Now when yell at our jackass companions to do something, they actually do it. But what of the decades’ worth of games that missed out on this opportunity? What of the millions of times we shouted at in-game companions as the continued to walk into that damn wall? With the recent inclusion of Kinect capabilities in Skyrim, I had to think about some games of millennia past that could use a similar retrofit.

Chrono Trigger – SNES
This instant classic created a canvas on which countless other JRPGs were painted. As such, I will assume this covers the myriad JRPGs that followed, including the stalwart Final Fantasy series. With any turn-based combat system featuring allies and their respective moves, simply using your voice to command an individual to use a certain move would feel pretty awesome and save a lot of time. It would certainly make the game go quicker when dealing with repetitive, low-level baddies. After a battle, it would also be pretty sweet to simply access restoration items immediately with your voice instead of having to open up your menu and sift through piles of potions.

Pokémon Stadium – N64
We all felt like gods the first time we marched the handheld version of our too-powerful Pokémon onto the big screen (read: 21” screen) in 2000. Sure, we’d all beefed up our Pokémon to level 100 with entirely too much Rare Candy (which is disturbingly evocative of steroid usage; something that is neither here nor there) but we were there to show our friends just how badass we were. And what could have made that better than standing two abreast, yelling at our undoubtedly sterile Pokémon to strike each other down with furious and righteous anger?

Shenmue – Dreamcast
In an effort to achieve as much realism as possible in his game, Yu Suzuki included as much of the minutiae of our daily lives as he could. Coke machines, accessible dresser drawers, arcade games, you name it. Unfortunately, being a pioneer always has its downsides; like, vast portions of your game are unnecessary, mindless and boring. Now, no one was really pushing for more drawers to open, but because I’m a jerk, I would love to see the tortured faces of gamers if Suzuki was given yet another tool to bore them to death with. As the saying goes, “With great power, Yu Suzuki makes you drive a forklift.”

The Legend of Zelda: Ocarina of Time – N64
I understand that any perversion of this beloved title would be sacrilege, but I’m going to go for it anyway. Kinect voice commands would make for easier weapon/arrow/boot selection especially in a boss fight where you may have not planned properly. Further, we’ve all been humming “Song of Storms” for over a decade, so why not just hum it to play it in game?

1080 Snowboarding - N64
This one is a no brainer. Everyone—even those not blessed enough to grow up with the Greatest Snow on Earth™—logged some serious hours with 1080. Now I understand the idea of getting childhood-me off the couch on a sunny summer Sunday afternoon is laughable, but bear with me. There is no activity better suited for the Kinect than snowboarding/wakeboarding/skateboarding. Plopping a Kinect into one of the greatest incarnations of any of the aforementioned activities would have some pretty awesome results. Worst case scenario, you get to watch your hot neighbor from down the street shimmy around in front of your TV.
Seaman – Dreamcast
You were playing a game called “Seaman.” God only knows how you convinced your mom to buy it. But there you were, bringing the game’s controller add-on microphone to your face, telling a virtual fish the day on which you were born. Needless to say, Seaman was pretty damned weird. Would Kinect support have made the game any more socially acceptable? Probably not. At that point you’d just be in the middle of your living room having a discussion with a snarky imaginary fish—and no controller to hide the shame. Then again, having a discussion with Seaman while you chopped vegetables would definitely add some spice to your life.
Kinect was initially praised because of the sheer amount of gameplay options it made available. Though most elements the Kinect uses were already utilized in small parts in other games, cramming them all together in one powerful package forced developers to change their thinking while making games. Had the Kinect’s features been realized decades ago, we’d be living in a very different world for video games.
So what do you think? What classic favorites of yours would be even better with Kinect support?




Comments are Closed
Comments
Displaying 1–20 of 23
122
EarthBound_master
Seaman is the only one I can agree with. As for everything else: Hell no. Motion gaming just needs to die. I want a Kinect, but only for Dance Central and similar games because I don't have to worry about dance pads. I want Zelda to go back to its roots. No motion controls, no touch controls, open world, no bs stealth, no bs tear collecting, a big arsenal of GOOD tools, enemy & boss VARIETY....seriously Nintendo we know you LOVE the "rule of 3" but that doesn't excuse fighting the same boss 3 times in 1 game
AWESOMEgamer875
Hahaha "Seaman" teehee
midori_fox
Poke'mon Stadium would be sweet! Calling out Poke'mon and their moves would rock.
No, Final Fantasy is not based off Chrono Trigger wtf are you even talking about?
You sound like an idiot child.
BossTweed
Tomb Raider series, Indiana Jones, Star Wars The Force Unleashed 1&2, Dark Forces, Jedi Knight, Gauntlet, BattleZone, Halo, Star Trek Elite Force 1&2, Battlestar Galactica, The 7th Guest, The Eleventh Hour. Star Wars Battlefront 1&2.
xenoprobe
How dare you insult Shenmue?! That game pioneered many of the gameplay mechanics that we take for granted in this current cycle. Not to mention it did it all whilst telling a gripping tale of love, loss and revenge. Shenmue doesn't need a tacky kinect component built in, it needs to be re-released with new textures and graphics, with full analog support, and a conclusion in the form of Shenmue 3. Yu Suzuki gave us a masterpiece, and all this Jonathan Deesing did was give us an unfunny, cynical and pointless article. This transaction is over.
lowkevmic
First generation tech hate is really pointless. The Kinect is an amazing piece of technology with a lot of potential. It never intended on replacing the way people play games, but instead simply enhance the overall Xbox experience. I will admit, the fullest extent of the Kinect capabilities is right now best seen only while using the dashboard. But if you're a hardcore gamer, I doubt if any new hardware would ever replace a controller, mouse, or keyboard. Keep in mind that Microsoft simply created the hardware, it's up to gaming developers to actually make games for the Kinect that will speak to the hardcore gaming crowd. So to say that the Kinect sucks because there are no hardcore games, may be a case of misguided nerd anger.
I will argue that the problem isn't with the Kinect, but the fact that developers simply don't have many hardcore game ideas that will fully incorporate the Kinect's hands free capabilities. Maybe because for over 30 years the whole idea of video games was to play it with a controller in some form or fashion. So to strip away the idea of a controller, is to actually force developers to literally rethink the way they approach how to make a game where you would originally assign commands to buttons to initiate a particular response. With no controller, now you're left with the question of how can we make a complex hard core game without making the gamer do basically all the cool things we can't do in real life but only in video games, but still take full advantage of the Kinect?? Unfortunately, as of right now...you can't. Which is why it's still being marketed to the casual gamer audience.
But like with any new hardware introduced to an industry new to the technology, it'll take time to develop software. I'm pretty excited to hear what Microsoft is going to talk about at E3. Because despite all of the new console rumors, I'm predicting that we will see even more things Kinect related by way of new games finally for the hardcore audience. Either way, I say just enjoy it for what it is right now which is a video chat camera, hands free remote, voice operated controller, and a great drinking game when having friends over. I'm like many people who is pretty bummed that the hardcore games haven't made it to the Kinect yet. But I still love it, and I'm just fine with Kinect Sports, The Gunstringer, and Child of Eden.
Hanzidrown
Why's everyone hating on Kinect's microphone? It singles out voices, separates the game noise from you speaking, and you can use it from across the room. Headsets and mics don't have the hardware to do that.
Sure hardcore gamers don't have too many uses aside from quick inventory or quick option selections. But Kinect is for casual games. I could see using it to play a game while you're cleaning. Voice controls and a few hand gestures here and there. Party games to quickly switch out players. Educating kids. Enabling disabled people an easier way to game. Etc.
But yes, most of it is hard to imagine affecting much of our everyday gaming. But I'm sure someone somewhere has an idea that they're realizing or about to realize that will make use of it.
Ashley_Si
no, just no. after so many years of hearing motion controls are stupid and now everything has to be kinect. voice command is a microphone with software, kinect not really needed. Why is it the N64 is treated as a microsoft console? and not just the rare stuff.
geomancer21
I have a microphone. why do I need kinect to yell at my games?
lucidity
Kinect is doing really well, currently closing in on 17,000,000 sales.
Plenty of Kinect games showing up in the top 100 of 2012 as well, unlike Move.
http://www.vgchartz.com/year ly/2012/Global/
Even the sites dedicated to Sony have no faith in Move:
http://www.psu.com/a015470/I s-there-any-hope-left-for-Play Station-Move
Bloodthr0e
In the case of Chrono Trigger, no. Sifting through your inventory gives you time to think and strategize. 'Do I really want to use this potion or another one, maybe I can go another round without using any potion.' I don't see people performing better with Kinect here, especially if Kinect messes up and accidently uses a normal potion when you say X-Potion.
Nyo-Phayse
Im so sick of the Kinect. Dont get me wrong, its not bad tech, gaming companies just seem to have no idea what to do with it. I would like to see Kinects position awareness and tracking in a room combined with a 3D display. imagine if you could play a game like skyrim where the world is projected in 3D and you could actually reach out and grab and manipulate objects and environments. all of this voice command crap is just a waist! i already have a mic!
Jackfirestorm
I can see using spells and potions in OOT.
SonyNmbrOneGuy
How about Socom 2? Oh wait..... all you needed for voice commands back then and now is a headset...
Stupid article...
DPsx72
I'm with the rest of ya. If this crappy and inferior product can't do anything for today's games, what chance would it have with the classics?
Bassglass
Dude, this piece is not useful or funny.
Voice commands don't necessarily help the game-play, especially when it does not understand you.
Oh and raging on games that people love is not a way to become endeared to the general public.
CommunistSnake
Shenmue is the best the guy who wrote this can s�ck a ick
NShepherd_N7
Something tells me that saying "Attack Goblin 1, Attack Goblin 1, Attack Goblin 1" every round would be a helluva lot more annoying than just passively tapping the button.
codunn
And whoever suggested Ocarina of Time needs to die in a ditch.
codunn
Even newer games don't need need the kinect. Why screw up good games?
Displaying 1–20 of 23
122