Ken Levine wants you to know that the long-discussed BioShock movie isn't completely dead in the water, it's just more of a secondary concern at Irrational Games as development on BioShock Infinite winds to a close. He revealed as much in a new interview with Edge Magazine (via Videogamer), stating that, "It's all about the stars aligning. We're still focusing on it, but it hasn't consumed us."
The BioShock movie was in the news again in March 2012, when attached director Juan Carlos Fresnadillo revealed that the project is on hold due to disagreements between "the studio and the video game company" over the budget and the desired rating. Pirates of the Caribbean director Gore Verbinski had originally been set to direct, though he revealed in February 2011 that he was off the project, and for the same reasons as Fresnadillo.
Levine didn't mention Fresnadillo in this new interview, but he did nod to Verbinski's time working on the adaptation. "The thing with Gore [Verbinski] didn't work out, but there's no such thing as 'it's finished' when it comes to making a movie out of something." Perhaps the most telling comments from Levine on what it will take to get a BioShock movie made came in May 2011, several months after the Pirates director pulled out.
"We don’t have any need to get a movie made. We’d like to have a movie made, but it would have to be the right one, and we’ve had the opportunity to get it made and unless all the right pieces are in place – it’s hard enough to get a movie made when all the right pieces are in place. If you don’t start with the right pieces, you don’t have a prayer," he said in an interview.
"We’ve had a lot of great talks with great people about it. We got close to great people, but you always have to have all of those pieces in place and that’s going to be very challenging. It’s a moving puzzle, but I’m going to be continually talking to people about it. It’s definitely something that’s still in the conversation."
A BioShock movie could be a great thing, I think we can all agree on that. If there's any creative in the game dev scene with enough drive and passion for narrative to make sure a coherent film story hits the big screens, it's Levine. We'll keep hoping. For now, at least we've got BioShock Infinite to look forward to. The highly anticipated sequel hits PlayStation 3, Xbox 360, and PC platforms this fall, on October 16, 2012.