As Team Meat's work on the iOS version of Super Meat Boy continues, lead designer Edmund McMillen reveals that Canabalt is a source of inspiration for the re-tooled game. He told Polygon that he's a fan of the 2009 game's purely reflex-based play, with the randomized rooftops that players run across eliminating the need for any kind of memorization.
"[The original] Meat Boy was a twitch-based game about memorizing things," McMillen said. "[iOS] Meat Boy is the opposite. That's the foundation of its design. But it's also on a touch device, so there's that as well. We want to make a twitch-based platformer that's not about memorization." The mobile version of Super Meat Boy was revealed in early April 2012; there's no release date set but the hope is that we'll see it in the coming months.