Super Meat Boy iOS Game Inspired By Canabalt

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Posted May 1, 2012 - By Adam Rosenberg

Super Meat Boy iOS Game Inspired By Canabalt

As Team Meat's work on the iOS version of Super Meat Boy continues, lead designer Edmund McMillen reveals that Canabalt is a source of inspiration for the re-tooled game. He told Polygon that he's a fan of the 2009 game's purely reflex-based play, with the randomized rooftops that players run across eliminating the need for any kind of memorization.

"[The original] Meat Boy was a twitch-based game about memorizing things," McMillen said. "[iOS] Meat Boy is the opposite. That's the foundation of its design. But it's also on a touch device, so there's that as well. We want to make a twitch-based platformer that's not about memorization." The mobile version of Super Meat Boy was revealed in early April 2012; there's no release date set but the hope is that we'll see it in the coming months.

Super Meat Boy iOS Game Inspired By Canabalt


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