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Video game endings, like the culmination of most pieces of media, vary wildly from piece to piece. Forget, if you will, about Mass Effect 3 for just a moment. Try and erase it from your mind. Because as heinous as you think the ending may be, it's certainly not a unique beast.
And while it's a personal belief that a bizarre finale shouldn't wreck the complete experience, there have been some particularly jarring conclusions over the years. From unresolved cliffhangers to unsettling revelations, they run the gamut between confusing and just plain absurd.
In the interest of exploring options beyond BioWare's latest hot-button issue, we present five bizarre, shocking, and/or lame endings we could scrounge up.

Psi-Ops: The Mindgate Conspiracy
Offense: Non-Closure/Cliffhanger Ending
Nick Scryer, an amnesiac sent to infiltrate the terrorist organization known as The Movement, was saddled with an impressive arsenal of telekinetic powers to aid in his mission. Squaring off against former PSI-Ops, he was able to paint the walls with their brains, set them on fire, and hijack their bodies to act as his own pawns. It wasn't a terribly deep game by any means, but it was fun in the way only some shooters can be. And after hours of cleaning house with Scryer's impressive powers, expecting some kind of thrilling and explanatory conclusion, players were greeted with the infamous trio of words “TO BE CONTINUED.”
After some particularly weighty content exploring the involvement of special artifacts in some of the world's biggest tragedies (World War II, for example), one would have assumed some sort of closure would have been a courtesy, not Midway's sequel-securing way out. Of course, a sequel at this point is all but out of the question since the company has closed its doors, leaving fans in the dark. What happened to Nick, Sara, and the artifacts so many agents scrambled to recover at the game's climax? The world may never know.

Offense: Anticlimactic Ending
From the first few moments of Borderlands after you've likely heard “Ain't No Rest For The Wicked” a few hundred times (if you're anything like me, walking away from the menu while waiting for a party) cracking into the Vault for endless treasure, riches, and/or some sort of epic revolution after coutnless hours of grinding, Borderlands ended on a very bland note. When you finally arrive to the much-hyped Vault, you're greeted with a very underwhelming boss battle that serves up a smaller challenge than earlier encounters with run-of-the-mill enemies. It could have been an interesting twist, battling the “Destroyer,” but ended up feeling much more like the game ran out of steam after 30 to 60+ hours of aimless wandering. More like “Bore-derlands,” am I right?

Star Wars: Knights of the Old Republic II: The Sith Lords
Offense: Telling, Not Showing
The followup to one of the greatest Star Wars games of all time was no slouch itself, weaving an engaging tale that encouraged players to make alliances and rely on those around them in the world for help. Upon finally reaching the end of the game (actually quite similar to the Mass Effect debacle) fans are only told what's to become of their friends and allies over the course of the game via Kreia, who spouts all of this information in a bloated conversation, and is then left to die. Roll credits. Rather than experiencing these plot revelations for yourself or interacting in a way beyond clicking through conversational options, you're left thinking about what could have been. It's an unfortunate end to an otherwise excellent RPG.

Offense: Flat-Out Terrible
L.A. Noire wasn't exactly perfect, but it oozed old-Hollywood charm from every single pore. The option to skip through the insufferable action sequences ensured anyone could enjoy the sordid tales of murder and intrigue, and the tale of Cole Phelps, star detective to fallen pseudo-celebrity, was a heart-wrenching one. Who knew investigating the murders of random drug traffickers could be so much fun? It's a shame then, that after witnessing the many injustices suffered by Phelps himself that the tale ended so abruptly with the death of the fallen hero. Adulterous scum he may have been, that still didn't excuse his bizarre and lazily written death-by-rushing-sewer-water.

Offense: Is it really over?
After losing several friends and key battles in the war against the Locust, the Gears of War trilogy comes to a screeching halt. The day is saved. Queen Myrrah is vanquished in a lackluster final encounter that feels much more like a surrealistic sequence than the final stages of a triple-A video game sequel. Are we ever going to unlock the mystery of Myrrah? What becomes of Sera after the final chain of events that unfolded in the last few hours of the game? To put it bluntly, the entire experience felt much more like the "calm before the storm" you see in shounen anime: you think it's all over, the world is saved, but is it really?
The ending felt slightly uncomfortable, like the Gears entered some sort of strange, parallel world in which familiar friends make the ultimate sacrifice and a relatively simple solution saves the day. Sera's a mad world, apparently, and I'm just not convinced this is the last we'll see of it.
Do you know of a video game ending that's even crazier than the ones above? Let us know in the comment section below.




Comments are Closed
Comments
Displaying 21–40 of 58
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ThePinkPhantom
This is going w-a-a-a-y back: In SSI's D&D Gold Box game Eye of the Beholder after hours of monster bashing ending in a dance/battle with the titular beholder, your victory and completion of this epic quest is rewarded with a...screen of text.
burns148
Dead Island's entire story is laughable.
Trityler
Ok guys gather 'round, its rant time. You might want to grab a cold beverage or something, because we might be here a while. Sorry in advance for any spelling errors, etc.
I have never played Psi-Ops, Borderlands, or KOTOR II so no comment on those. Now, in Gears 3 I wasnt expecting a moving, unforgetable ending, but I was expecting to them to at least have the curtosy of answering questions they shoved in my face. At first I said "OK, so this is world you can get steroids out of vending machines, and fight a war aginst mole people with chainsaws. I can get down with that." And if they had just left it at that, there wouldn't have been a problem. I didn't come for the story, I came for the 23rd Annual Amateur Meat Carving Competition. But then came the secret lab level in Gears 2, which raised serious questions about the Locusts' Origins. Questions that were even further rubbed in our face by Myrrah in 3. And then we are just left to wonder.
By contrast, we have L.A. Noire. Was it a happy ending? Only if you really hated Cole. But with Cole's death, at least there were, quite literaly, no loose ends. By the end of the game, we know who done it, and why. And I think that makes the ending more powerful. At the end I was mad. But then I see everyone in the pews with the same look on their face as me, and realise how far the game has sucked me in. I see that Im not mad because of an automatic Game Over, but for the same reason as almost everyone else in the church is. I'm thinking, "Cole was a pompus ass, but he gave his life in the line of duty. He worked tirelessly to root corruption out of the City, and died trying. And now, we're all sitting down here, and all of the men Cole tried to bring down are up there, with Cole's cold, bloated corpse. And his eulogy is being delivered, by the sleazeball who we all know stabbed Cole in the back for his own personal gain. We've lost. We know it, and so do they." Despite what your feelings about the ending were, its hard to deny it was powerful.
That brings me to my point about ME3. I think a lot of people are misinterpreting the complaints. To me, there are two things people expect at the end of a story. First, they expect a victory. Gears no doubt delivered this, and that's why dispite our questions, we were at least content. Who cares where the Locust came from? They're dead now. Problem solved. The second thing people expect is closure. And while L.A. Noire didn't give us a victory, it gave us that. There was nothing left open for debate, and the story truly felt finished, even if it wasn't what we were expecting.
I feel that those who dismiss ME3 complaints as, whining because it wasn't a fairytale ending don't get truly it. Not only did ME3 fail to give us a (solid) victory, it failed to give us closure. We still have no clue what morons built the Reapers, or have a firm grapse on why they were built. The fact that we were told from game 1 that our choices would decide the fate of the galaxy, and then not, only made things worse. The Reapers remain a shdowy force, that we have to accept as a mystery. And accepting a mystery, in a universe where everything is explained with science, logic, and the mass effect field generating properties of element zero, (ok, mostly element zero) is not an easy thing to do.
Throw in all of the other little logical issues everyone has been talking about, (how party members make it back to the Normandy, how civilization can survive with what was sacrificed, how the green option makes no sense, because being organic or synthetic isn't defined by what you are made of, but how you were born) and I think its hard deny there was a problem with the ending.
alcaponejr42
Has ANYONE seen the Cursed Crusade's ending? Here's mainly how it goes:
Main character's father walks in to an alley in Jerusalem, "Death" or some guy shows up, they talk, Main character's father pulls out his sword and says something, "Death" reaches behind his back, raises his sword a half inch- ROLL CREDITS!!! WTF was that?
mstngmaya36
I'm not used to criticizing a game I bought, well because I bought it and I know I'm not going to get back what I spent for it but yeah LA Noire did have a crappy ending. Man I feel better =]
I'm still holding out for Psi-Ops 2, one of the best games I first played on my PS2.
MetalVenom
Spoiler alert...
DeathAevis
just saying final fantasy 13-2 shoulda been on here.... and probably at number 3
CheerleaderKratos
I will say Prince of Persia 2008 had the one that made me the most angry. I didn't hate ME3's ending, though it did feel rather rushed, but PoP's ending made that game entirely pointless. If game's were as cheap as books, it wouldn't be an issue to have such an ending. And then you had to actually pay for DLC to continue the game, but that had a worse ending that four years later is still unresolved. That annoyed me the most, having to pay for that DLC after that ending. At least BioWare is giving us free DLC.
SteveDaniels
I played so many seasons of the original Blitz, working for the >90 rating to party with the cheerleaders. I'm in college now and finally did it. My reward? A sprite of one player and one cheerleader chilling in the locker room and an ad for Blitz 99... I blacked out later that night.
Kenasaga
RAGE!!
LordPunch
"Hey, guys. You think Mass Effect 3's ending was bad? These are worse!"
Yeah. And having syphilis isn't nearly as bad as having AIDS. But having syphilis still really sucks.
"I love writing about false equivalency!" - Games Press
supermatt4272
WRONG RAGE is worst ending of ALL time...hands down no contest
i'mbillymitchell
donkey kong so many unanswered questions
Dehnyen
Yeah gonna have to disagree with the GoW3 bit. Not just cause its gears, but I dont really see how that was a bad ending. I also agree with one commenter abouthow could it not be over? And it wasnt just a simple solution. Theres a decent amount of backstory and such about how the conclusion came to be. Good read though.
TheBRADLeyB
I forgot how horrible L.A. Noire's ending was.
The only thing that made that such a bad ending to me is that you find out at the end (very predictably) that something like 70% of the 'murderers' you put away were innocent. AND they'll prolly Die in Jail for it.
I don't recall what it says happens to them but yeah... WTF?
shananigan
Dragon Age 2 had a pretty lackluster ending... and middle... and beginning.
baraon
BE 9 YEARS OLD
KOTOR II
ENDING:
EASY BOSS
FLOATING LIGHTSABERS
KILLS BOSS
KILLS EVIL FLOATING LIGHTSABERS
ESCAPES PLANET
NOTHING HAPPENS
9 YEAR OLD ME:
"WTF!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!" FIRST TIME EVER USING A CURSE WORD.
TRUE STORY
CALiiGeDDon
Gears 3 ending isn't bad...
Tmidiman
What made ME3's ending so bad was that it was a good game and a great story that lead to a terrible ending.
What was the point of making all those choices? No point.
What was the point of having the Reapers come every so many years? No point, since you cancelled it all anyway.
TwinShivs
This is all well and good but...who's comparing Mass Effect 3's ending to any of these games (or other for that matter)?
My issue, and this is everyone else's issue from what I've read in various forums, is the comparison of ME3 with the other games in the franchise coupled with our expectations which were based on statements made in various interviews.
Displaying 21–40 of 58
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