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Gabe Newell Talks Half-Life 3... Sort Of

sjohnson
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Posted April 23, 2012 - By Stephen Johnson

Gabe Newell: Half-Life 2: Episode 3 E3 Teaser Image

Gamers everywhere are understandably stoked for any news of the long in-development sequel, Half-Life 3. (or maybe it's Half-Life 2: Episode Three). As yet, Valve has never officially acknowledged the game, so it may not even exist. But Valve managing director Gabe Newell had some very interesting things to say on a recent podcast that sure seem to be about Half-Life 3, specifically, what's taking them so long to put it out.

On a recent episode of Seven Day Cooldown, Newell spent a long time talking about the development process of "Ricochet 2," which is most likely a coded way of discussing the next Half-Life. The reasoning for not just discussing the game outright is fascinating. Newell feels that exposing fans to the ongoing heartbreak and toil of a game's development does them a disservice, but he still wanted to discuss "Ricochet 2," which is, hypothetically, Half-Life 3 (or Half-Life 2: Episode 3. It's all very convolution, as I'm sure you've noticed.)  Anyway, under the "Read More," you'll see Gabe's entire quote, and I suggest you pore over it and read it like psychics read tea-leaves for any clues or hints as to when we'll see Half-Life 3 and what sort of game it will be. 

“In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance,” Newell said.

“We end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super-transparent about the future of Ricochet 2.”

There's a lot of expectations built up about the next Half-Life, I think you'll agree, and the story is only part of it. There's also the huge strides action/FPS games have made technically since the release of the last Half-Life game was released. For instance: Would a Half-Life game "have" to include health recharging and a robust cover system?  Would it have to also feature multiplayer of some kind? Leave your thoughts in our comment section!

Gabe Newell Talks Half-Life 3... Sort Of
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