
The affect violent games have on players has caused controversy since Pong. Games are more violent than ever, but are we? Next week on Feedback we're going to be talking about violence and games. As always, we're nothing without you. Do you have any questions about violent games, games in the media, or the emotional effects of games? Ask away!




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G4Punisher1
I think anybody who believes we are more violent then ever has a poor lack of understanding in regards to human history
generalyonrog
1.) Where is the line being drawn? In GTA there are no children to be hurt, but in Silent Hill 1 there's demon babies that you can kill all day long or in starcraft you can kill all of the zergs larvae essentially killing babies. Are the tags like demon and zerg in front of the word babies make it ok to be killed in video games?
2.) What games have you played and just said, "Wow, I can't believe they are getting away with this."?
LVFR3AKSHOW
do you think game devs would be more willing add more obscene content either blood,gore,nudity ect. just to get sells with the wow factor
you play gta not because it has the best story line but because you a free control in how violent you can go, be that hitting every elderly person you see. or just killing the people who shoot at you
LVFR3AKSHOW
back when Mortal Kombat was in the arcade it was quoted as "the down fall of western civilization"
by congress.
Now a days it the its Call of duty and battle field. its not how violent they get but how close to home it hits
It's a love and hate relationship for gamer's and violence we need to tell them to tone it down and game devs need to push the boundaries of what they can and can not do.
when this happens we get games that make us cringe and jump but not scar us for life this creates an equilibrium. then for mostly younger gamer's where there parents wouldn't be so hesitant to buy higher rated games.
If we don't we get games like the Japanese one where you raped people on a train.
parents are fighting a losing battle in way if my parents don't buy me a game i just went to my friends and play it there
but its still up to the parents to tell there children what they will not play inside there home
hazy
Dunno about 'we' but Americans are. They just can't help it. As soon as they're out of the womb they're clutching a copy of the constitution in their slimy little hands begging for a rifle.
hazy
Dunno about 'we' but Americans are. They just can't help it. As soon as they're out of the womb they're clutching a copy of the constitution in their slimy little hands begging for a rifle.
Colesl4w
Today on television every day kids are exposed to things like rape, murder, drugs and the like in a 45 minute episode of Law & Order. (If kids aren't watching SVU with their parents they're missing out on bonding time) The later at night it gets the more violence there tends to be. Why is it that games face such harsh scrutiny for having digital representations of these things, while you can hit the "source" button on your TV remote and see a real life representation of the same act? Game consoles have parental controls, just like cable boxes and TVs, so why do you think video games are considered the cause of violent acts across the country, even though crime statistics among teens have dropped.
sheksays
I think the problem lies more in man's need for an answer to why the violence occurs and scapegoating video games is an easier answer rather than blaming the person, their upbringing, and their family. The truth is that videogames provides a platform to get rid of aggresion if anything. In Japan, their movies and videogames have way more sex and violence, yet crime and violence is considerably less.
balbar
I'll go ahead and play devils advocate here. I personally don't get a rise from games like Bulletstorm or Duke Nukem forever. The objectives, violence levels, and language in those games doesn't interest me in the least. I will, however, play Call of Duty and Halo and get extremely excited when I get to blow someone away with a rocket launcher. I do honestly think though that some games have taken it too far.
My best example would be Dragon Age 2. There is no reason for EVERY enemy to burst into a bloody firework when I kill them. Even if I fought one tiny darkspawn I came out of the fight covered in blood. That in itself was borderline annoying to me.
On the other end I am absolutely against those who say that games are the reason our children are violent. I have a Bachelor's Degree in Psychology with a specialization in Child Psychopathology and I can tell you that, if anything, children who act out that also play those games or merely using it as an outlet. It looks worse because they are already like that. Don't blame the game companies because games like Gears of War aren't realistic anyway. So what if a kid wants to hack a guy with a chainsaw at the end of his gun? That's awesome! It doesn't mean he's antisocial because of it. You should check on his parents because of that.
Game_Wizard
I always found that when ever violence in games topic comes up in conversation, especially in the media, everyone always focuses on the fact that they played a violent game and don't look too closely into their own personal life. How was their relationship with their parents, friends, teachers, or peers?
Did they always exhibit anti-social behavior? Did they have a history of violence prior to ever playing video games? etc.
My question is, do you think the media willfully ignores these real questions in an effort to use video games as a scapegoat for societies problems? Do you think we as a society will ever take real responsibility for our own actions and not pass the blame onto something or someone else?
LandSharkX
Off Topic question: (found at the bottom of this post)
Steve Johnson's link to the blogger post about 'why the halo movie failed to launch' had a comment by 'LastQuestion' that read:
"The thing is, with the next-generation of consoles there will be a next-generation of engines and I'd put money that these engines would be able to produce renders on-par with current cgi. If Hollywood doesn't try to get a dialogue going with the gaming industry they'll soon find that the gaming industry doesn't need camera men or weapon wranglers, just the creative talent to direct and produce.
MS might've fouled up a bit, being overly demanding, but if Hollywood doesn't wiseup they might find gaming companies only asking them to distribute films to theaters and getting paid on that basis, as a distributor. Even then, what would you bet MS could make tons of cash by selling a Halo movie by themselves via XBL and through existing retailers?"
The blog post itself was depressing albeit not at all surprising summary of why proper game adaptations aren't made in hollywood. Reading the comment by LastQuestion I heard my own voice from the not so distant past whenever the subject of video game movies had been discussed. However reading it now I couldn't help feeling cynical towards the prospect of cg or other films released by video game publishers & studios. All recent attempts along those lines have seemed to be as dissapointing as the hollywood sullied versions (Final Fantasy: The Spirits Within, more recently a Resident Evil movie I found on netflix...The Tekken bonus full length (3d lol) movie on the tekken tag HD disc...heck even the Halo animated episodes I found fairly lackluster by and large). Sure I'd agree the potential for great successful films is there-but not much more then it has been over the past decade. The recent quality of cg filled action movies only add to my doubt.
I guess my delayed question(s) are these:
Is it unrealistic to believe a proper video game adapted movie can be made in the near future? and if so can it be Successfull (theatrically or otherwise)? Can we only hope for half-assed, crazy-assed, or cheap-ass cliche's until someone with a successful video game IP is willing to go crazy on a passion project out of their own pockets? (obligatory why or why not)
Skyntax
Even games such as Portal have a violent aspect. Do you think that violence as the primary source of narrative conflict is a model for the industry itself?
xloppielx
Knowledge and education is everything
I have had a very strong stand on this topic for a very long time. The idea that video games cause violence or make kids turn to violence is possible but the blame does not fall on the developers or anyone involved in the creation or distribution of the game. For the case of children, the responsibly falls on the parents to teach them right from wrong and real life from a game. Before the ESRB system this could have been tricky but now there is no excuse to not know what your kid is playing even for the lazy parents that do not bother to check into what there kids are playing. For the overprotective parents that follow the ESRB system strictly you need to realize that it is a generalization and if you have taught your child common sense and morals you should be able to determine whether or not they are able to handle playing a game. In the case of some that "grow up" to become adults and mentally have issues with distinguishing right from wrong or may just be prone to aggressive behavior, well hard to stop that but still blaming the game is ridicules. My personal opinion is that society has sheltered its self and because of its "censorship" is the cause for why there are even issues with censored and taboo topics and material.
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Tearlach64
Anders Breivik, the man accused of murdering 77 people in Norway, claims to have "trained" for the killing spree by playing World or Warcraft and Call of Duty years prior. The main media outlets have made this one of the highlights of the trials as they report it, often implying to no surprise that video games are motivators for people to performs acts of violence in the real world. Do you think another "storm" of debates and suggested action will occur regarding violence in videogames in light of the Breivik's remarks, or might this issue simply end as soon as the trial does?
powerjack00
The violence is not a good game for us, perhaps you need more things to pay attention to.
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Ender.Wiggin
Do you think the public's perception of games as being for children is still the source of controversy over violent games, or has the broadening of the gaming audience moved the perception beyond that? If so, how does that affect the discussion on violent games going forward?
Ender.Wiggin
1. How do you think the proliferation of gaming to a much wider casual audience will impact future discussion on banning or censoring violent games? With more people playing games than ever before, will attempts to control the medium through legislation face more backlash and opposition? Or will the wider gaming audience not have much interest in the debate given their casual affiliation with the hobby?
2. While gaming often uses violence or sex for shock value, do you think a game will ever use these for something deeper? It seems as though it would be easier to shake off criticism of games' violent or sexual content if that content had meaning beyond gratuitousness. Do you think games would benefit from a more subtle or sophisticated use of violent or sexual content to express something greater?
lilbrinkie
Let's turn this idea on its head. The research points toward aggressive games giving rise to aggressive behavior. This implies that games influence our behavior on some fundamental level, so what kind of games do you see having positive effects, and what might those effects be? Journey and nonverbal communication, Portal 2 and cooperative problem-solving, Mass Effect and the consequences of our actions, etc.
And thank you for bringing up this topic.
NecroSabre
Should the music, movies, and tv shows be judged same way dont see much of them being blamed for violence in teens and kids?
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