A bunch of Halo 4 competitive multiplayer details have been revealed via an interview between Game Informer and Halo 4's lead multiplayer designer Brad Welch. In the interview, Welch stressed that all of the standard features that players have come to love over the years will still be in Halo 4's multiplayer, but they've tweaked things like movement speed and jump height to better balance gameplay and to offer gamers a faster-paced experience.
The multiplayer will primarily take place on the UNSC Infinity's combat deck in the Holographic Room. The developers have added a new ranking system to the game, which allows you to earn Spartan Points in order to create custom loadouts. One of the bigger changes coming to the game is now you'll be able to unlock items via ranks, a common feature in modern FPS', but new to the Halo series.
A few abilities are changing as well with Halo 4. Sprint will now be a base ability, since according to Welch so many people were using it that players weren't even trying out other, cooler armor abilities. With sprint gone, 343 has added Forerunner Vision, an ability that allows players to see through walls.
They're also adding a new free-for-all mode called Regicide. In Regicide it's up to you to kill the king, and the longer the king goes undefeated, the higher his bounty becomes. The mode's designed to be fast-paced and easy for newer players to jump in to.
Halo 4 will be out on November 6 for Xbox 360. In the meantime you can check out our latest Halo 4 preview.
Source: Game Informer