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While The Witcher 2: Assassins of Kings finally makes it debut on the Xbox 360, beginners and returning fans of the series will want to check out all the tricks, tips, and tactics you need to know before buying this epic action RPG.
Featuring mature storylines and characters, challenging multi-faceted combat and a narrative that doesn’t lead the player by the nose, the Witcher 2 continues the story of Geralt of Rivia, a titular Witcher, or monster hunter.
Before you step into Geralt’s boots though, read through G4’s Beginner’s Guide to The Witcher 2 and learn some background on Geralt, what happened in the previous game, and how to best prepare for combat. After all, a good monster hunter is a prepared monster hunter.
Onward, to Temeria...
Witcher, Know Thyself
The Witcher games are based on the immensely popular Polish fantasy series created by Andrzej Sapkowski. All of the books focus on Geralt of Rivia, a witcher. Witchers are mutants that possess superhuman abilities such as enhanced speed and endurance, night vision and the ability to use magical signs and craft potions. Witchers are feared, hated and treated as outcasts but still required for the occasional monster slaying. After the attack on Kaer Morhen, where witchers were once created and trained, almost all of the witchers were killed, leaving only a handful left with no more to be created.
The Witcher games take place five years after the events outlined in the Witcher Saga series of novels, which ended with Geralt seemingly killed in a pogrom. Found in a field with no recollection of his past life, Geralt works towards re-establishing relationships with those around him while at the same time uncovering a plot against the king by the Salamandra, an enemy group led by the traitorous Grand Master of the Order of the Flaming Rose. The Grand Master is working towards creating his own groups of mutated superhumans and eventually overthrowing King Foltest but is ultimately defeated by Geralt.
The Witcher ends with yet another attempt on King Foltest’s life. Geralt defeats the would-be assassin only to find that the attacker is a fellow witcher. The Witcher 2 begins shortly after the events in The Witcher with Geralt acting as King Foltest’s personal bodyguard.

Know Your Bars
While playing The Witcher 2, you’ll want to keep your eye on three main statistics: vigor, vitality, and toxicity. Vitality embodies Geralt’s hit points. Once the vitality bar gets down to zero, Geralt will die, something that will most likely happen a lot during your time in Temeria. Similar to other RPGs, Geralt can regain vitality by drinking potions, eating food, or letting it slowly regenerate over time. In addition, Geralt can meditate to regain vitality quickly.
Vigor is what Geralt draws from when casting signs (magic) and when parrying. Once this bar gets down to zero, Geralt won’t have access to either of those activities. Like vitality, vigor can be raised via potions, meditation, and running around. Finally, toxicity is increased every time Geralt consumes a potion, with an increased level of toxicity bringing about a lowering of vitality and, in extreme cases, death. Toxicity will naturally lower over time, or can be lowered completely through meditation.
He’s a Talented Guy
Similar to other RPGs, Geralt accumulates experience points as you progress through the game and these experience points can be spent on talents, talents used to steer Geralt down particular ability paths. Unlike traditional RPGs, you can’t make a straight up wizard Geralt, or a thief Geralt. All aspects of a witcher’s combat talents: training, swordsmanship, alchemy, and magic must be developed to some degree in order to make the best witcher possible. That’s not to say that you can’t create a witcher that is more heavily invested in a particular tree, but you won’t be able to make Geralt into a staff carrying mage who flings firebolts and can’t wield a sword.
Without getting into a full description of every skill available in the various trees, training allows for learning defensive moves like arrow redirection and parrying, magic increases Geralt’s training with signs, the game’s magic spells, alchemy allows Geralt to be more effective with potions, bombs, and traps and swordsmanship lets Geralt be as deadly as possible with his two swords. Growing old as a witcher requires you to use all of Geralt’s talents, and raise them accordingly.
Variety is the Spice of Combat
Make no mistake, wading into combat with your swords a-swinging will get you killed in The Witcher 2, and killed fairly quickly. Sure, there will be times when playing as a tank can get the job done, but most of the time, especially at the beginning of the game, using all of Geralt’s skills will keep him alive.
First of all, enemy positioning is very important in this game as backstabs do twice as much damage, and that’s on both the giving and receiving end. Pay attention to the combat animation of your enemies and make use of rolling to roll out of your enemy’s range as well as position yourself to either flank them or attack them from behind. Similarly, make use of Geralt’s block ability to parry and dish out some serious damage. Rolling away also can be used to lead enemies into traps, or set them up for a bomb to the face. The absolute worst thing you can do is get trapped in a corner. Geralt can’t take a lot of hits before he dies, so stay moving and stay out of your enemy’s reach.
Along with his swords, Geralt has access to five magic signs with a sixth available from upgrading the magic tree. Aard is a force push, Igni shoots flames, Yrden is a stun trap, Quen is a shield, and Axii allows you to control an enemy’s mind. Casting signs consumes vigor, so you have to be mindful of whether or not you can cast before you try, but magic should be just as much a part of your combat repertoire as the two swords Geralt carries around.
Finally, Geralt has access to potions, bombs, and traps; all of which are indispensible in combat. Unlike traditional RPGs, you can’t quaff a potion in the middle of battle and have it work immediately; you have to take time before a battle to drink up. Luckily, potions affect Geralt anywhere from two to ten minutes at a time, so drinking before a battle will ensure that you can deal more damage, regenerate health more quickly yet still have enough time to get the full impact of the potion. Similarly, bombs and traps need to be moved to Geralt’s pockets for him to use them in combat. Once equipped though, they can be used to deal damage directly to enemies as well as stun them, opening them up to Geralt’s melee attacks.

Free Your Mind
The Witcher uses a meditation system that allows Geralt to regain health and vigor as well as lower toxicity. Meditation is also used to assign earned talent points, to create bombs and oils and to create and drink potions. As game actions go, meditating is pretty important. Geralt can choose to meditate for a set amount of time, or meditate until a certain time of day. Keep an eye on the clock when choosing what to do when meditating. After all, there are no alarm clocks in Temeria.
Choose Wisely
Geralt doesn’t live in a world of clearly defined moral choices. Instead of stark black and white, the world of the witcher is one of varying shades of grey. The decisions you make in this game can have incredible ramifications, including setting you down paths that will block areas of content from you, altering Temeria’s future in the process. Similarly, choices you make as you progress often times won’t pay out until later in the game, leading you to believe that they’re meaningless. Don’t worry though, decisions you make here have weight and treating them with a cavalier attitude may not bring about the results you’re hoping for. Life as a witcher is filled with choices, some big, some small, but all worthy of spending some time thinking about the best option for the situation at hand. Choose wisely witcher, the future of Temeria depends on it.
The Witcher 2 may, at first, look like an extremely complicated RPG, and while it does have an edge to it not usually seen on consoles, it is extremely manageable and will draw you into a world of fierce monsters and murderous assassins. Take some time to prepare yourself and you’ll have no time leading Geralt down whatever path you choose.





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camaro72toy
Can you jump? or swim?
RPG-fan
As I mentioned before, my first post was a reply to Slyer8077. I have doubt it would look best on the PS3, when its GPU isn't even better than the Xbox 360, plus the likes of Mafia 2 cannot even get grass on the game, so I doubt the PS3 version of TW2 (if ever there was one) will be the best, so a comparison to the PS3 and PC version, the latter would come out on top. Anyway with the comparison with the Xbox and PC version, I did mention they used the PC version of the original and not the enhance version of TW2 and it's on 720p to match the Xbox version and there's still some graphical advantages over the Xbox version.
RPG-fan
Not hiding anything, you already mentioned the positives in the Xbox 360 version, so I thought I might balance your post with arguments that what are PC version better at. You see I got a Xbox 360, so if you think this is about bashing the Xbox, you are having a laugh. Plus calling me a troll on your previous post, oh that's rich, coming from someone who's been trolling PS3 gamers here for long time now, not to mention, the entire "xenophobic" population of Japan, as you referred in the past.
lucidity
The quotes from my first post were the overall results or conclusions, ie in general.
Note the statement from my quote:
While there are some understandable downgrades, the overall look is extremely close"
There is no attempt to mislead anyone by posting a conclusion and overall general statement..
To the contrary, your statement :
"No, the Witcher 2 looks way better on the PC "
is what is misleading.
If anyone wants to get into the weeds and read the entire article, I provide the address.
You should be happy now, almost the entire article is here.
lucidity
Let's see what else RPG-fan is hiding:
"None of this should diminish the scale of the achievement though. The Witcher 2 on Xbox 360 possesses a combination of artistic and technological accomplishment we're accustomed to seeing in AAA games from the best developers in the business, backed by mammoth budgets. The reality is that CD Projekt RED hasn't converted the game to run comfortably on 360 - it has actually managed to improve it. The Enhanced Edition does many things: it incorporates all of the DLC released thus far seamlessly into the narrative, spoiling us with a nice new intro and adding new locations and characters that account for around four hours of gameplay. Crucially, it also sees the original PC gamepad support revised into a much more natural, intuitive and easy-to-use interface."
"However, what doesn't seem to have featured too heavily in the coverage of the Enhanced Edition is that the look of the game has been significantly transformed compared to its PC debut. As you can see from the comparison, the changes to the lighting in particular stand out. CD Projekt RED appears to have become much more adept and confident in the usage of its HDR rendering, and the result is that the majority of the game has a very different ambience: more realistic and natural, and less like a high-precision CG movie."
"Weather conditions have been altered seemingly on a mission-by-mission basis, and there appear to have been a multitude of tweaks to atmospheric effects. There's a definite sense that the developers have more readily embraced the organic nature of the core visuals and produced a revised lighting scheme to match. The result is simply beautiful. "
"Also interesting is that the developer has re-evaluated how to light its characters - in the original edition, there was definitely a sense that Geralt and company were somewhat unnaturally illuminated in order to make them pop out of darker surroundings; the difference now is that they appear to sit much more comfortably within the environments, with the addition - where necessary - of appropriately placed light sources. The enhancements don't stop there either: in places, both levels and characters have benefitted from tweaks and outright revisions to the core artwork, again lending them a more natural look. "
and with regard to the 30 fps:
"It's the right decision for this game. Even when the 30FPS update isn't sustained, control still feels precise and responsive and in truth, it's rare that you actually notice the tearing on-screen - most likely because of the muted colour schemes and the lack of fast motion. More commonality between one frame and the next serves to make the tearing more difficult to pick up by the human eye, and the impression you get during gameplay is more along the lines of a barely perceptible "wobble" at worst, as opposed to any eye-rending artifacting.
In terms of actual frame-rates, it's rare for The Witcher 2 to dip below 28FPS - quite an outstanding achievement bearing in mind the richness of the visuals, the varying numbers of NPCs roaming around the environments and the multitude of effects in play at any given point. "
RPG-fan
"No one, not even an idiot, would expect any 6 or 7 year old console to compete with a PC."
You would surprise at how many idiots believe that here alone. You have done some trolling, you should know there are people like those.
"I'm sorry it hurts you to read the conclusion but those are the facts. If you don't like it then don't troll the 360 threads."
Not trolling anybody, did state on my last post that "it's great it's out on the Xbox", mainly because this will get more attention to CDProjekt on how great a developer they are and how well they treat their customers, unlike some other developer I could name. My first post was directed to Slyer8077, because it's a fact and I doubt, even the PS3 version of TW2 if it's ever out, would look better than the Xbox version. I'm just putting it out there that there it's unbalance comparison and bring up the arguments against the Xbox version, because we all know how slanted your posts are and how you only like to bring up information that suits your bias. Sorry if the truth hurts, lucidity.
lucidity
Actually I included the link so anyone can check it out.
No one, not even an idiot, would expect any 6 or 7 year old console to compete with a PC.
However, as the analysis CLEARLY states:
"In summary then, it's clear that The Witcher 2 has the performance to match the spectacle."
"While there are some understandable downgrades, the overall look is extremely close - the insane level of detail in both surroundings and characters, the immense sense of scale in the richly defined, beautifully animated environments, the vast array of post-processing effects and atmospheric rendering techniques - in every way that matters, the 360 game delivers. "
Did you really think I would post an entire article?
Suffice to say, the game is very good on the 360 for those who enjoy playing on console, thus the 90 on Metacritic.
I'm sorry it hurts you to read the conclusion but those are the facts. If you don't like it then don't troll the 360 threads.
RPG-fan
As always lucidity "forgot" to omit some info that people might want to read about regarding these comparisons. The screenshots comparison have the PC on 720p (I mean what PC gamers plays in 720p with a good looking games like this these days?) and it's the original non-enhanced PC version when comparing with the Xbox version.
"As you might expect, from a nuts-and-bolts technical perspective, there are some easy wins for the PC: for a start, texture quality and filtering is generally in another league altogether compared to the Xbox 360 game."
"PC also scores easy wins in terms of shadow quality and the number of them being rendered dynamically. Effects work doesn't just benefit from higher-precision buffers, but also from physically higher resolution: performance-sapping alpha effects such as smoke, fog and particles are clearly running at a lower res on the Xbox 360, with intersecting geometry often showing some noticeable jaggies."
"In other areas we also see a generally higher quality of presentation on the PC game: both versions employ post-process anti-aliasing, and the effect is patently cleaner on the original release - the Xbox 360 game looks to be utilising console-quality FXAA or something very similar. Texture and geometry pop-in and draw distance also show clear advantages on PC, as you would expect."
"In terms of performance, the developer has gone for the usual console standard here - frame-rate is capped at 30 frames per second, and when rendering exceeds the available 33.33ms budget, v-sync is dropped and the framebuffer is flipped as soon as it's ready rather than waiting for the next screen refresh, thus producing screen-tear. In short, it's the same "soft v-sync" we see in titles such as Battlefield 3, Alan Wake and almost all games using the Unreal Engine 3 technology - amongst many others."
"It's a move that will not only generate immense levels of goodwill from its existing customers but will doubtless encourage more people to buy the full game - and based on how good the 360 release looks, the PC Enhanced Edition should be something truly special."
The Enhanced Edition for the PC out right now to download. Anyway, it's great it's out on the Xbox. Hopefully, this will get into other developers' heads that PC to console conversion is great way to go than going the other way around.
lucidity
Currently sitting at 90 on Metacritic.
lucidity
http://www.eurogamer.net/artic les/digitalfoundry-the-witcher -2-tech-analysis
Many believed that a worthwhile console conversion of this game would be impossible, but it's somehow fitting that the RED Engine's debut on Xbox 360 is in many ways even more astonishing than it was on PC. While there are some understandable downgrades, the overall look is extremely close - the insane level of detail in both surroundings and characters, the immense sense of scale in the richly defined, beautifully animated environments, the vast array of post-processing effects and atmospheric rendering techniques - in every way that matters, the 360 game delivers.
Perhaps most impressive of all is how The Witcher 2 handles light and shadow: everything is dynamically rendered in real-time and a multitude of light sources can be in play at any given point, with the game also supporting a full day/night time cycle in the appropriate environments. Nothing appears to be pre-rendered or "baked" into the levels as is often the case in console titles; there are no shortcuts here - a philosophy that extends to all areas of the game's technological make-up.
Best of all, The Witcher 2 on Xbox 360 is no straightforward port. CD Projekt RED has taken a good hard look at the game itself and improved it across the board. This "Enhanced Edition" is in many ways a complete re-appraisal of the game, packed with meaningful upgrades encompassing gameplay, graphics, content and technology.
In summary then, it's clear that The Witcher 2 has the performance to match the spectacle. This may well be a PC conversion, but the level of technical accomplishment we see here is more in line with what we'd expect from a top-tier first-party studio designing a game directly for the strengths of the host console hardware.
RPG-fan
No, the Witcher 2 looks way better on the PC with higher resolution, AA, AF, DoF, SSAO, etc. No contest.
Pippdaddy
It's only coming to Xbox 360. This is an epic fail by G4
Slyer8077
it would look so much better on the ps3
H4nd5-0n
um...Witcher 2's coming out on PS3? Since when?
Displaying 1–14 of 14