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Ask Us Questions On Feedback!

Nikole
54 Comments

Posted April 12, 2012 - By Nikole Zivalich

Feedback's Question Of The Week

Next week on Feedback we're going to be talking  about used games. It's a hot topic because in one camp you have publishers who claim used game sales are hurting their profits. In camp 2 you have gamers who feel like games are too expensive and not all games are worthy of $60 plus tax. We can understand both sides of the fence. As always though, we want your questions on the matter. So, please, ask away!

Ask Us Questions On Feedback!
http://www.g4tv.com/thefeed/blog/post/722745/ask-us-questions-on-feedback/
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Comments are Closed

  • sobeisforlovers

    Why don't you guys ever show the date of the show? I would like to know what day the episode fo X-play came out. Think of the intro of The Daily SHow where they show the date.

    Posted: May 10, 2012 11:33 AM
    sobeisforlovers
  • godspeedyousparkster

    I am going to school to become a creative director. While in college I am making pitches for my game ideas. Do you think with angry birds and bastion showing up from "indie" developers that big time AAA companies should scout out the really talented people out their? I don't have the funds or resources to make my game but the opportunity to submit ideas could change how we get stuck in game ruts with the same old same old.

    Posted: April 18, 2012 8:18 AM
    godspeedyousparkster
  • Yuffie*Kisargai

    If the next gen consoles enable console locking gaming, so game disks can only be used on one console, will effect the gaming world?

    Do you think console locking will destroy the used game industry?

    Do you think that the reason to justify console locking ( which is to combat privacy) is nothing more then a smoke screen?

    *NOTE* I don't think console game privacy is big problem

    Posted: April 18, 2012 4:00 AM
  • Dragike

    My concern is some companies adding an account to register your game to, some games I am willing to buy new, but others I feel like 30-40 dollars is more reasonable. Do you think that we'll eventually be forced to buy new games to play? Or perhaps have to buy new to be able to play online?

    Posted: April 18, 2012 3:13 AM
  • M4Dash

    Do you see Kickstarter as a viable method of raising money for games these days?

    Posted: April 17, 2012 9:57 PM
    M4Dash
  • swisheropp

    Bethesda's Pete Hines said, during a couch session of Feedback where there were booze and chocolate milk(can't remember the event), that Bethesda had some major announcements coming in June/E3. Within the last few months Bethesda won the lawsuit/counterlawsuit against Interplay regarding the Fallout MMO, there has also been talk in many circles about an Elder Scrolls MMO, and this week Bethesda released the trailer for Dishonored. What do you think the major announcements are that Pete Hines mentioned: something to do with Fallout, Elder Scrolls, or more info on Dishonored?

    Posted: April 17, 2012 1:59 PM
  • silver6kraid

    In recent months I've noticed gamers becoming considerably more vicious in their criticisms of game developers and publishers. In particular the constant attacks on Bioware and EA. A writer at Bioware saying something gamers don't like seems to warrant Harassing and even death threats. Also, because of a dissatisfying ending to Mass Effect 3 many gamers are giving the game bad user reviews based solely on that fact alone. The fact that that game holds a 2 and a half star rating out of 5 proves that. On top of that many people voted EA the worst company in America despite the fact that there are much worse companies out there. Do you think this trend of gamers attacking developers and publishers is a problem and do you think it will persist? If so, what do you think can be done about it?

    Posted: April 17, 2012 12:02 PM
    silver6kraid
  • Xemnas_I

    edit: if you're going to read my question use this one

    Digital media is quickly becoming more and more of an option for how people receive their entertainment, but I feel that the downside to digital media and entertainment is that a good, stable internet connection hasn't become universal just yet. That's why rentals of hard copies get the extra edge for my money and my enjoyment of video games.

    Unless specific game companies have their own store, there's no way that they will receive full profit from the rentals.

    My question is: do you feel that game companies will be better suited to rentals if they are 1. the provider of the game, 2. provider of the connection needed to play the game online?

    Or, could game companies bite the nail and create their own stores for buying, selling, and renting the games that they sell? Would this method beat major rental companies such as Gamefly and Blockbuster?

    Posted: April 17, 2012 11:40 AM
    Xemnas_I
  • Xemnas_I

    Digital media is quickly becoming more and more of an option for how people receive their entertainment, but I feel that the downside to digital media and entertainment is that a good, stable internet connection hasn't come about just yet. That's why rentals of hard copies get the extra edge for my money and my enjoyment of video games.

    Unless specific game companies have their own store, there's no way that they will receive full profit from the rentals.

    My question is: do you feel that game companies will be better suited to rentals if they are 1. the provider of the game, 2. provider of the connection needed to play the game online?

    Or, could game companies bite the nail and create their own stores for buying, selling, and renting the games that they sell? Would this method beat major rental companies such as Gamefly and Blockbuster?

    Posted: April 17, 2012 11:39 AM
    Xemnas_I
  • Fendo

    With the advent of high amounts of downloadable games, especially on the pc, you'd think prices would've come down some because there is no physical packaging yet they are many times equal to that of a physical copy of their console counterparts. Why would these companies not want to push downloadable games, at lower prices, in order to try to eliminate things like gamestop who make pure profit off used games which they will many times sell at near new game prices.

    Posted: April 17, 2012 5:22 AM
  • CptReynoldsStuntDouble

    If Game Publishers controlled the second hand market would this even be an issue? Is the fact that Gamestop and other used game companies make money on games with none of the costs of development? Is Bobby Kotick a Vampire?

    Posted: April 17, 2012 1:06 AM
    CptReynoldsStuntDouble
  • augoosto

    Is it possible that BioWare placed the universal ending into Mass Effect 3 as an under-the-table way to subvert EA forcing them to put in a mode locked behind an online pass that you are supposed to need to get "the best possible ending"? Did they do this so that all players of the game, all those who experience that chapter of Mass Effect, end with the same three choices regardless of investment?

    Posted: April 17, 2012 12:20 AM
  • mryams

    While I don't like used games being five bucks less than the original $60 price point on newer games, but as former employee of a well known company, I believe that used saled crates a consumer interest and more word of mouth in future games because a great number of people prefer the used route. For example, Dead Space wasn't huge out of the gate but used sales aided toi the interest in the sequel which seemed to sell more at its time of release.

    Reference:
    Ivan, T., (2011). CVG Website. Dead Space 2 sales double the first game's. Retrieved from http://www.computerandvideogam es.com/286709/dead-space-2-sal es-double-the-first-games/

    Posted: April 16, 2012 11:54 AM
    mryams
  • NINJA_KITTENS

    A few months ago, feedback discussed the implications of piracy, specifically for the video game industry. To me it seemed that the conclusion was, "make the product more accessible and consumers will choose to pay for it." Should console developers/publishers make the digital form of purchase more accessible? Example: Reducing the price of digital download content to be competitive with the used physical media

    Posted: April 16, 2012 11:49 AM
    NINJA_KITTENS
  • hvnspwn

    Another question: is it still fair to sell games at a full $60 when years from now the company can release an "improved / HD version / 3D version / Game Of The Year / Platinum Hits" version at cheaper cost, often years after the original release? Granted, these are for late-in-the-game stragglers who sat on the fence to buy it, but won't this hurt the loyalty of your devoted and high-value fans?

    Posted: April 16, 2012 10:58 AM
  • hvnspwn

    How does an all-digital future change in the wake of piracy? Software pirates might be able to cheat a physical copy of the game, but can they beat digital? And if they can, then does the industry have a backup plan for that?

    Posted: April 16, 2012 10:55 AM
  • NecroSabre

    Also to ask what do you think of the psp vita and go the way sony seems to be going in digital progression making no discs and limited gamers to wifi streams of games. Personaly id rather have physical copy of something worth value then a digital one you cant do anything with after you beat and hate the game, like digital comics never will buy one due to the fact that i can look at it whenever with out worrying about a battery or a wifi connection.

    Posted: April 16, 2012 12:31 AM
    NecroSabre
  • NecroSabre

    I think it really depends on the game and it metascore, gamer reviews etc... Cause if the gamers see " oh hey this game is rated 8.5 points i think it will be a good game" and then they do more research and find that on amazon the consumer review is 2stars because of gameplay lacking or story lacking in its value then the price should go down as a used game due to supply and demand. That just makes developers and publishers more accountable for what they make and sell cause if the games good for example Dragon Age: Origins bioware will get the profits and hey they will put the time and engery seeing as people love to create DLC to players for better gameplay experience. So game makers just need to focus right now on creating games that appeal to an audience set and make them love there game, companys cant complain if the game is a dud then there profits and reputation as a company goes down.

    Posted: April 16, 2012 12:27 AM
    NecroSabre
  • JebusINRI

    I only buy used games. $60 is far more than I can afford for games based almost completely around multiplayer. By the time the price drops to something within my range it's because the next big sequel has come out, the majority of the community moves on, and those remaining are modding and spamming advertisements across your screen at all times (see: call of duty world at war). or at the very least have mastered all available exploits in the game, ruining whatever fun could have been had.

    If the used games market disappears then so will my joy in life. and of the millions of gamers out there I doubt I'm the only one.

    Posted: April 16, 2012 12:14 AM
    JebusINRI
  • M4Dash

    Do you see Kickstarter as a viable method of raising money for Triple A games?

    Posted: April 15, 2012 11:04 PM
    M4Dash

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