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Civilization 5: Gods and Kings Preview -- Espionage, Naval Combat, And Religion, Oh My!

G4TVLeah
11 Comments

Posted April 7, 2012 - By Leah Jackson


Civilization 5 Gods and Kings

Eric "I Love Apples" Eckstein got the chance to play through Civilization 5's latest expansion pack: Civilization 5: Gods and Kings and reported back that it's all structured around three core additions: espionage, naval combat, and religion.

"Quite simply, you gotta have Faith. It's a new resource that is earned each turn by either building shrines or discovering ruins, much like gold, science, or culture. As a nation, you'll need to make a choice as to whether or not you want to go down a faith-based path and reap those rewards, possibly putting your might or social influence at a disadvantage. Eventually, as you earn faith, you'll hit a milestone which opens up the Pantheon of the Gods, which is basically a bonus you choose to affect a city. Do you want to add +1 Culture to your cities, or maybe +1 Food for camps near your city? Depending on how you plan on leading your empire, these are critical decisions."

You can take one more turn if you head over to our Civilization 5: Gods and Kings preview right now

Civilization 5: Gods and Kings Preview -- Espionage, Naval Combat, And Religion, Oh My!
http://www.g4tv.com/thefeed/blog/post/722526/civilization-5-gods-and-kings-preview-espionage-naval-combat-and-religion-oh-my/
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Comments are Closed

  • Sablicious

    Religion is too make-believe, even for video games.

    Posted: April 9, 2012 12:40 AM
    Sablicious
  • Malapropism

    didn't they already release a 'game of the year' edition?
    so what's the difference between game of the year and the release date?

    Posted: April 8, 2012 11:28 PM
    Malapropism
  • Warsteel

    Maybe you can nullfy science advances by havibg a Scopes Monkey Trail Great Person?

    Posted: April 8, 2012 5:11 PM
    Warsteel
  • Machdude

    Woo go lutherans!

    Posted: April 8, 2012 5:09 PM
    Machdude
  • CamperHunter1

    So religion is basically going to stifle progress and give far smaller rewards in the long run than buildings/units that are already in the game then? Boy if that doesn't sound like real life, I don't know what does. :)

    Sounds like a game mechanic I'll have zero regret ignoring, but should prove to make lying and stealing from other civilizations that much more fun.

    Posted: April 8, 2012 5:40 AM
    CamperHunter1
  • BoydofZINJ

    It is about time we had holy wars and I had enemy civs that i can convert! I want a grand crusade!

    Posted: April 7, 2012 8:14 PM
    BoydofZINJ
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    Posted: April 7, 2012 6:30 PM
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  • bobthebaptist

    I haven't hopped in Civ 5 for a good 8 months now. I wonder if this should warrant another visit.

    Posted: April 7, 2012 5:12 PM
    bobthebaptist
  • KaptainMorganWo

    The problem with adding Religion is you also have to add smart asses who bitch about earning Religion points.

    Posted: April 7, 2012 3:07 PM
    KaptainMorganWo
  • Boffo97

    ...but crime and war increase 1,000,000%.

    Posted: April 7, 2012 12:13 PM
    Boffo97
  • kinghunter64

    If you choose atheism, science researches 10,000% faster :D

    Posted: April 7, 2012 11:51 AM
    kinghunter64

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