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Pop music might not be on your iPod rotation, but video games have warmed up to them over the years. More than just audial wallpaper, there’s a method to this musical madness. As games have matured, the way that they utilize popular music has matured with them. Now if only popular music could do the same.
More often than not, you can guess the music a game will feature before you even open the package. Is it action, adventure, RPG, or a shooter? Then you can probably expect some instrumental music not far removed from Pirates of the Caribbean or Lord of the Rings. Is it spooky? Then some shrill off-key piano is probably in store. Indeed, BioShock was praised for its haunting melodies, but were they really that different from any other survival horror game?
What’s missing, what’s drastically underutilized in contemporary games is popular music. The Grand Theft Auto series is unique in its ubiquitous usage of popular tunes in building atmosphere: 80s hair bands for a cocaine-stained Miami of yesteryear; 90s era rap for a Rodney King-brutalizing Los Angeles; some bumping Kanye for a modern day New York City. To this day every damn time I hear “A Horse with No Name” I’m transported into dune buggy driving through a desert just west of Las Vegas.

A Fallout virgin prior to Fallout 3, I had no idea of the premise behind the game. Even after reading about the setting—200 years after the destruction of a 1950s retro-futuristic version of 2077—I still struggled with the concept. Regardless, Billie Holiday and The Ink Spots helped ease me into the disorienting environment. For some reason, hearing these artists as the only music available drove home the idea that in Fallout, culture and society never really advanced after the 50s.
One standout example of great usage of pop music in games is a famous scene in Red Dead Redemption; one of my favorite scenes in any video game. When I finally took John Marston south of the border in a disorienting and jarring scene, riding my pale horse during a gorgeous sunset through the jagged cliffs, Jose Gonzalez’s haunting voice chimed in, stopping my clock. My clock, perhaps, but not my horse. No, I kept on riding through the desolate Mexican desert, flanked by yipping coyotes; all the while Gonzalez softly explained just how remote my goals really were.
Up to this point, the game featured nothing but the occasional harmonica or steel guitar ambience music of a traditional spaghetti western. Why then, some may ask, did Rockstar decide to insert a popular vocalist like Jose Gonzalez into the game? But no one who played the game would ever ask that. In a gut-wrenching scene, when Marston finally thinks he’s getting what he wants, I mounted my horse to ride toward my game-long goal, and right on cue, Jamie Lidell’s three-packs-a-day voice carried me the entire ride.

Red Dead Redemption only features four songs with vocals, drastically few considering I spent over 50 hours beating it. But these songs are so perfectly timed and positioned that any more would be tragic. If I sound like a broken record regarding RDR, it’s because this game, for the first time ever, used popular music so perfectly and with such laser-point precision it should be imitated ad infinitum.
Now, I know that this formula would not fit in every game; I would hate to hear anyone’s voice in Limbo or Assassin’s Creed. But an epic rock ballad strumming while Cole MacGrath is on his way to face the Beast in Infamous 2 wouldn’t go unappreciated. Hell, depending on his decisions throughout the game, it could very well be a remorseful tune.
For the longest time, developers were limited to pings and dings and music just wasn’t in the equation. Indeed, Coleco’s first games were often scored by whatever completely random blip the developers could conjure out of the motherboard. From there, music took on its famous 8-bit melodies and before long, games featured full instrumental songs. However, for some reason, beyond the rare title like Tony Hawk, pop music was ignored almost wholesale. And like any habit in the video game industry, this one has been hard to break.
I understand that only companies with Rockstar’s money can afford to pay artists like Gonzalez and Lidell to write a song for their game or license a song from Kanye West, but this should not be an insurmountable barrier for smaller studios. There are a million musicians with a million voices, many of whom would leap at the opportunity to be featured in a video game. For many games, any avoidance of vocalized music is base laziness. It’s easier to pay an established composer the standard fee to score your entire game than it is to dig and hunt for the perfect song for a given scene.
Do I think this will become commonplace or even slightly more frequent? Absolutely not. But I do think it needs to happen. Using popular music in a game proves confidence that video games so often lack. No critic in their right mind is going to diminish an action game because it chooses to use clichéd instrumental scoring. But the thought of putting, say, LMFAO in a game, no matter how fitting, is terrifying to a developer. So, to the timid developer, scared to bring us the best product possible; man up.




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Comments
Displaying 1–11 of 11
Seluhir
I think vocal music has a place in games... but it shouldn't be everywhere. FFXIII-2 for example had too many vocal pieces.
But who doesn't remember the first time they heard One Winged Angel, 1000 Words, or Fade Away?
Vocal Music has a completely different impact on a person when they're going through a videogame, and that impact has to be used well for it to REALLY work. And typically the song either has to be designed for the game, or very very carefully picked to actually work with the game. It's not easy to take, say, Taylor Swift or LMFAO or Rihanna's songs about their crappy lives and busting caps and losing their boyfriend and apply them to a game like, say, Mass Effect.
hazy
American TV is the worst for music especially when someone dies or is hurt. We don't need to be told what to feel!
TheLegendaryFox
This post makes me happy. yAy music!
ERIPPER35
it depends on the background you can't have 80's music in a 50's style game like you said with fallout dean martin and the inks spots (my favorite band) fit very well with fallout and the energy in the game.
sammysoso
I'm not really a fan of using popular music in games, or movies or tv for that matter. The score is where the priority needs to be, there are so many extremely talented composers working in the industry.
gill066
yo, dat Borderlands intro
Liar502
I feel it necessary to point out that EA Sports games also have pop music in them... Madden, SSX, NHL, etc...
_AllegiantFireSniper
Guild Wars and Guild Wars 2 have/will have amazing music
XGrlGamerX
I believe it totally depends on the game, the atmosphere and how music can enhance a gamer's experience.
I would just like to say that Donkey Kong Country 2 had an awesome soundtrack for 8-bit, and I still log into my Animal Crossing game to hear K.K. Slider. lol
Akkronym
In my opinion, complex thematic Orchestral scores are great for atmosphere - but they are not a soundtrack. A soundtrack is something you can hear and immediately identify what the source material was. Maybe I'm manufacturing a definition, but I can immediately start humming the route 2 theme from pokemon red and blue, or fairy's fountain from Legend of Zelda, or Dearly Beloved from Kingdom Hearts. It doesn't have to be 8-bit by any means but I feel like games should take a much greater focus on melody when designing soundtracks because it's the melody that draws us in over the gameplay. Sure atmosphere stuff when necessary, but for the background level tracks (of certain games - maybe not all), it would be nice to have something that could pop into your head at a moment's notice.
As for pop music in general, Tony Hawk got me into ska, Fallout got me into Jazz, and after buying the collector's addition of Bioshock and hearing the edit of Beyond the Sea, I'm a huge fan of Moby. Even Bastion; I bought the soundtrack within a day of the game and frequently hum "Build That Wall" to myself. Why? Not because the music was in and of itself fantastic but because these thematic anthems drew me in with something I could identify as wholly from one game or universe. When I hear Glen Miller, I picture blowing ghouls heads off. When I hear Goldfinger, I picture pulling a 540 Nollie + Christ Air over the pipe. When I hear Beyond the Sea, I have a personal montage of events from Bioshock play out in my head. When Mother I'm Here pops into my head, I'm immediately drawn back to the scene with Zulf towards the end. Your game doesn't have to be laden with them, but every developer should serious consider whether or not their game could be benefited with licensed or original music.
BrenLeahey
I'm not a huge fan of licensed music in games, period. Give me orchestral scores, electronic stuff, epic battle-metal, but please don't add pop music. The only times that I felt licensed music was okay were GNR in Fallout 3, Radio New Vegas/Mojave Radio in Fallout: New Vegas, and the jazz tracks in BioShock. It just sounds wrong in just about everything else I've ever heard it in.
Displaying 1–11 of 11