Hello, and welcome to our Resident Evil: Operation Raccoon City Character Class Guide, the best way to find the perfect class to fall in love with, no matter what your gameplay preferences are. Whether you're a stealther, a bruiser or a healer, my guide will show you all the attractive abilities each character class has in Resident Evil: Operation Raccoon City, and by answering a series of questions, guide you toward discovering the class that's the perfect match for you. So lets get started!
The Assault Class
Do you like being a leader? Do you enjoy feeling like a super soldier? Do you mow down countless waves of enemies like a lawnmower in other videogames? If you said yes to all these questions, then the Assault class is for you.
Introducing, Karena 'Lupo' LesProux! She was a former French Special Forces Op who specializes in weaponry. Her passive abilities are Body Armor and Quick Reload. The Body Armor ability can reduce the damage she receives from bullets by up to 30% and the Quick Reload ability can speed up the time it takes to reload your weapon by up to 100%.
Her active abilities are Incendiary Rounds, Guns A'Blazin', and Super Soldier. The Incendiary Rounds ability allows Lupo to fire rounds of bullets that set your enemies on fire. This ability is better used against zombies than humans and can be upgraded to increase the duration of the fire burning your enemy's skin up to 15 seconds. The Guns A'Blazin' ability allows her to have infinite amount of ammo and improve her accuracy and recoil. Upgrading this ability will increase the duration of infinite ammo up to 15 seconds and increase her accuracy/recoil up to 67%. Her last ability is the Super Solider which nullifies a certain amount of damage and increases the damage dealt by her with also improvement with her accuracy. Upgrading this ability will increase the amount of hits she can nullify and raise the duration of the damage/accuracy boost up to 12 seconds.
The Demolition Class
Do you love blowing things up? Do you enjoy setting up traps like mines on the floor and wait to see your enemies explode into tiny little pieces? Then look no further as the Demolition class is the class for you.
Introducing, Hector 'Beltway' Hivers! An elite demolition expert who was discharged from the Army Crops of Engineers, because of his explosive talent. His passive abilities are Blast Armor and Blast Master. The Blast Armor ability prevents him from being knocked down by explosives and reduces damage recede for explosives by up to 30%. The Blast Master ability reduces the time it takes to restore all selectable abilities by up to 5 seconds. Also, that ability can allow Beltway to disable enemy mines.
His active abilities are Fragmentation Mine, Timed Sticky Explosive, and Laser Trip Mine. The Fragmentation Mine ability give Beltway the option to plant frag mines on the floor, so he can detonate them when he feels like it by pressing the Right Stick or by holding down the Right Stick to detonate all his planted frag mines. He will be able to carry up to 3 mines frag mines when you upgrade this ability. The Timed Sticky Explosive ability grants the power to throw an explosive that sticks onto surfaces and detonated after 5 seconds. He will be able to carry up to three sticky bombs when you max upgrade this ability. The Laser Trip Mine ability grants the power to plant a trip mine at the reticule that sticks onto surfaces and detonates once an enemy passes through the laser. If he ever makes a mistake you can press the Right Stick to deactivate the laser trip mine. Beltway will be able to carry up to 3 laser trip mines when you upgrade this ability to the max.
The Field Scientist Class
Are you a smart person? Do you think before taking action? Do you enjoy taking control over mindless zombies and use them to fight your battles? You are in luck, because it's time to get close with the Field Scientist class.
Introducing, Christine 'Four Eyes' Yamata, the girl who developed an unhealthy obsession with science at a young age. Her passive abilities are Antiviral Proficiency and Biometric Vision. The Antiviral Proficiency ability allows her to spawn with Antiviral Spray and increases the amount she can go by up to four. The Biometric Vision ability allows her to clearly see infected zombies in the area and reveal their weak points by up to 360 meters in range. Using the D-pad Up activates and deactivates the Biometric Vision ability.
Her active abilities are Induce Infection, Attraction Pheromone, and Program Infected. The Induce Infection allows Four Eyes to use a hypo gun has up to 67% chance to infect a soldier and up to 100% chance to turn a zombie into a Crimson Head ally. Using the Triangle/Y button swaps your current firearm to the hypo gun and pressing R1/RB will fire the dart into the target. The Attraction Pheromone ability throws a vial that contains a scent zombies are attracted to. Anyone who is covered by the gas becomes the primary target for the zombies to attack. Upgrading this ability will increase the gas cloud radius up to 16 meters and increase the duration up to 15 seconds. The Program Infected ability gives Four Eyes the hypo gun again, but this time using it to control a zombie to due her bidding. Press the Triangle/Y button to swap to your hypo gun and press R1/RB to fire the dart into the zombie you want. Also, pressing the Right Stick will set a target for the zombie you are controlling. Upgrading this ability will increase the amount of darts you have.
Do you care for others? Are you proud of healing people's wounds in videogames? Do you imagine yourself as a shield to the overall health of the squad? Then you have accepted the responsibility of the Medic class.
Introducing Michaela 'Bertha' Schneider! She is devoted strongly to the medical field and finds pleasure in pain. Her passive abilities are First Aid Proficiency and Field Medic. The First Aid Proficiency ability allows Bertha to spawn with a First Aid Spray and increases the amount you can carry up to four. The Field Medic ability allows her to restore more health when using the First Aid Sprays or Green Herbs by up to 50%. When Bertha performs a up and close brutal kill she triggers the appearance of a Green Herb , which can be handy in tough situations.
Her active abilities are Stimpack, Neutralize Infection, and Painkiller. The Stimpack ability increases accuracy and movement speed to herself or her teammates. By pressing the Triangle/Y button Bertha can equip the hypo gun, and pressing the R1/RB button will apply the Stimpack to her ally. If you hold down on the Triangle/Y button, then you can apply the Stimpack to yourself. Upgrading this ability will increase the amount of Stimpacks she can carry. The Neutralize Infection ability can cure an infection or damage a zombie. In order to use this ability Bertha will need to equip the hypo gun by pressing the Triangle/Y button and by pressing the R1/RB button will shoot out the cure. Hold the Triangle/Y button so Bertha can cure yourself when infected. Increase this ability will boast the damage done to zombies. Finally, the Painkiller ability reduces the amount of damage dealt to her or her teammate by up to 90%. To apply the Painkiller ability Bertha needs to equip the hypo gun by pressing the Triangle/Y button and press the R1/RB button to apply the Painkiller ability onto your teammates. Also, holding Triangle/Y button will apply the Painkiller to Bertha when needed. Overall Bertha is the perfect medic class to take care of you.
Do you not like being in the spotlight? Have you every wanted to be invisible and sneak by enemies? Do you ever disguise yourself as the enemy and perform a brutal kill on them? Surprise! The Recon Class is the class for you.
Introducing Vector! A covert operator whose true identity is quite hidden. The only thing we know is Vector was trained by his former master, Hunk. His passive abilities are Stealth Run and Detection Avoidance. The Stealth Run ability increases Vector's movement speed by up to 15% and reduces the sound of your footsteps allowing him to run without being detected by the enemies. The Detection Avoidance ability allows Vector to be hidden on the enemy's mini-maps while moving at full speed if he max upgraded the ability. However, sprinting will still cause Vector to appear unless he also has the Stealth Run Ability.
His active abilities are Motion Detector, Mimicry, and Active Camouflage. The Motion Detector ability gives Vector a device that can stick onto any surface and displays enemies on the mini-map within 15 meters. If an enemy triggers the Motion Detector they are stunned for a bit. Pressing the Right Stick will deactivate the Motion Detector. Upgrading this ability will increase the amount you can hold by three. The Mimicry ability can be used after an eligible target has been indicated by the reticule to transform Vector into them, creating an opportunity to confuse your enemies and take them out. Upgrading the Mimicry will increase the duration of the ability up to 90 seconds. Finally, the Active Camouflage ability cloaks Vector in order to sneak pass enemies or eliminate them. However, B.O.W.s like Hunters or the Tyrant can still detect Vector. Upgrading this ability will increase the duration of your camouflage by up to 20 seconds.
Can you detect enemies before they spot you? Are able to create counter-ambushes and warn your team of danger? Are able to find items easier because of your sharp eagle eyes? Then you have found the Surveillance Class that's perfect for you.
Introducing Vladimir 'Spectre' Bodrovski! A former spy who moved from Umberlla's European wing to the U.S.S. because of his great surveillance skill. Spectre has two Passive abilities: Proximity Detection and Item Detection. The Proximity Detection ability increases the size of the mini-map on his HUD and can automatically reveal enemies within up to 20 meters. He can also notice any time he is targeted by an enemy. The Item Detection ability allows Spectre to see all items within up to 20 meters over his mini-map.
His active abilities are the Threat Scanner, Biothermal Vision, and Sonar Vision. The Threat Scanner allows him to scan up to 60 meters around him for enemy targets. When he detects enemies, that info is automatically sent to his teammates' mini-map. The Biothermal Vision allows Spectre to clearly see soldiers and other living targets up to 60 meters away for up to 20 seconds. With this ability, he can see the health bar of his enemies very clearly through color markings. Finally, the Sonar Vision ability emits a sonar pulse that allows him to see enemies and his allies through walls and other objects. Upgrading this ability will increase the duration by up to 15 seconds and restores after 10 seconds.
There you have it ladies and gentlemen, the different character classes in Resident Evil: Operation Raccoon City. Now that you know more about them, which one are you going to pick? Explain how the date was with that class by leaving your thoughts in the comment box below. We want hear if there is going to be a second date or not.