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The day has finally come; we are going to talk about Mass Effect 3's ending on Feedback. We've seen your comments asking us what we thought but we wanted to wait until more people beat the game. Trust me, I beat Mass Effect 3 the week it came out, I've been wanting to talk about it for weeks. We want all the questions you have about the game's ending, the Catalyst, the petition, the theories, BioWare's statement, all of it.
This is the SPOILER-ZONE, enter at your own risk!




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Comments
Displaying 81–100 of 151
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gjorgenson
With a game all about the possabilities of choice and what ifs...isn't an ending with loose ends open to interpretation and imagination a good thing?
gjorgenson
With a game all about the possabilities of choice and what ifs...isn't an ending with loose ends open to interpretation and imagination a good thing?
dmad1rulz
Do you think the upcoming DLC will be the "for-real-this-is-the-shiznit- no-kidding" ending or just one possible scenario? I agree with some of the post here as to why Bioware just didn't add multiple endings to the game. I think it would have added a lot more replay value IMO.
I fear that if they do release an alternate ending DLC, gamers will end up expecting the same thing from every other game that comes out from this point on. Heaven help us if after playing, say, Bioshock Infinite that we get some sort of an ending the masses deem "sucky" and demand a different ending.
Largerfry2002@Yahoo.com
I for one completely believe that the indoctrination theory is a very logical conclusion of what the not so logical ending actually is and that Bioware has held back the complete ending to fool us with the indoctrination theory even further but at the same time if the whole ending comes as DLC I better not have to pay for that part as it should be part of the whole game not something I have to pay another 10$ for even though it probably is actually worth the 10$ unlike Javiks day 1 DLC.
If you don't know about the indoctrination theory have a look and it should become clear. http://www.youtube.com/watch?v =ythY_GkEBck
Jporr0121
I would like to know what the panel thinks about the public outcry regarding Mass Effect 3's ending.
Bioware has been pretty tolerant and open towards the feedback about the ending. Do you think that this could lead to a trend in the industry, where unhappy gamers can expect to get their demands met if their voices are loud enough? Or will this all blow over soon?
Thank you guys for making my Wednesdays. Keep up the good work.
Morgatha
It almost feels like the ending was done by an outside firm and not the original team. While I don't mind the ending per se, the disjointed / inconsistent nature of the story arc left me completely dissatisfied with an otherwise outstanding game.
How do you think that this ending will affect future sales, including DLC and Bioware's next single-player IP? How is DLC income normally apportioned between the publisher and the developer? If EA tends to receive the majority of their income from the original game, it's not in their interest to allow Bioware to invest time in creating a good ending, since most people will buy the game based on media reviews of the first 10-20 hours.
Shaolin0105
You guys have to talk about the indoctrination theory and if it is true whether or not it's right fit them to put out an incomplete game. I for one hope it's true and I don't mind paying for dlc to finish the game.
MassErection1210
What do you expect from the DLC and do you feel it was a bad decision by Bioware to make another ending....and do you think that some of the blame can go on EA for the disappointments.
Do you think that the reason Bioware hasnt shifted the blame to EA because Bioware needs EA for future games.
MassErection1210
If the "INDOCTRINATION THEORY" is correct (which Bioware should just come out and say if true) then that would explain the 3 origanal endings...But that is not the only reason why gamers are disappointed about the ending...we are disappointed that all of out PREVIOUS DECISIONS had no effect on the final outcomes. So unless Bioware can fit all that into the DLC ,then i dont see any redemption coming out of the "fixed ending"
But i do not blame Bioware for any of this...i blame EA .Because most likely EA pushed the deadline for the game to be finished.
MassErection1210
If the "indoctrination theory "is correct ...(which bioware should just come out and say) then the endings might not be to bad. But that is not why gamers are upset....we are upset because our past decisions had no effect on the final outcome,so unless bioware makes the ending tie into previous decisions, and they admit to the "indoctrination theory" i dont see any redemption coming out of what they are doing.
C_h_a_o_s
im reposting my questions because im adding one more, so from the start here are my questions
1) for adam: on your soap box you compared mass effect fans to misery, in misery she literally had the auther at threats of death and from what i recall he made no promise to fans of his books about endings, if mass effect fans had just stopped buying bioware games would that have made more or less sense then showing the developers were we thought they were misleading us?
2 throug 6 for anyone who would like to answer
2) why is joker running away from the blast at all, if the blast is faster than the normandy then he must have hit the mass rely prior to the blast firing, what could cause him to leave the fight while shepards fate was still uncertain
3) does creating synthetics to harvest organics instead of other synthetics killing organics make sense, if he really is soo powerful, doesnt it make sense for him to just destroy all synthetics or put in a dictatorship that kills anyone who tries to create AI cores
4) why do you believe the developers told fans there would be multiple endings and it wouldnt be just an A, B, or C ending (i have 3 theories on the subject please comment whether you think they are likely or not, 1. they were deleberately trying to mislead us so we couldnt figure out the ending, B. they were rushed and didnt have time for all the endings, 3. they needed the ending to be similiar to accomendate for post reaper DLCs, please add any other theories you have on the subject)
5) will you think less of bioware if they change the ending, and if so am i allowed to think less of them if they dont change the ending for misleading me in to thinking my decisions mattered in the endings?
6) (ok, this is not an ending question, but still a mass effect question, if anyone is willing to respond, i will be appreciative) im not a big star wars fan, i am a big mass effect fan though, it just seems like a world built for MMO gaming, do you believe it at all possible bioware my change mass effect in to an MMO even with the success of the old republic?
thank you for your time
Taizuke
Perhaps you find fine folks at Feedback can shine light on my question but why do Japanese games take forever to come out? The longest a western developer seems to take is 2 years if not 3 and if you're game ends with creed or duty then us gamers see a new one every year. But, why is it that games like Last Guardian, Final Fantasy: Versus XIII, and past Japanese and future title don't seem to be in a rush to be made?
kayderek18
I'm someone who hated(read loathed) the endings, but I don't want them to be changed. I think most of you will agree that in order for games to be seen as art, we have to treat them like we would any other piece of art. Though many would like to, no one is going to make Stephanie Meyer rewrite Twilight. Regardless of her commercial success, we accept that she made some bad choices and hope that other writers learn from her mistakes. I think the ME3 ending should be untouched and looked on as an example of what not to do in a series that is so dependent on player input. What do you at feed back think?
Just for context on my point of view:
I did think the game was awesome mechanically, but I felt the story was damaged greatly by the final scene. My biggest issue with the ending is the purpose revealed behind the reappears. In my play-through i made the geth and quarians come together and the game convinced me that there was hope for the two races to live in peace. The ending nullified that. It THEMATICALLY clashed with my experience. And sure Some players will play it as a Shepard who believes Synths and Orgs will never live in peace, but I didn't. A lot of people aren't going to play it that way and most of them will even go as far as to say they don't agree with that sentiment in real life. So why couldn't the ending reflect that view? Why couldn't my Shepard say "No, you're wrong."
And no the synthesis ending does NOT say this. It's still a cynical choice meant to eliminate the conflict entirely, which when you take into account the metaphorical values of each decision, is like solving racism by literally making all humans chinese instead of black and white. It does not reject the insulting notion that living being that evolved through adaptation and learning are not able to adapt to a life with synthetics, considering that in this game it is possible to initiate one such society.
At this point, all I want is for someone at Bioware, preferably the guys in charge of the project, to give us their intention so that I can understand how it was warped into the endings we all saw.
eliteslayer
What do you think of the indoctrination theory? http://youtu.be/ythY_GkEBck
bradypetrik
I was playing Mass Effect 3 and at a certain part of the game the emotions were so intense that tears started coming out of my face (after choosing geth armies over quarians, in case you were wondering). I tried to tell my friends and they looked at me like a freak. My question is: if strong emotions become more present in games, how do you think they will affect sales and the status of games in entertainment culture? Is emotional inclusion a good way to reach out to a new audience or will it alienate newcomers?
LongThom
First, assume the "Indoctrination Theory" is what they intended.
Do you like this ending?
Do you think it was left too obscure for most fans?
Do you think most fans would have had such a strong negative reaction if it was more obvious?
Do you think it was purposely left obscure to lead into DLC?
If there was DLC planned to deal with the issues of clarity, explanations, and closure to the mission and your team, how do feel about EA/Bioware making consumers/fans wait and possibly have to pay for what is fully a main part of the game, and not anything extra?
I can find no redeeming qualities in a literal "3 Choices" ending to bother with any questions about it other than what are your thoughts on how EA/Bioware should go about correcting it?
How do you think possibly "fixing" the ending compares to the obvious fan service of adding multi-player?
How would such a fix alter your view of "video game as art" considering Hollywood does screen tests of movies before release and offers director's cuts after the fact? (and many books go through the same processes as well)
Would this disqualify them as art?
Since the Ending is up for debate or reviled, what are your thoughts on the final battle?
The word for me is disappointed. Like many others, i thought the pay-off was disproportionate to the effort I made getting there, trying to maximize resources and battle readiness.
Do you think DLC covering more of this battle is waiting, and if so, what do you think of it as a business strategy?
Finally, is it not easier to justify a smaller, indie game as art, with fewer constraints, smaller production team and more flexibility and creativity? Given the lack of a single creative voice, having instead a large scale collaboration, various production partners' influence, strong financial concerns, i.e. what to leave out for books and DLC and including non-essential multi-player, not to mention the technical demands and constraints of a multi-platform mass market video game, is "Art" a feasible goal or label for any large game?
I personally would like to thank the community, as should EA/Bioware, first, because it shows how invested we are in this product/game/art, and that, second, we, the consumer/fans are looking to them to justify the money we paid for the game, and the money we may spend on their products in the future. They have certainly given us reason to question them lately, with day 1 DLC, required Origin installation on pc, disc or no, an insane BioWare points currency, etc.
jdronin
1) Where do we draw the line from an art form to a business in regards to this ending and video games in general as well?
I believe at the end of the day its about that bottom line. The only way to keep making these games is if they continue to be profitable. The best example I can come up with is an MMO which is constantly changing, in no small part through player feedback.
2) Can you share any emotional moments that got you really into the game or just tugged at the heart strings a bit?
After the Thessia mission I seriously wanted to reach into the game and rip Kai Leng's head off. I've never been actually angry at a video game character before. And after you finally get to kill him its incredibly satisfying.
3) What were your first thoughts when you heard about or experienced how "different" the endings were? Did you choose red, blue, or green for your color choice in the video?
Nivekwons
I'm curious to know why not one has addressed the smaller inconsistancies. For instance in my playthrough I put Anderson on the council but in ME3 it's always Udina, why? There hasn't seemed to be any explanation in my game. Or why my Shepards eyes kept changing from Brown to Blue during conversations and cutscenes. My Shepard always had brown eyes but in ME3 it changing back and forth. Is this supposed to be a hint toward indoctrination theory or just a glitch?
nowhatsgud
While I was not a huge fan of the ending. I certainly didn't hate it as much as some people. I was just disappointed it didn't carry much weight. Much like the endings to New Vegas and De:HR. Make a different choice and you get some different cinematics and dialogue.
I don't think the word change describes what they are doing. I think refining is the better word. My question is this. Do you think they will actually make it better or become much like Star Wars? Making little tweaks that will start nerd rage all over the Internet again.
JMan1c1347
The future DLC better not even dare to try & "explain" that joke of an ending. The idea that Bioware even thinks that they can explain away that garbage is asinine. That ending was inconsistent with the entire ME universe, the characters, & most of all, THE POINT OF THE FRANCHISE: choosing your destiny. They took what set Mass Effect apart from all the other games & removed it in the last 10 minutes.
(& what's with the removal of conversations? it turned into an "outside looking in" style in your own conversations with squadmates. One of the best parts on M.E. was going through the ship & bonding w/the crew. I love this game, but I'm sick of a great franchises choice for consistency over changes being some kind of pejorative when it's not. Don't "fix" what isn't broken.
-JMan (JMan1C1347 - xbl)
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