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The day has finally come; we are going to talk about Mass Effect 3's ending on Feedback. We've seen your comments asking us what we thought but we wanted to wait until more people beat the game. Trust me, I beat Mass Effect 3 the week it came out, I've been wanting to talk about it for weeks. We want all the questions you have about the game's ending, the Catalyst, the petition, the theories, BioWare's statement, all of it.
This is the SPOILER-ZONE, enter at your own risk!




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Comments
Displaying 21–40 of 151
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RANC0R
I'm prolly over looking something but having gone through the ending and such one thing I wondered is rather than making the suicide assault to get aboard the citadel from earth. Why didn't Shepard just use the Conduit on Ilos? I know its not as epic but logically makes more sense.
econku33
Do you think it s odd, that ME3 ended that it did? Other people and myself submitted questions to Bioware personal about the ending (like why is the Normandy is out running a shock wave). They responded are similar to what I got," we haven t revealed that yet. Stay tuned." Suppose this is DLC and not part of the new game. Do you see other game markers build on ending on their trilogy or series like ME3 (if they do so)?
GamerLc7
The face import glitch is annoying because the main point is to play as the same Shepard you made throughout. This should have been caught before they shipped the game...
ganemede1981
Having finished ME3 for the first time, I'm proud to say that I'm one of the few that was pleased with the ending. I felt as if the tone of the ending matched that of the series as a whole, and particularly the theme of sacrifice of this game in particular. It seems to me that the majority of the complaints about the ending center around a lack of resolution of all the plot points and character threads, as well as some "plot holes" that I see merely as gaps in the narrative that don't yet need to be resolved, if ever (the destruction of the Mass Effect Relays not withstanding). Shepard stopped the Reapers and likely died in the process, I think an apt and (maybe) heroic ending. I think BioWare should leave the ending alone.
My question, do you think the outcry from the community stems from the idea that as gamers we've been "trained" to expect happy or Hollywood-style endings; that maybe some in the community were not prepared to deal with the end of such an epic, nuanced, and ultimately personal story? Further, do you think this will prevent future writers and developers from attempting to give us grittier resolutions to the maturing story medium of games?
I have also written a short essay on my opinions of the ending.
http://lewisdm.blogspot.com/ 2012/04/respect-story-mass-eff ect-3-ended-way.html#more
Sgt._Potatoe0905
Since the recent uproar about Mass Effect 3's ending, Bioware is said to release a "more fitting" ending. Do you think that these alternate endings will become a new trend in games?
mynameisEthan
What happened to the people on the Citadel. Did I kill the all of them when I blew up the Citadel, or did the reapers. Because if I did I feel like Hitler.
FFGHachi46
FEEDBACK CREW:
Please read my letter in the link.
It's basically a summation of all or more of what people are unhappy with, and I think it would be a good read before shooting the next episode.
I love you guys at G4, I really hope you give it a read.
Thanks!
http://me3ending.blogspot.co m/
simplysteve
My question is why are people making SUCH a big deal over this particular ending, for me this ending was one of the coolest, if not the best ive seen, ones ive seen in a long time. it made me really think about my past choices and how this choice i was about to make effected everything ive done up till now and how it would be in terms of morality. While yes, this may not have been the best ending it certainly isnt the worst ending for a really good game.for example Metal Gear Solid 2 was a very good game but the ending is so terrible; it doesnt fit the game, you play as Raiden and kill Ocelot and then their is that weird "America- F@#$ YEA!!!" type music in the end. Another example of a phenomenal game with an ending that infuriates me to no end. In the game you go through this epic quest, do all these amazing things, and listen to some of the best music and then you get the big ol' Thank you screen......
to me there are many games that have far worse endings than Mass Effect 3 and yet people are giving this so much heat and i cant understand why?? Like someone actually brought this issue to the FTC for crying out loud!!!!
simplysteve
My question is why are people making SUCH a big deal over this particular ending, for me this ending was one of the coolest, if not the best ive seen, ones ive seen in a long time. it made me really think about my past choices and how this choice i was about to make effected everything ive done up till now and how it would be in terms of morality. While yes, this may not have been the best ending it certainly isnt the worst ending for a really good game.for example Metal Gear Solid 2 was a very good game but the ending is so terrible; it doesnt fit the game, you play as Raiden and kill Ocelot and then their is that weird "America- F@#$ YEA!!!" type music in the end. Another example of a phenomenal game with an ending that infuriates me to no end. In the game you go through this epic quest, do all these amazing things, and listen to some of the best music and then you get the big ol' Thank you screen......
to me there are many games that have far worse endings than Mass Effect 3 and yet people are giving this so much heat and i cant understand why?? Like someone actually brought this issue to the FTC for crying out loud!!!!
Awesomologist
A quick link to share with the folks at Feedback and other G4 users here who are discussing ME3's ending, even NPR is discussing it:
http://www.onthemedia.org/20 12/mar/30/new-endings/
Something to think about when even the folks at NPR question the shoddy ending, the reaction of critics and writers to the fan uproar, and the validity of using "artistic integrity" as an excuse to not address the endings in a meaningful way.
As i said on the BSN forums: I'm old enough where I prefer NPR over most other radio stations. This is actually a new low for BioWare. Getting negative coverage from NPR is like having your grandparents disappointed in you. Even if you don't feel bad about what you did, the shame is unbearable.
Onto the new question I have: Tom Bissell brings up the point that even if BioWare releases a new ending or "clarifies" the ending, can we ever bring ourselves back to the "optimal psychological space" that is willing to accept this new/different ending and be satisfied? Is there any chance we as gamers can be happy about this?
GamerLc7
I just got the game today for $50 dollars and then bought the dlc for
so the total was the expected price of the game. Does them now lowering the price in your eyes justify the day one dlc? I say no way because of it is now unfair to the people who bought it all for upwards of $70 when it first came out.
gking4
What is a good or bad ending to a video game trilogy in your thoughts? Do we need a happy ending or just something true to just end the story? Or do we just want the story to be never ending?
DarthMalice33
My questions are these.
Why, when the endings first broke did you dismiss those unsatisfied as a vocal minority?
Why after hundreds of hours and multible playthroughs, those that are unsatisfied are labeled as "entitled"?
Why are the majority of media sites siding with the developers? Is this a conflict of interest?
There has been alot of vitriol about the endings. But there has also been rational and reasonable critisms of the plotholes and logical inconsistancies the ending creates. But the gaming media seems to be choosing to ignore the logical and rational arguments and focus on the irrational. Is this an attempt at painting the unsatisfied as "whiners" or "brats"?
It just seems to me websites like yours seems to choosse to ignore the specifics and and focus on the sensational.
Ponmop
My main problem with the ending was that it just didn't feel like Mass Effect. After you take the magic elevator, it just feels like someone who didn't understand the main themes of the previous 2.99 excellent games took over. Shepard just goes with the flow and swallows the kid's story no questions asked. Your crew abandons you and runs away after everyone swears they'll stick it out until the end... And my Shepard would not have destroyed the mass relays.
When I think of Mass Effect I picture running around on the Citadel interacting with all the different races. That's what my Shepard was fighting to save- a united galaxy of diverse civilizations working together for everyone's benefit. If I'd been given the option, I'd have told the god-child to screw off and let the fleets I'd built slug it out with the Reapers until the bitter end. But we weren't given that option. It didn't fit in with the cookie cutter red, green, blue endings it was decided that we deserved.
I still loved the game up until that disconnected last scene, though. I've never been more emotionally invested in a game series, which I'm guessing is why so many people feel let down by the way it ended.
T_Dawg135
I have a few very simple questions that I ask of everyone who has told me that they like the endings. I even asked the staff at Bioware via their forums, but received no response. If you like the ending of Mass Effect 3, as I'm sure someone at G4 no doubt does, why do you like it? What about it did you find compelling as a completion to the entire Mass Effect experience? And, most importantly (from my perspective), how do you explain (or not) the numerous plot holes that crop up in the ending?
While, no doubt, many of you have scanned the internet and have heard about many of the plot holes in ME3, below I have listed some of the ones that I am most interest in seeing explained.
At the end of the game the Catalyst gives Shepard 3 choices. All of them are bleak. None of them are particularly compelling. Your options are:
Dominate an entire species, die, and destroy space travel;
Kill your enemy and many of your allies, destroy all technology (You're alive because of the technology in your body. With the destroy option you are told you will die because that tech will cease functioning. Ergo, all tech will cease functioning), die, and destroy space travel;
Make a choice on behalf of every single living being in the galaxy forcing them to become a new life form, die, and destroy space travel.
Shepard makes 1 of these choices without questioning the logic behind them, without demanding another option, without telling the Catalyst that he's wrong and Shepard will simply find another way, 3 things Shepard does any other time he is faced with a "no win scenario".
Assuming the explanation for the above was, "Shepard is simply too tired to argue. He/She simply wants the whole thing to be over," what about that is compelling as a final moment? What about the "heroic badass" that you've been playing for 3 games simply giving in at the end makes for a good story?
Why did Joker flee from the final battle? You had to drag him off the Normandy before it exploded at the beginning of ME2 because he wanted to stay and fight a hopeless battle. He willingly went on a known suicide mission at the end of the same game. Why now, moments before "victory", would he flee? On top of that, how did he find the time to pick up the rest of your crew, including the two members who made the final assault on the beam with you, the assault where "everyone died" according to the radio broadcast?
The "everyone was retreating" line won't work either. Soldiers can still be seen on the battlefield during the final scene after Shepard has made his/her choice. The crew of the Normandy would not have left while those people were still there. Besides, they knew when they assaulted earth that this was an all or nothing gambit. Either the Reapers were defeated or the rest of the galaxy was. There was no turning back and they knew that going in.
GamerLc7
What do you think makes a good or bad ending to a video game trilogy? Do we need a "happy ending" or just something true to the established storyline?
catrachohn
Dear Feedback: (spoilers!!!)
I love the indoctrination theory that has been going around the internet, however i can't help but feel a little bit confused by the renegade ending. The very last scene, the one with the boy and and the old guy (after credits) doesn't make sense for the indoctrination theory. What is the point for that last scene if it was all a dream? i don't think it has been addressed by anyone on the internet i would like to hear your opinions.
PirateRose
I am a writer, I love the process of story building, and I especially love stories that make me think. However, my approach for Bioware games in the past was to never expect anything logical or have deep meaning. Just turn my brain off and enjoy an entertaining story in its purist form with it's simple, no brainer morals.
I feel as though this is the type of audience they have built up, especially with Mass Effect. Mass Effect has always been compared to stories like Star Wars, not 2001 Space Odyssey, however Bioware tried to end the game like the latter. So it is no surprise to me really that the direction they tried last minute has brought on so much backlash. From a literary, artistic standpoint the endings for ME3 makes no sense to me, it seems so very obvious that they wrote themselves into a corner and pulled something out of thin air last minute. I don't feel like they should change it however, it is as it is, the rest of the game I enjoyed in that simple, storytelling form.
Do you think they should have just risked it and gone with a simple magic button that kills all the Reapers or do you think that the risk they took with attempting a deeper Sci-Fi story last minute was really worth it?
Ha11eck
I think the ending as far as story was great even if bittersweet the only thing I had a small problem with is that it did not seem as influenced by actions/choices through out the game, especially in comparison to #2 as the ending and crew lives are so influenced/ended by the differences. Even if Shepard's life is in question depending on the choice made at the very end it should have had a different feeling in the last fight to the end if you were able to get max support and readiness and the best possible results out of each leg of the story. Though I have to say that is a small issue deff not worth complaining about it so much and starting a petition to try and force Bioware to change it. I would definitely like to see the story continued as far as what happens to the rest of the characters in the aftermath which I guess they would have done in DLC or even a new series in the ME universe as even before they games release Bioware said to hang on to your ME3 saves.
With all that done anyone else see a striking resemblance between Mass Effect and StarCon 2-3?
drgnmstr44
My biggest question surrounds the petition for ending changes. How many people that were outraged by the fact that the different endings they saw were simply tweaks? By this I wonder how many people played t he game one time through trying to get the most out of their readiness rating and the most support and then simply restarted the last mission picking different options? I have a strong feeling that a lot of people did this and got upset because those endings at anything over 5000 effective fighting strength are going to be the same with minor tweaks. I think it's the middle of the road and slightly lower where the last choice you make is important and changed the ending because these are ones where Earth could be destroyed or devastated. While I agree that tweaks in an ending shouldn't count as a different ending, in some situations it really can't be helped.
Questions for the panel:
1) There is an ending where Sheppard is shown gasping for a big breath meaning he/she lives. Do you think Bioware will try to make another Mass Effect game with Commander Sheppard at the main character?
2) In my first play through I had over 7000 effective strength. In the conversation with the Illusive Man there were two options to choose that I believe were paragon or renegade choices but I wasn't permitted to pick either of them. Do you think it's a good idea to present a player with options they can't choose in this manner to get them to replay the game again?
3) Where do you think the Normandy landed after the Mass Effect field it was traveling in collapsed?
4) What's the significance of the cut scene after the credits showing a taller person, presumed to be male, speaking to a child and telling them about the Commander Sheppard story?
Displaying 21–40 of 151
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