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BioShock Infinite PlayStation Move Support Details Revealed

sjohnson
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Posted March 12, 2012 - By Stephen Johnson








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Irrational Games' Ken Levine revealed a few more details on BioShock Infinite's PlayStation Move support on the PlayStation 3. He didn't say all that much, but I'm crazy for everything BioShock Infinite, so I'll take what I can get.

 

"Talking about Move support is like talking about music...You've got to put the thing in somebody's hand and say, 'here's our Move support. How does it feel to you?'" Levine said to Eurogamer.

"We're definitely going to be doing that at some point. But it's hard to talk about because it's like, 'hey, does it feel good? Does it feel right? Does it break down barriers of interface for you?"

"That's the goal of Move, right? It's to make you forget you're playing with a controller. It's to make that much more transparent. The proof's going to be in the pudding."

OK, that isn't much in the way of specific details, but I'm so psyched for BioShock Infinite, I'm willing to give the game the benefit of the doubt, and even be excited for the Move integration. Especially after relying so heavily on the Kinect support in Mass Effect 3. That little experiment proves it's possible to integrate alternative control schemes into 'core games.

What about you? Do you think Move support will be cool in Infinite? If you want more BioShock Infinite goodness, check out the BioShock Infinite Motorized Patriot Video.

All of the best people are following Stephen Johnson's twitter feed. Also, email me if you wanna.

BioShock Infinite PlayStation Move Support Details Revealed
http://www.g4tv.com/thefeed/blog/post/721649/bioshock-infinite-playstation-move-support-details-revealed/
http://cache.g4tv.com/ImageDb3/293511_S/bioshock-infinite-mechanical-patriot-revealed-meet-your-red-white-and-blue-nightmare.jpg
BlogThread_721649

Comments are Closed

  • SonyNmbrOneGuy

    Voice commands prove it's possible to integrate alternative control schemes into core games on Stephen's favorite console. Everyone else played....

    Killzone 3
    Socom 4
    MAG
    inFamous 2
    Resistance 3......last year.

    And everyone else that's heard of a Wii just laughs at that stupid comment, as they've been using an alternative control schemes in core games for 6 years now...

    Why even bring up Kinect in a Move article? We know why....

    Posted: March 12, 2012 4:21 PM
    SonyNmbrOneGuy
  • Hokage007

    "Especially after relying so heavily on the Kinect support in Mass Effect 3. That little experiment proves it's possible to integrate alternative control schemes into 'core games." So I am guessing you didn't hear about a little game call Kill Zone 3, right Stephen Johnson. In short, yes I think Move support will be cool in Infinite.
    .

    Posted: March 12, 2012 2:27 PM
    Hokage007
  • vaajtswv

    They should add a vibrating function like the six-axis to the move. It'll have a better sell through. Just a saying.

    Posted: March 12, 2012 2:08 PM
    vaajtswv
  • Kardon47

    Can I play 1999 mode with Move if I want a real challenge?

    Posted: March 12, 2012 1:20 PM
    Kardon47
  • Wozman23

    To me the Move lives or dies with this and Sorcery. So far the majority of its use has been for simplistic rail shooters, a guilty pleasure of mine. More robust experiences and third party support determine whether I embrace the controller or let the thing collect dust.

    Posted: March 12, 2012 1:10 PM
    Wozman23
  • permanent_nirvana

    I just want Bioshock Infinite in my hands. Move or not.

    Posted: March 12, 2012 1:05 PM
    permanent_nirvana
  • SpiffRawr

    I hope levine doesn't push move in due to some lucrative incentive from his Publisher.

    I'd rather seeing Bioshock Infinite on the Vita...now THAT would blow my mind.

    Posted: March 12, 2012 12:02 PM
    SpiffRawr
  • nighthawk282

    I'd like to see how it's implemented. I got Move as a Christmas present the year it came out, and so far, it's gotten very little use. Hopefully you won't need a huge gun peripheral or something like that. That's just so far from immersion, in my opinion.

    Posted: March 12, 2012 11:31 AM
    nighthawk282

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