Irrational Games' Ken Levine revealed a few more details on BioShock Infinite's PlayStation Move support on the PlayStation 3. He didn't say all that much, but I'm crazy for everything BioShock Infinite, so I'll take what I can get.
"Talking about Move support is like talking about music...You've got to put the thing in somebody's hand and say, 'here's our Move support. How does it feel to you?'" Levine said to Eurogamer.
"We're definitely going to be doing that at some point. But it's hard to talk about because it's like, 'hey, does it feel good? Does it feel right? Does it break down barriers of interface for you?"
"That's the goal of Move, right? It's to make you forget you're playing with a controller. It's to make that much more transparent. The proof's going to be in the pudding."
OK, that isn't much in the way of specific details, but I'm so psyched for BioShock Infinite, I'm willing to give the game the benefit of the doubt, and even be excited for the Move integration. Especially after relying so heavily on the Kinect support in Mass Effect 3. That little experiment proves it's possible to integrate alternative control schemes into 'core games.
What about you? Do you think Move support will be cool in Infinite? If you want more BioShock Infinite goodness, check out the BioShock Infinite Motorized Patriot Video.