We've gotten our hands on Fable: The Journey, that Kinect-powered RPG/whimsy-simulator from Lionhead Studios, and it's very cool. Miguel Concepcion played it at The Microsoft Spring Showcase last week, and entered into a unique and caring relationship with his horse. Here's a taste of his Fable: The Journey preview.
"The first task was simple enough: lightly whip a horse to get a carriage moving. Already, Peter was advising the volunteer not to stretch out his arms, but instead to relax them as if he were taking the horse on a Sunday stroll. It took a couple motions to get things going as well as being able to steer the horse along the mildly curved portions of the road. Like any new control system, there’s an adjustment period so one doesn’t overreact or under-emphasize motion gestures. This is an adventure game so it didn’t take long for this stroll to turn into a tense chase as the player tryied to dodge attacks from enemies who had been waiting for him along the path."
Read the rest of our Fable: The Journey preview.