
Guess what time it is? It's Ask-Feedback-Questions-O'Clock! Next week we're having on a special guest, Blur Studios co-founder Tim Miller. Remember that one amazing video game trailer that totally blew you away? You know, the one? Right, well Blur made that. They make top-notch video game cinematics, cut scenes and trailers. Tim will be in studio to answer your questions, so ask!
UPDATE: We're also going to be talking about video games that suffer from too much hype and Killzone 3's multiplayer going free-to-play (kind of) on the PSN.




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MattLikesChili
Hey Gang,
Is there an ethical standard that exists when developing trailers/teasers for games (or creative content in general)? Such as misleading the genre or the subject matter?
Cheers,
Matt
P.S. Can Stephen Johnson read my question as Paul Giamatti or as an interpretation of what he thinks my voice would sound like? Thanks :)
drgnmstr44
question for feedback:
When will you stop bringing on special guests every week? I really enjoy when the group of four talk about all games because when there's a special guest on the talk revolves around their game(s). Are you that desperate that you think you need special guests every week?
Question for the week:
I believe there is a fine line between too much marketing and not enough since marketing is, in most cases, what will sell games. At what point do you believe that marketing is just creating hype around a title and when is it too much? Do you believe it's proper to hype up a game saying it's better than another game in a similar genre?
xplayfan1500
Greetings Feedback,
With the premiere of the new Mass Effect live action trailer. The marketing stunt of launching copies of the game into space. I can't help but to be getting uber excited for this finale. However this lead me to a interesting question. I began to ask myself which one of my Sheperd careers I would play through ME3 first. Knowing that almost everyone who likes this game series has at least two careers (Paragon & Renegade) or more. I couldn't decide for myself. Thinking about the fact that the first playthrough is when you will get some (if not all) the conclusions. So I pose that same question to you guys on the Feedback panel. Which of your Commander Sheperds are you most anxious to put through the finale? Or which one are you going to put through first?
Sidenote: If discussing the PS Vita I came across a funny thought. We know the system doesn't have internal memory. Well neither did the Atari or NES or SNES. Instead we got games that either never really ended. Or they also had these things, people didn't like them much, but when they were short and worked, we used them. Would developers dare bring back, Passwords?
M4Dash
Who do you place more of the blame for Hype, the developers or consumers? Recently BioWare decided to release their demo initially through way of codes, next launch them in space, now having DLC ready beforehand, then probably some extravagant launch day event. it would seem that advertising in this capacity is what best promotes the sales of their games.
Ejsponge61
For Blur:
I would like to see what Blur themselves thought about how their trailers sometimes mislead consumers into buying games that are completely different from said trailers.
For Over-Hyped Games:
Discuss how early should a company begin that hype (I'm looking at you BioShock Infinite).
And For Killzone Going F2P:
What other games like Killzone can you see going F2P and would games would you like to see yourselves.
Kemo85
Why are there separate stores like Japan PSN and US PSN, other then the language barrier? Putting the question into context. There are certain games on the Japanese Store you can't get on the US Store and the only way to get them is to make a new account for the Japanese store and gain access to Japanese PSN cards just to get some of those games. I don't understand why they can't make a Japan category on the store for people who know the language and want these games. They could even use the extra money they get from people buying the Japanese version to pay for the localization if they wanted.
I don't know anything about the difference in cost between putting a game on PSN and putting it on disc. But I would imagine its much cheaper to put it on PSN. How much could it actually cost to make a quick English explanation of what the game is and slap it on the US store, apposed to localization risks of a game that probably has an audience that wants the game in Japanese anyways. Like I said earlier they could use the extra money they get from that smaller audience to localize the game for the bigger audience.
This question only came about because I am currently learning Japanese and would like to gain access to some of those games. Which lead me to thinking, why is it like this? There is a game coming out in March for the PSP, Shining Blade, wouldn't mind playing it in full Japanese. I also don't think it will be localized and it will probably be on the Japanese store. Every time I ask a question on here I ramble, I apologize. Thank you for taking the time to read this and can't wait for this weeks feedback.
Tearlach64
It goes without saying that developers use DLC as a method to provide content for consumers after a game's launch and in turn make a profit after that game's release, but will it go so far to the point of withholding content for a higher profit? I'm of the opinion the latter's already happened, what with Mass Effect 3's "From Ashes" DLC being released day one and not included in the game's price. What's more is this particular DLC involves a relevant character to the Mass Effect saga. (SPOILER!!!--a Prothean) Not only that, this bit of DLC was in development before the game's release, and theoretically could have easily been encoded into the game's disk; if if not that, at least provided for free. Expanding from the question previously stated, is this an unfair measure for marketing a game by sequestering content? Will it ever reach a point where all games in terms of plot are sold in bits and pieces, even on the release date?
ScumSuckingFreak
Q for Tim Miller: I hardly see video editing positions on game companies careers page. Are these jobs typically done by people already involved in the production? Should one have a background in engineering and program to attain one of these jobs.
I am an awesome editor and would love to work with video games and video game related content.
Q for Feedback: Could you please make the audio only version of the podcast available through itunes?
-r
StarStruckGamer
Has anyone looked into product placement into cinematic to help pay for them?
kockychef
I think if it is the first run of a title like Mass Effect1,too much hype is bad. The company should focus on a quality game. The reviewers and fans can do the hype, but for sequels with strong followers "Hell Yeah." The fans will take it as a massive thank you, like ME3 trailer! But companies please if your going to go big with live action trailers directed by the Hollywood elite please be willing to consider a full length movie.
M4Dash
Has Sony paved the way for downloads of full retail games? Do you expect NIntendo and Microsoft to follow suit anytime soon?
orangexero
What do you think the recently released and in my oppinion awesome, new far cry 3 cinematic trailer? Do you think the game will live up to it?
Heartland
MASS EFFECT 3 LAUNCH DATE DLC (INJUSTICE).
comment.
Dreamgod247
Today's gamers can look up cheat codes and walkthrus online. But gamers from the 1980's had it rough with no online. They had more patience in games, compare to today's gamers. Do you think gamers of today have it more easier, compare to those gamers who grew up in 1980's?
UNEMPLOYEDxxxxJEDI
Now that the PS Vita is out and the Wii U is coming out later this year. Are you guys looking foward to the newer gaming systems or the big games of 2012? Such as Max Effect 3, Resident Evil 6, GTA 5 and Bio ShocK Infinite.
thebeastwithin9
Not another special guest. What happened to 4 people passionate about video games just talking about them? Those are the best episodes. I haven't watched feedback in about a month and it looks like it's going to be longer.
Vman91
Question: When is feedback going to get back to the regular formula of a panel and that panel talking about games. Guest are nice every once in awhile but the past 3 weeks it been all guest. How about just show with 4 people talking about games?
Real Question: Do games need cut scenes that look better then the actual game or has that died out with the all around better graphics that are being pushed out nowadays.
gateman21
For Tim Miller: If given enough time can trailer l cgi eventually be player controllable? Also, a lot of talks going on lately is about Augmented reality especially with new ways to implement it like Aurasma and Layer they aren't perfect but do you see that as a platform that you would be willing to use if it gets further refined?
FrenchCorsair
Blur is likely best known in the G4 community for creating beautiful cinematic trailers for upcoming games. But of course, Blur is known for its work in making motion picture trailers as well.
Do you approach the two mediums with different attitudes and styles, or is every trailer given a unique approach in and of itself?
sammysoso
To Tim Miller- When Blur gets the order (or whatever you call it) for a trailer, how much of the game's content do you guys have to work with, and how involved are the developers with that process?
Sort of off-topic: Feedback totally needs to do an episode with the music composers in video games.
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