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Resident Evil 6 Features Running, Jumping, Shooting Zombies

14 Comments

Posted February 15, 2012 - By Adam Rosenberg



Resident Evil 6 Features Running, Jumping, Shooting Zombies

Brace yourselves, Resident Evil fans. Today, Capcom unleashes a ton of new information about Resident Evil 6, which is coming on November 20. Character details, enemy details, control tweaks... you name it. Not one but TWO uses of the word "whilst" in the new fact sheet. No, that has nothing to do with the game. But hey, it stands out, right?

You already knew from the initial announcement that the game will follow Leon Kennedy on one side of the world, gunning down a zombified U.S. president following a bioterrorist attack, and Chris Redfield on the other side of the world, in China, as he faces a similar threat there (zombies, not zombified U.S. presidents... though that would be cool).

A new fact sheet from Capcom reveals that Chris will be taking on the deadhead hordes in the fictional Chinese coastal town of Lanshiang, in the year 2013. So close! We're also introduced to Helena Harper, who you saw blaming herself for what happened to the president in the trailer. She's a government agent just like Leon, only she was on her way to becoming a Secret Service agent... until the prez went all brain-eater, that is.

Meanwhile, Chris Redfield is the leader of the BSAA. Roughly six months before the events of the upcoming game he went through some kind of "personal trauma," with China being his first time back out in the field since then. I wonder what that will mean for his mental disposition when the fit hits the shan. Still no additional details on the trailer's unnamed third protagonist, beyond the fact that he's a merc operating in Eastern Europe, where B.O.W.s are apparently a common sight.

The fact sheet goes on to confirm what the trailer had previously hinted at: zombies in RE6 will run, jump and use weapons. You'll also have to watch out for J'avo, B.O.W.s that first popped up in Eastern Europe. They're notable for their ability to understand speech, work in groups and use weapons, sort of like Velocirapters. They also regenerate when damage is taken and they'll flat-out mutate into a new form if MAJOR damage is taken.

The fact sheet ends with a tiny bit of talk about the redesigned control scheme. The major bullet point here? You can shoot and move at the same time. You'll also be able to roll in any direction, take cover and make use of an "enhanced melee attack." Yay details!

Resident Evil 6 Features Running, Jumping, Shooting Zombies
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BlogThread_720822
  • ahmednaser

    and now they tell you jummping zombies (yasalammmmm) this is perfect, we will see where is going to stay

    Posted: March 7, 2012 3:22 PM | Reply | Report
    ahmednaser
  • ahmednaser

    first thing first the most important thing
    1-(very very very important) the menue scheme like in the RE1,2,3 and codeveronica,,,, not like the suck RE5

    2- scary soundtrack like RE1,2,3

    3- puzzling

    anyway RE5 is very very poor game, and its far faraway from the original one, you know what the bad and funny thing is to see a running shooting zombie

    it was a little bet accepted in RE4 but not to return it back in 5 with addition with bad menue scheme

    Posted: March 7, 2012 2:57 PM | Reply | Report
    ahmednaser
  • BrenLeahey

    "When the fit hits the shan." I see what you did there, Mr. Adam Rosenberg.

    Posted: February 15, 2012 3:40 PM | Reply | Report
    BrenLeahey
  • kinghunter64

    they better not have mandatory co-op. I hated having to watch out for Sheva.....

    Posted: February 15, 2012 3:15 PM | Reply | Report
    kinghunter64
  • shadows1192

    im actually really excited for this. i hope the co-op gameplay is kept. i really enjoyed playing the game with a friend and alone if i felt like it. i agree with xbatwing2x about the survival mode. that would be pretty cool. a sort of Horde mode type of game.

    Posted: February 15, 2012 2:00 PM | Reply | Report
  • thejoker17

    hold on. did you say this takes place before resident evil 5?

    Posted: February 15, 2012 12:16 PM | Reply | Report
    thejoker17
  • BONERJAM

    "You can shoot and move at the same time."

    This might just make we want to buy this game. The inability to move and shoot was the stupidest thing they could have done in RE5, people will say it adds tension but really the only thing it adds is frustration with outdated gameplay mechanics.

    Posted: February 15, 2012 10:11 AM | Reply | Report
    BONERJAM
  • Tsunagami

    i'm hoping it stays as a resident evil and not a gears of war clone. i have mixed feelings about moving and shooting. all the resident evils have been stand and shoot... I love RE and I really hope they wont mess it up.

    Posted: February 15, 2012 9:26 AM | Reply | Report
    Tsunagami
  • rorry21

    Cant wait!!!!!!

    Posted: February 15, 2012 9:11 AM | Reply | Report
  • hellterskelter89

    You know in the trailer you can clearly see leon backing up while aiming. That last bit was already implied when the trailer first came out.

    Posted: February 15, 2012 8:58 AM | Reply | Report
    hellterskelter89
  • AmericanKing01

    Move and shoot i'm in. Never made sense to be why highly trained government agents had to stand perfectly still to shoot a gun.

    Posted: February 15, 2012 8:50 AM | Reply | Report
    AmericanKing01
  • M0dSquad

    It's too early to say yet, but lets give Capcom the benefit of doubt.

    I can say from the bottom of my heart that I sincerely hope that Capcom doesn't bork up this game in trying to appeal to the CoD audience. That would just suck.

    Posted: February 15, 2012 8:40 AM | Reply | Report
    M0dSquad
  • xbatwing2x

    survival mode (no time limit, Level up,Earn new wepons, 4player co-op or even 2 player co-op splitcreen) that is what would make a good zombies game just saying.

    Posted: February 15, 2012 8:31 AM | Reply | Report
    xbatwing2x
  • permanent_nirvana

    This is shaping up to be the best Resident Evil yet.

    Posted: February 15, 2012 6:35 AM | Reply | Report
    permanent_nirvana

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