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Double Fine Adventure Kickstarter Campaign Reaches $400K In Hours

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Posted February 9, 2012 - By Adam Rosenberg


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Double Fine Adventure Kickstarter Campaign Reaches $400K In Hours

UPDATED 3:45 PM -- Well, it's official. Thanks to the donations of 25,995 individuals, Double Fine's Kickstarter campaign has now surpassed the $1 million mark. The total currently sits at $1,001,988.

Original story follows:

Wow, gamers of the world! You can all give yourselves a hearty pat on the back this morning. Yesterday, Double Fine boss Tim Schafer launched a Kickstarter page seeking to raise $400,000 in crowd-sourced donations to fund a new adventure game, called Double Fine Adventure. Just over eight hours later, that goal was reached and surpassed. 

There are 33 days left for more money to be raised, but with 11,735 backers and a total of $512,855 pledged at the time of this writing, it's safe to say now that Double Fine Adventure is officially a go. And it's all because fine gamers like you, the people reading this news, saw this awesome thing and opened your wallets en masse. You should be proud. Seriously.

Mere days ago, Schafer was in the news for commenting in an interview on the existence of a pitch for Psychonauts 2 that multiple publishers had passed on. Minecraft creator and Mojang founder Markus "Notch" Persson read this and stepped up with a tweeted offer to Schafer to make the sequel happen. The actual project is still a long way off, assuming it even happens at all, but lets all give it up for the power of social media this week. Not many studios can claim to have gotten the ball rolling on two potentially upcoming projects using Twitter and then Kickstarter.

Project backers get a number of bonuses based on how much money they pledge, including a free copy of the game, access to the beta, access to the behind-the-scenes video series from 2 Player Productions and more. The goal is to get the game out into the world by October of this year. Things certainly seem to be on pace for hitting that target, based on the response so far.

In the interest of full disclosure, I should probably out myself as one of Double Fine Adventure's backers at this point. Joystick journalists are gamers too and I've long been a fan of Schafer's work. This was an easy choice for me. No, I won't be reviewing the game. This will probably be the last you hear from me on it, outside of my personal Twitter feed. But I'm excited to support this effort, and I'm glad to learn this morning that so many others are as well. Good show, gaming world.

Source: Kickstarter

Double Fine Adventure Kickstarter Campaign Reaches $400K In Hours
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  • SirCitadel

    what amazes me is how quickly a group of fans can pool together so much money... and then some apparently... (i mean, at this point its just for laughs) - but if we could somehow apply this passion to give for something a little more, hmm... humane? what a world that would be. but cheers to DF, showing the big boys how to get it done.

    Posted: February 9, 2012 11:42 PM | Reply | Report
    SirCitadel
  • jjunk

    welderbird if they put up a kickstarter for syberi 3 I'd jump all over it ^_^

    Posted: February 9, 2012 9:49 PM | Reply | Report
  • welderbird

    Benoit Sokal should set up a kickstarter for Syberia III.

    Posted: February 9, 2012 6:52 PM | Reply | Report
    welderbird
  • Segameister

    Update: the total is now at $844,000, about 13 hours into the fundraising.

    Posted: February 9, 2012 12:15 PM | Reply | Report
    Segameister
  • Segameister

    I consider my contribution to this project (hasn't happed yet, but it WILL later today) to be a hearty FU to EA for backing out of supporting Brutal Legend 2. When an industry giant drops the chance for a sequel of what could be an incredible IP, but brings out NHL 2012 which is just like 2011, which was just like 2010; it proves that the gamer SHOULD take a more direct hand in the industry, at least to help it progress.

    Posted: February 9, 2012 12:13 PM | Reply | Report
    Segameister
  • FuzzofPekinopolis

    Monkey Island was a point and click right? I never played them on PC, just the Xbox dlc games. If that's the kind of experience they can create, that's great news.

    Without knowing any real details on the game, I hope people didn't go overboard with the giving. I fully support the idea of how industry changing this could be. But the down side of giving more than the minimum amount in this first effort, and the possibility of the game being a total flop, should be considered in the decision of how much to give.

    Pure love and respect for Tim & Double Fine, I'm just making a point.

    Posted: February 9, 2012 11:49 AM | Reply | Report
    FuzzofPekinopolis
  • jthmrocks

    Use extra money to fund Psychonauts 2?

    Posted: February 9, 2012 10:23 AM | Reply | Report
    jthmrocks
  • Keth

    I just checked the page and they're already up to $738,459 with 18,306 backers.
    O.O
    O.O -.- O.O
    ^.^

    Posted: February 9, 2012 10:07 AM | Reply | Report
    Keth
  • Wozman23

    Tim Schafer is the Trent Reznor of video games.

    Sadly, I'm not a fan of point-and-click adventure games and my financial situation isn't the healthiest. Regardless, I still may throw some money that way just for the cause and hopes that other developers may take note and follow suit.

    I'm looking at you, Michel Ancel.

    Posted: February 9, 2012 9:56 AM | Reply | Report
    Wozman23
  • TeroLost

    @ 9:30am (PST)

    17,277
    BACKERS
    $701,660
    PLEDGED OF $400,000 GOAL

    I simply cannot wait to see this come to light--Even if the team only makes an additional 100k profit from non-backer sales, this is -huge-. A development company completely crowd-sourcing their costs, bypassing a publishing company...technically they don't -NEED- to make an additional profit outside the money gained from their Kick-Starter funds...Because they're covering the salaries for their team--they're being paid directly, up-front with no middle-man, for their work on what is sure to be an amazing experience. Isn't that the dream of anyone who makes games? Getting to just MAKE the games you love for the people who love them? Not having to worry about sales figures, marketing, any of the 'money' sides of anything because you already have your costs covered? When going through a publisher game developers will have to worry about how the game does commercially because if it doesn't make enough money--it sure isn't the publishers taking the hit first, it's the amount of money the game developers are getting back from their game--and their chances to continue their craft. I really hope that this game is amazingly successful outside of the Kickstarter movement...if Double Fine can post a solid profit the number of AAA developers that will look into taking similar starts for projects of passion will increase--something I think we can all agree is a good thing in the current gaming world of endless sequels and perpetually milked IPs.

    I'm throwing down my $30, what about you?

    Posted: February 9, 2012 9:37 AM | Reply | Report
  • Blue_Vortex

    Can't wait for them to release the first beta

    Posted: February 9, 2012 8:08 AM | Reply | Report
    Blue_Vortex
  • Completist

    Great news.

    Eat it, Kotick!!

    Posted: February 9, 2012 6:59 AM | Reply | Report
    Completist
  • MasterOfWeed

    Does anyone know what this game is going to be about? I can tell it's going to be co op whatever it is.

    Posted: February 9, 2012 6:56 AM | Reply | Report
    MasterOfWeed
  • wolfman2010

    Gimme link to donate to. Me wants Psychonauts 2.

    Posted: February 9, 2012 6:38 AM | Reply | Report
    wolfman2010
  • vferg

    Thats some serious amount of money for how little amount of people that donated! The average per person would be $43.70. Knowing that probably more than 80% of those people didnt donate that much I cant imagine how much the biggest donator was!

    Posted: February 9, 2012 6:19 AM | Reply | Report
    vferg

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