Ever find yourself in a situation where all of your friends are talking about the latest and greatest game, and you can't contribute to the conversation because you haven't been paying attention? Solve that problem with our Launch Primers: everything you need to know (except the spoilers) about a game that's about to be released.
Kingdoms of Amalur: Reckoning
Xbox 360, PlayStation 3, PC
ESRB Rating: M
What kind of game is it?
Reckoning is a single-player RPG that features four playable classes (Noble Humans, Light Elves, Dark Elves, and Nomatic Humans), five regions, and three class trees. The owner of 38 Studios Curt Schilling (yes, that Curt Schilling), has described the gameplay as a cross between God of War and Oblivion.
Who's the Developer?
There are several creative forces behind Reckoning. While the game is officially developed by Big Huge Games and published by Electronic Arts, 38 Studios is where Reckoning was born. Founder of the studio, Shilling, recruited some talented heavy hitters to contribute to the game, including producer Ken Rolston (Oblivion), writer R.A. Salvatore, artist Todd McFarlane, and composer Grant Kirkhope.
What's the story?
Your character wakes up a blank slate, reborn from the dead. The world you wake up in is one governed by pre-determined destinies. No one can escape their fate. When a powerful lord starts to threaten this fatalistic way of life, a great war breaks out in Amalur.
While the game original started off development as an MMO, Reckoning is a single-player offering only. There is no online or multiplayer component.
What'd we say?
From Adam Sessler's Kingdoms of Amalur: Reckoning Review:
"My earlier looks and the pedigree of talents involved signaled something fresh, and I started the game excited and eager to delve into the world of Amalur. Unfortunately, the game fails to live up to the promised greatness. The sheer ambition and intent is on display but, outside of an ingenious combat system, the game is incapable of the delicate merging of narrative, gameplay and art direction that is the hallmark of contemporary Role Playing Games. It is mired in design issues that place it more in a league of games from 2004 than as a real contender in this vibrant era of RPG’s."
See it in action: